My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Wizard Prince Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Prince
Giant Snowball
Skeletons Fire Spirit Lumberjack
Zap
Skeletons Fire Spirit Prince
Barbarian Barrel
Skeletons Fire Spirit Wizard Lumberjack
The Log
Skeletons Fire Spirit Mini P.E.K.K.A Prince Lumberjack
Earthquake
Skeletons
Arrows
Skeletons Fire Spirit
Royal Delivery
Skeletons Fire Spirit Mini P.E.K.K.A Wizard Prince Lumberjack
Fireball
Wizard Lumberjack
Poison
Wizard
Lightning
Mini P.E.K.K.A Wizard Prince Lumberjack
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Rocket The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Rocket Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit The Log Mini P.E.K.K.A Lumberjack Wizard Prince Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Fire Spirit The Log Mini P.E.K.K.A

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Mini P.E.K.K.A Prince Lumberjack
Mini P.E.K.K.A
Fire Spirit Wizard The Log Lumberjack
Wizard
Mini P.E.K.K.A Prince Lumberjack
Rocket
Prince
Fire Spirit Wizard The Log Lumberjack
The Log
Mini P.E.K.K.A Prince Lumberjack
Lumberjack
Fire Spirit Mini P.E.K.K.A Wizard Prince The Log

Defense Synergies 2 14

Skeletons
Fire Spirit Mini P.E.K.K.A Wizard Prince The Log Lumberjack
Fire Spirit
Skeletons Mini P.E.K.K.A The Log
Mini P.E.K.K.A
The Log Skeletons Fire Spirit Wizard
Wizard
Skeletons Mini P.E.K.K.A Prince The Log Lumberjack
Rocket
The Log
Prince
The Log Skeletons Wizard
The Log
Mini P.E.K.K.A Prince Skeletons Fire Spirit Wizard Rocket Lumberjack
Lumberjack
Skeletons Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard The Log
Mini P.E.K.K.A Lumberjack Skeletons Prince The Log
Mini P.E.K.K.A Rocket Prince Lumberjack Skeletons Fire Spirit
Mini P.E.K.K.A Prince Lumberjack Skeletons
Mini P.E.K.K.A Rocket Prince The Log Lumberjack
The Log Skeletons Fire Spirit Lumberjack
Rocket Fire Spirit Wizard
Rocket The Log
Mini P.E.K.K.A Skeletons Prince Lumberjack
Skeletons Fire Spirit Mini P.E.K.K.A Prince Lumberjack
Skeletons Wizard The Log Lumberjack
Wizard
Mini P.E.K.K.A Prince Lumberjack Skeletons Fire Spirit Wizard Rocket The Log
Fire Spirit Wizard Rocket Mini P.E.K.K.A Prince The Log Lumberjack
Mini P.E.K.K.A Prince Lumberjack
Rocket Mini P.E.K.K.A Prince The Log Lumberjack
Wizard Skeletons Mini P.E.K.K.A Prince Lumberjack
Fire Spirit Wizard Prince The Log Lumberjack
Wizard The Log Fire Spirit Lumberjack
Mini P.E.K.K.A Prince Lumberjack
Wizard Fire Spirit Mini P.E.K.K.A Prince The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Skeletons Prince
Mini P.E.K.K.A Wizard Rocket Prince The Log Lumberjack
Lumberjack Skeletons Mini P.E.K.K.A Rocket Prince The Log
Mini P.E.K.K.A Rocket Prince Lumberjack The Log
Skeletons Mini P.E.K.K.A Prince Lumberjack
Fire Spirit Wizard Rocket Skeletons
Mini P.E.K.K.A Rocket Prince Skeletons Lumberjack
Mini P.E.K.K.A Prince Lumberjack
Rocket Skeletons Mini P.E.K.K.A Prince The Log
Skeletons
Mini P.E.K.K.A Prince Lumberjack
Rocket Prince The Log
Mini P.E.K.K.A Rocket Prince Skeletons Wizard Lumberjack
Wizard
Skeletons Mini P.E.K.K.A Rocket Prince The Log Lumberjack
Mini P.E.K.K.A Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket The Log
The Log
Rocket The Log
Rocket Prince The Log
Wizard Rocket Fire Spirit The Log
Wizard Fire Spirit Rocket
Fire Spirit Wizard The Log
The Log Fire Spirit Wizard
The Log Wizard
Rocket Fire Spirit Mini P.E.K.K.A Prince Lumberjack
Rocket Wizard Prince The Log
Fire Spirit Wizard Rocket
Rocket Fire Spirit The Log
Rocket
Prince The Log
Rocket Wizard The Log
Wizard Rocket The Log
Rocket
Mini P.E.K.K.A Rocket
Rocket Fire Spirit Mini P.E.K.K.A Wizard Prince The Log
Rocket Fire Spirit Wizard The Log
Rocket Prince The Log
Rocket Wizard
Rocket Prince The Log
Rocket The Log
The Log Fire Spirit Wizard
The Log Wizard
Wizard Prince The Log
Rocket The Log
Fire Spirit Wizard
Rocket Wizard
Mini P.E.K.K.A
Wizard Rocket The Log
Rocket
Prince
Rocket Wizard The Log
Fire Spirit Rocket Prince
Rocket Fire Spirit Wizard
The Log
Mini P.E.K.K.A Wizard Rocket Prince Lumberjack
The Log Wizard
Rocket
Prince
Rocket The Log
Rocket
Rocket Prince The Log

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