My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Prince Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Prince Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Prince Miner Lava Hound
Giant Snowball
Skeleton Army Baby Dragon Miner Lava Hound
Zap
Skeleton Army Prince Lava Hound
Barbarian Barrel
Wizard Skeleton Army
The Log
Skeleton Army Prince
Earthquake
Skeleton Army
Arrows
Skeleton Army Lava Hound
Royal Delivery
Wizard Skeleton Army Baby Dragon Prince Miner Lava Hound
Fireball
Wizard Skeleton Army Baby Dragon Lava Hound
Poison
Wizard Skeleton Army Lava Hound
Lightning
Wizard Baby Dragon Prince
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Tornado Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army Tornado Baby Dragon Prince Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Tornado Miner Baby Dragon Wizard Prince Rocket Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Skeleton Army Tornado Miner Baby Dragon

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Tornado Prince Miner
Rocket
Tornado Miner Lava Hound
Skeleton Army
Lava Hound
Tornado
Wizard Rocket Baby Dragon
Baby Dragon
Tornado Lava Hound Prince Miner
Prince
Wizard Baby Dragon Miner
Miner
Lava Hound Wizard Rocket Baby Dragon Prince
Lava Hound
Baby Dragon Miner Rocket Skeleton Army

Defense Synergies 2 6

Wizard
Tornado Skeleton Army Prince
Rocket
Tornado
Skeleton Army
Wizard Prince
Tornado
Wizard Rocket Baby Dragon Prince
Baby Dragon
Tornado Prince
Prince
Wizard Skeleton Army Tornado Baby Dragon
Miner
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard Baby Dragon
Skeleton Army Prince
Rocket Skeleton Army Tornado Prince
Skeleton Army Prince
Rocket Skeleton Army Tornado Prince
Skeleton Army Tornado Baby Dragon
Rocket Tornado Wizard Baby Dragon
Rocket Baby Dragon
Skeleton Army Tornado Prince
Skeleton Army Tornado Prince Miner
Skeleton Army Wizard Tornado Baby Dragon
Wizard Tornado Baby Dragon
Skeleton Army Prince Wizard Rocket
Wizard Rocket Skeleton Army Tornado Baby Dragon Prince
Skeleton Army Prince
Rocket Skeleton Army Tornado Prince
Wizard Skeleton Army Tornado Prince
Wizard Skeleton Army Tornado Baby Dragon Prince
Wizard Tornado Baby Dragon
Tornado Prince
Wizard Skeleton Army Baby Dragon Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Prince
Wizard Rocket Baby Dragon Prince Miner
Skeleton Army Rocket Prince
Rocket Skeleton Army Prince Tornado
Skeleton Army Prince
Wizard Rocket Tornado Baby Dragon
Rocket Skeleton Army Prince
Skeleton Army Prince
Rocket Skeleton Army Tornado Baby Dragon Prince
Skeleton Army
Prince
Rocket Skeleton Army Tornado Prince
Rocket Skeleton Army Prince Wizard
Wizard Skeleton Army Baby Dragon
Skeleton Army Rocket Tornado Baby Dragon Prince
Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Baby Dragon
Tornado Baby Dragon Miner
Rocket Baby Dragon Miner
Rocket Prince
Wizard Rocket Baby Dragon
Wizard Rocket Tornado Baby Dragon
Wizard Tornado Baby Dragon
Wizard Tornado Baby Dragon
Miner Wizard Tornado
Rocket Tornado Prince
Rocket Miner Wizard Tornado Prince
Wizard Rocket Tornado Baby Dragon
Rocket Baby Dragon Miner
Rocket Baby Dragon
Baby Dragon Prince
Rocket Wizard Baby Dragon
Wizard Rocket Baby Dragon
Rocket Tornado
Rocket
Rocket Wizard Baby Dragon Prince
Rocket Wizard Tornado Baby Dragon Miner
Rocket Baby Dragon Prince
Rocket Wizard Tornado
Rocket Tornado Prince
Rocket Baby Dragon
Tornado Wizard Baby Dragon
Miner Wizard Tornado Baby Dragon
Wizard Tornado Baby Dragon Prince Miner
Rocket Miner Tornado Baby Dragon
Wizard Tornado Baby Dragon
Rocket Wizard
Wizard Rocket Miner
Rocket
Prince
Rocket Wizard
Rocket Skeleton Army Prince
Rocket Wizard Tornado Baby Dragon
Miner Wizard Rocket Baby Dragon Prince
Wizard Baby Dragon
Rocket Tornado
Prince
Rocket Tornado Baby Dragon
Rocket Tornado
Rocket Tornado Baby Dragon Prince Miner

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