My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Royal Ghost Electro Wizard Inferno Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Inferno Dragon Sparky
Giant Snowball
Goblin Barrel Skeleton Army Inferno Dragon
Zap
Goblin Barrel Skeleton Army Inferno Dragon Sparky
Barbarian Barrel
Valkyrie Wizard Goblin Barrel Skeleton Army Royal Ghost Electro Wizard Sparky
The Log
Goblin Barrel Skeleton Army Sparky
Earthquake
Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Valkyrie Wizard Goblin Barrel Skeleton Army Royal Ghost Electro Wizard Inferno Dragon Sparky
Fireball
Wizard Goblin Barrel Skeleton Army Electro Wizard Inferno Dragon Sparky
Poison
Wizard Skeleton Army Electro Wizard Sparky
Lightning
Valkyrie Wizard Electro Wizard Inferno Dragon Sparky
Rocket
Valkyrie Wizard Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Royal Ghost Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Royal Ghost Inferno Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Skeleton Army Royal Ghost Valkyrie Electro Wizard Inferno Dragon Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Barrel Skeleton Army Royal Ghost Valkyrie

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Goblin Barrel Wizard Royal Ghost Electro Wizard Sparky
Wizard
Valkyrie Royal Ghost Sparky
Goblin Barrel
Valkyrie Skeleton Army Royal Ghost Sparky
Skeleton Army
Goblin Barrel Sparky
Royal Ghost
Valkyrie Wizard Goblin Barrel Electro Wizard
Electro Wizard
Valkyrie Royal Ghost Sparky
Inferno Dragon
Sparky
Valkyrie Wizard Goblin Barrel Skeleton Army Electro Wizard

Defense Synergies 0 11

Valkyrie
Wizard Electro Wizard Sparky
Wizard
Valkyrie Skeleton Army Royal Ghost Electro Wizard
Goblin Barrel
Skeleton Army
Wizard Electro Wizard Inferno Dragon Sparky
Royal Ghost
Wizard Electro Wizard
Electro Wizard
Valkyrie Wizard Skeleton Army Royal Ghost Inferno Dragon
Inferno Dragon
Skeleton Army Electro Wizard
Sparky
Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Electro Wizard Sparky
Skeleton Army Inferno Dragon Sparky Valkyrie Electro Wizard
Skeleton Army Sparky Valkyrie Electro Wizard Inferno Dragon
Skeleton Army Inferno Dragon Sparky Valkyrie Electro Wizard
Valkyrie Skeleton Army Sparky
Skeleton Army Valkyrie Royal Ghost Electro Wizard
Electro Wizard Inferno Dragon Wizard
Valkyrie Electro Wizard Sparky
Inferno Dragon Sparky Skeleton Army
Skeleton Army Valkyrie Royal Ghost Electro Wizard Sparky
Valkyrie Skeleton Army Electro Wizard Wizard Royal Ghost
Inferno Dragon Wizard Electro Wizard
Skeleton Army Sparky Valkyrie Wizard Electro Wizard
Valkyrie Wizard Skeleton Army Sparky Royal Ghost Electro Wizard
Skeleton Army Inferno Dragon Sparky Electro Wizard
Skeleton Army Electro Wizard Inferno Dragon Sparky
Wizard Sparky Valkyrie Skeleton Army Electro Wizard
Valkyrie Wizard Skeleton Army Royal Ghost Electro Wizard
Valkyrie Wizard Royal Ghost Electro Wizard Inferno Dragon
Sparky Electro Wizard Inferno Dragon
Valkyrie Wizard Skeleton Army Royal Ghost Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Royal Ghost Electro Wizard Sparky
Electro Wizard Valkyrie Wizard Royal Ghost Inferno Dragon
Skeleton Army Valkyrie Electro Wizard Sparky
Valkyrie Skeleton Army Electro Wizard Sparky
Valkyrie Skeleton Army Inferno Dragon Sparky
Wizard Electro Wizard
Skeleton Army Sparky Valkyrie Electro Wizard
Valkyrie Skeleton Army Inferno Dragon Sparky
Electro Wizard Valkyrie Skeleton Army Inferno Dragon Sparky
Skeleton Army Inferno Dragon Sparky
Inferno Dragon Valkyrie Sparky
Skeleton Army Valkyrie Electro Wizard
Skeleton Army Valkyrie Wizard Sparky
Wizard Valkyrie Skeleton Army Sparky
Skeleton Army Electro Wizard Sparky Valkyrie Inferno Dragon
Valkyrie Wizard Royal Ghost Electro Wizard Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Royal Ghost Sparky
Royal Ghost Electro Wizard
Sparky
Valkyrie Sparky
Wizard Valkyrie Sparky
Wizard
Wizard Sparky
Wizard
Wizard
Electro Wizard Sparky
Valkyrie Wizard Electro Wizard Sparky
Wizard
Sparky
Sparky
Wizard Sparky
Wizard Sparky
Sparky
Sparky
Wizard Electro Wizard Sparky
Valkyrie Wizard
Sparky
Wizard
Sparky
Valkyrie Wizard Sparky
Inferno Dragon
Wizard Royal Ghost Electro Wizard Sparky
Wizard Sparky
Sparky
Wizard Electro Wizard Sparky
Electro Wizard Wizard
Sparky
Wizard Sparky
Electro Wizard Sparky
Sparky
Wizard Sparky
Electro Wizard Skeleton Army
Wizard Electro Wizard
Valkyrie Wizard Electro Wizard Sparky
Wizard
Sparky
Sparky
Electro Wizard Sparky
Electro Wizard
Royal Ghost Electro Wizard Sparky

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