My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Princess Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Princess Ice Wizard Bandit Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Princess Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Princess Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Miner Bandit Inferno Dragon
Giant Snowball
Skeleton Army Miner Princess Inferno Dragon
Zap
Skeleton Army Princess Bandit Inferno Dragon
Barbarian Barrel
Wizard Skeleton Army Princess Ice Wizard Bandit
The Log
Skeleton Army Princess Bandit
Earthquake
Skeleton Army
Arrows
Skeleton Army Princess
Royal Delivery
Wizard Skeleton Army Miner Princess Ice Wizard Bandit Inferno Dragon
Fireball
Wizard Skeleton Army Princess Ice Wizard Bandit Inferno Dragon
Poison
Wizard Skeleton Army Princess Ice Wizard
Lightning
Wizard Ice Wizard Bandit Inferno Dragon
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Princess Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Miner Princess Ice Wizard Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Miner Princess Ice Wizard Bandit Inferno Dragon Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeleton Army Miner Princess Ice Wizard

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Miner Bandit Mega Knight
Skeleton Army
Miner
Wizard Bandit Inferno Dragon Mega Knight
Princess
Mega Knight
Ice Wizard
Bandit
Bandit
Wizard Miner Ice Wizard Mega Knight
Inferno Dragon
Mega Knight Miner
Mega Knight
Inferno Dragon Wizard Miner Princess Bandit

Defense Synergies 0 17

Wizard
Skeleton Army Ice Wizard Bandit Mega Knight
Skeleton Army
Wizard Princess Ice Wizard Bandit Inferno Dragon
Miner
Mega Knight
Princess
Skeleton Army Ice Wizard Bandit Mega Knight
Ice Wizard
Wizard Skeleton Army Princess Bandit Inferno Dragon Mega Knight
Bandit
Wizard Skeleton Army Princess Ice Wizard Mega Knight
Inferno Dragon
Skeleton Army Ice Wizard Mega Knight
Mega Knight
Wizard Miner Princess Ice Wizard Bandit Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Skeleton Army Inferno Dragon Ice Wizard Bandit Mega Knight
Skeleton Army Mega Knight Ice Wizard Bandit Inferno Dragon
Skeleton Army Inferno Dragon Ice Wizard Bandit Mega Knight
Skeleton Army Princess Mega Knight
Skeleton Army Ice Wizard Bandit Mega Knight
Inferno Dragon Wizard Princess Ice Wizard
Bandit Mega Knight
Inferno Dragon Skeleton Army Princess Ice Wizard
Skeleton Army Miner Ice Wizard Bandit Mega Knight
Skeleton Army Ice Wizard Wizard Princess Bandit Mega Knight
Inferno Dragon Wizard Princess Ice Wizard
Skeleton Army Mega Knight Wizard Ice Wizard Bandit
Wizard Skeleton Army Mega Knight Princess
Skeleton Army Inferno Dragon Bandit Mega Knight
Skeleton Army Bandit Inferno Dragon Mega Knight
Wizard Mega Knight Skeleton Army
Mega Knight Wizard Skeleton Army Ice Wizard Bandit
Wizard Princess Ice Wizard Bandit Inferno Dragon Mega Knight
Inferno Dragon
Wizard Skeleton Army Mega Knight Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Bandit
Bandit Wizard Miner Inferno Dragon Mega Knight
Skeleton Army Bandit Mega Knight
Skeleton Army Mega Knight Bandit
Skeleton Army Bandit Inferno Dragon Mega Knight
Wizard Princess Ice Wizard
Skeleton Army Ice Wizard Bandit
Mega Knight Skeleton Army Inferno Dragon
Mega Knight Skeleton Army Bandit Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight
Skeleton Army Mega Knight
Skeleton Army Mega Knight Wizard Bandit
Wizard Skeleton Army Princess Mega Knight
Skeleton Army Inferno Dragon
Mega Knight Wizard Princess Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Bandit
Miner Princess Ice Wizard Bandit
Miner Bandit
Wizard Mega Knight
Wizard Princess Ice Wizard
Wizard Princess
Wizard Princess Ice Wizard
Miner Wizard Bandit
Miner Wizard Princess Bandit
Wizard Princess
Miner Princess Bandit
Princess Bandit
Princess
Wizard Princess Bandit
Wizard Princess Bandit Mega Knight
Wizard Princess Bandit Mega Knight
Wizard Miner Princess Mega Knight
Mega Knight
Wizard Princess
Wizard Princess Ice Wizard Mega Knight
Inferno Dragon
Miner Wizard Princess Ice Wizard Bandit
Wizard Miner Princess Bandit Mega Knight
Miner Bandit
Wizard Princess Ice Wizard
Wizard
Wizard Miner Bandit Mega Knight
Princess
Mega Knight
Wizard Princess
Skeleton Army Princess Bandit
Wizard Princess Ice Wizard
Miner Wizard Princess Mega Knight
Wizard Princess
Mega Knight
Princess
Princess
Miner Princess Bandit Mega Knight

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