My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Knight Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Minion Horde Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Minion Horde Giant Skeleton Army
Giant Snowball
Spear Goblins Bomber Minion Horde Skeleton Army
Zap
Spear Goblins Bomber Minion Horde Skeleton Army
Barbarian Barrel
Spear Goblins Bomber Knight Wizard Skeleton Army
The Log
Spear Goblins Bomber Skeleton Army
Earthquake
Spear Goblins Bomber Skeleton Army
Arrows
Spear Goblins Bomber Minion Horde Skeleton Army
Royal Delivery
Spear Goblins Bomber Knight Minion Horde Wizard Skeleton Army
Fireball
Bomber Minion Horde Wizard Skeleton Army
Poison
Spear Goblins Bomber Minion Horde Wizard Skeleton Army
Lightning
Knight Wizard
Rocket
Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Zap Knight Skeleton Army Minion Horde Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bomber Zap Knight

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Zap Giant
Bomber
Giant Zap Knight
Zap
Giant Spear Goblins Bomber Knight Minion Horde
Knight
Spear Goblins Bomber Zap Minion Horde Wizard
Minion Horde
Zap Knight Giant
Giant
Bomber Zap Spear Goblins Minion Horde Wizard
Wizard
Knight Giant
Skeleton Army

Defense Synergies 2 10

Spear Goblins
Knight Zap Skeleton Army
Bomber
Knight Zap
Zap
Spear Goblins Bomber Knight Minion Horde Skeleton Army
Knight
Spear Goblins Bomber Zap Minion Horde Wizard Skeleton Army
Minion Horde
Zap Knight
Giant
Wizard
Knight Skeleton Army
Skeleton Army
Spear Goblins Zap Knight Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Zap Knight Minion Horde Wizard
Minion Horde Skeleton Army Bomber Zap Knight
Minion Horde Skeleton Army Bomber Knight
Minion Horde Skeleton Army Bomber Knight
Bomber Skeleton Army
Skeleton Army Spear Goblins Bomber Zap
Minion Horde Spear Goblins Zap Wizard
Zap
Minion Horde Skeleton Army
Knight Skeleton Army Spear Goblins Bomber Minion Horde
Minion Horde Skeleton Army Spear Goblins Bomber Zap Knight Wizard
Minion Horde Spear Goblins Zap Wizard
Minion Horde Skeleton Army Bomber Zap Knight Wizard
Bomber Wizard Skeleton Army Zap Minion Horde
Skeleton Army Knight Minion Horde
Minion Horde Skeleton Army Zap
Minion Horde Wizard Bomber Knight Skeleton Army
Spear Goblins Bomber Zap Knight Minion Horde Wizard Skeleton Army
Zap Wizard Spear Goblins Bomber Knight
Bomber Wizard Skeleton Army Spear Goblins Knight Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Spear Goblins Zap
Bomber Zap Knight Wizard
Skeleton Army Spear Goblins Zap Knight Minion Horde
Skeleton Army Zap Knight Minion Horde
Knight Minion Horde Skeleton Army
Wizard Zap Minion Horde
Skeleton Army Spear Goblins Knight Minion Horde
Knight Minion Horde Skeleton Army
Zap Minion Horde Spear Goblins Knight Skeleton Army
Minion Horde Skeleton Army
Knight Minion Horde
Skeleton Army Zap
Skeleton Army Knight Minion Horde Wizard
Wizard Bomber Minion Horde Skeleton Army
Skeleton Army Spear Goblins Bomber Zap Knight Minion Horde
Bomber Zap Minion Horde Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde
Zap
Minion Horde
Knight
Bomber Wizard Zap Minion Horde
Wizard Spear Goblins Zap Minion Horde
Bomber Minion Horde Wizard
Zap Wizard
Zap Wizard
Minion Horde
Zap Knight Minion Horde Wizard
Zap Wizard
Knight
Minion Horde
Zap
Spear Goblins Bomber Zap Minion Horde Wizard
Minion Horde Wizard
Bomber Minion Horde
Bomber Zap Wizard
Bomber Zap Wizard
Minion Horde
Wizard
Zap Minion Horde
Zap Bomber Wizard
Minion Horde
Zap Wizard
Zap Wizard
Zap
Zap Minion Horde Wizard
Zap Minion Horde Wizard
Minion Horde
Bomber Zap Minion Horde Wizard
Zap Minion Horde
Minion Horde
Wizard
Zap Minion Horde Spear Goblins Skeleton Army
Zap Wizard
Knight Minion Horde Wizard
Bomber Zap Wizard
Zap
Minion Horde
Zap Minion Horde
Zap
Zap

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