My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Giant Skeleton Graveyard
Giant Snowball
Skeleton Army Balloon Graveyard
Zap
Skeleton Army Balloon Graveyard
Barbarian Barrel
Wizard Skeleton Army Giant Skeleton Electro Wizard Graveyard
The Log
Skeleton Army Giant Skeleton Graveyard
Earthquake
Skeleton Army Graveyard
Arrows
Skeleton Army Graveyard
Royal Delivery
Wizard Skeleton Army Balloon Giant Skeleton Electro Wizard Graveyard
Fireball
Wizard Skeleton Army Balloon Electro Wizard
Poison
Wizard Skeleton Army Balloon Electro Wizard Graveyard
Lightning
Wizard Balloon Electro Wizard
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army Freeze Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Freeze Electro Wizard Wizard Balloon Graveyard Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Skeleton Army Freeze Electro Wizard Wizard

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Balloon Giant Skeleton
Rocket
Skeleton Army
Freeze
Balloon Graveyard
Balloon
Freeze Wizard Giant Skeleton Electro Wizard Graveyard
Giant Skeleton
Wizard Balloon Electro Wizard Graveyard
Electro Wizard
Graveyard Balloon Giant Skeleton
Graveyard
Freeze Electro Wizard Balloon Giant Skeleton

Defense Synergies 0 9

Wizard
Skeleton Army Freeze Giant Skeleton Electro Wizard
Rocket
Skeleton Army
Wizard Freeze Giant Skeleton Electro Wizard
Freeze
Wizard Skeleton Army Electro Wizard
Balloon
Giant Skeleton
Wizard Skeleton Army Electro Wizard
Electro Wizard
Wizard Skeleton Army Freeze Giant Skeleton
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard Electro Wizard
Skeleton Army Electro Wizard
Rocket Skeleton Army Freeze Giant Skeleton Electro Wizard
Skeleton Army Electro Wizard
Rocket Skeleton Army Giant Skeleton
Skeleton Army Freeze Electro Wizard
Rocket Electro Wizard Wizard Freeze
Rocket Giant Skeleton Electro Wizard
Skeleton Army
Skeleton Army Giant Skeleton Electro Wizard
Skeleton Army Electro Wizard Wizard Freeze Giant Skeleton
Wizard Electro Wizard
Skeleton Army Wizard Rocket Freeze Giant Skeleton Electro Wizard
Wizard Rocket Skeleton Army Freeze Electro Wizard
Skeleton Army Electro Wizard
Rocket Skeleton Army Freeze Electro Wizard
Wizard Skeleton Army Electro Wizard
Wizard Skeleton Army Electro Wizard
Wizard Freeze Giant Skeleton Electro Wizard
Electro Wizard
Wizard Skeleton Army Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Giant Skeleton Electro Wizard
Electro Wizard Wizard Rocket
Skeleton Army Giant Skeleton Rocket Electro Wizard
Rocket Skeleton Army Giant Skeleton Electro Wizard
Giant Skeleton Skeleton Army
Wizard Rocket Freeze Electro Wizard
Rocket Skeleton Army Giant Skeleton Electro Wizard
Giant Skeleton Skeleton Army
Rocket Freeze Giant Skeleton Electro Wizard Skeleton Army
Skeleton Army
Giant Skeleton
Rocket Skeleton Army Giant Skeleton Electro Wizard
Rocket Skeleton Army Giant Skeleton Wizard
Wizard Skeleton Army
Skeleton Army Electro Wizard Rocket Freeze Giant Skeleton
Wizard Freeze Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Freeze Giant Skeleton
Electro Wizard
Rocket Giant Skeleton
Rocket Freeze Giant Skeleton
Wizard Rocket
Wizard Rocket Freeze
Wizard
Wizard Freeze
Wizard
Rocket Electro Wizard
Rocket Wizard Electro Wizard
Wizard Rocket
Rocket
Rocket Freeze
Rocket Wizard
Wizard Rocket
Rocket Freeze
Rocket
Rocket Wizard Electro Wizard
Rocket Wizard
Rocket Giant Skeleton
Rocket Wizard
Rocket
Rocket
Freeze Wizard
Wizard Electro Wizard
Wizard
Rocket
Wizard Electro Wizard
Rocket Electro Wizard Wizard Freeze
Wizard Rocket
Rocket Freeze Electro Wizard
Giant Skeleton
Rocket Wizard
Electro Wizard Rocket Skeleton Army Freeze
Rocket Wizard Electro Wizard
Freeze
Wizard Rocket Electro Wizard
Wizard
Rocket Giant Skeleton
Rocket Freeze Giant Skeleton Electro Wizard
Rocket Electro Wizard
Rocket Freeze Giant Skeleton Electro Wizard

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