My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Hog Rider Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Skeleton Army Balloon
Giant Snowball
Minion Horde Hog Rider Skeleton Army Balloon
Zap
Minion Horde Skeleton Army Balloon
Barbarian Barrel
Knight Wizard Skeleton Army
The Log
Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Knight Minion Horde Hog Rider Wizard Skeleton Army Balloon
Fireball
Minion Horde Hog Rider Wizard Skeleton Army Balloon
Poison
Minion Horde Wizard Skeleton Army Balloon
Lightning
Knight Wizard Balloon
Rocket
Minion Horde Hog Rider Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Skeleton Army Tornado Hog Rider Minion Horde Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Skeleton Army Tornado

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Tornado Balloon Knight Minion Horde
Knight
Hog Rider Balloon Zap Minion Horde Wizard
Minion Horde
Zap Knight Hog Rider
Hog Rider
Zap Knight Minion Horde Wizard Tornado Balloon
Wizard
Tornado Knight Hog Rider Balloon
Skeleton Army
Tornado
Zap Wizard Hog Rider Balloon
Balloon
Zap Knight Hog Rider Wizard Tornado

Defense Synergies 1 10

Zap
Knight Minion Horde Skeleton Army Tornado
Knight
Zap Minion Horde Wizard Skeleton Army Tornado
Minion Horde
Zap Knight Tornado
Hog Rider
Wizard
Tornado Knight Skeleton Army
Skeleton Army
Zap Knight Wizard
Tornado
Wizard Zap Knight Minion Horde
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minion Horde Wizard
Minion Horde Skeleton Army Zap Knight
Minion Horde Skeleton Army Tornado Knight
Minion Horde Skeleton Army Knight
Skeleton Army Tornado
Skeleton Army Tornado Zap
Minion Horde Tornado Zap Wizard
Zap
Minion Horde Skeleton Army Tornado
Knight Skeleton Army Tornado Minion Horde
Minion Horde Skeleton Army Zap Knight Wizard Tornado
Minion Horde Zap Wizard Tornado
Minion Horde Skeleton Army Zap Knight Wizard
Wizard Skeleton Army Zap Minion Horde Tornado
Skeleton Army Knight Minion Horde
Minion Horde Skeleton Army Tornado Zap
Minion Horde Wizard Knight Skeleton Army Tornado
Zap Knight Minion Horde Wizard Skeleton Army Tornado
Zap Wizard Tornado Knight
Tornado
Wizard Skeleton Army Knight Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Zap
Zap Knight Wizard
Skeleton Army Zap Knight Minion Horde
Skeleton Army Zap Knight Minion Horde Tornado
Knight Minion Horde Skeleton Army
Wizard Zap Minion Horde Tornado
Skeleton Army Knight Minion Horde
Knight Minion Horde Skeleton Army
Zap Minion Horde Knight Skeleton Army Tornado
Minion Horde Skeleton Army
Knight Minion Horde
Skeleton Army Zap Tornado
Skeleton Army Knight Minion Horde Wizard
Wizard Minion Horde Skeleton Army
Skeleton Army Zap Knight Minion Horde Tornado
Zap Minion Horde Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde
Zap Tornado
Minion Horde
Knight
Wizard Zap Minion Horde
Wizard Zap Minion Horde Tornado
Minion Horde Wizard Tornado
Zap Wizard Tornado
Zap Wizard Tornado
Minion Horde Tornado
Zap Knight Minion Horde Wizard Tornado
Zap Wizard Tornado
Knight
Minion Horde
Zap
Zap Minion Horde Wizard
Minion Horde Wizard
Tornado
Minion Horde
Zap Wizard
Zap Wizard Tornado
Minion Horde
Wizard Tornado
Tornado
Zap Minion Horde
Zap Tornado Wizard
Minion Horde
Zap Wizard Tornado
Zap Wizard Tornado
Zap Tornado
Zap Minion Horde Wizard Tornado
Zap Minion Horde Wizard
Minion Horde
Zap Minion Horde Wizard
Zap Minion Horde
Minion Horde
Wizard
Zap Minion Horde Skeleton Army
Zap Wizard Tornado
Knight Minion Horde Wizard
Zap Wizard
Zap Tornado
Minion Horde
Zap Minion Horde Tornado
Zap Tornado
Zap Tornado

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