My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Elixir Collector Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Elixir Collector Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Barbarians Graveyard
Zap
Graveyard
Barbarian Barrel
Barbarians Wizard Executioner Graveyard
The Log
Barbarians Graveyard
Earthquake
Barbarians Elixir Collector Graveyard
Arrows
Graveyard
Royal Delivery
Barbarians Wizard Executioner P.E.K.K.A Graveyard
Fireball
Barbarians Wizard Elixir Collector Executioner
Poison
Barbarians Wizard Elixir Collector Executioner Graveyard
Lightning
Wizard Elixir Collector Executioner
Rocket
Barbarians Wizard Elixir Collector Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Elixir Collector Tornado Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Barbarians Wizard Executioner Graveyard Rocket Elixir Collector P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Tornado Barbarians Wizard Executioner

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Wizard
Tornado P.E.K.K.A
Rocket
Tornado
Elixir Collector
Tornado
Wizard Rocket Executioner P.E.K.K.A Graveyard
Executioner
Tornado P.E.K.K.A
P.E.K.K.A
Tornado Wizard Executioner Graveyard
Graveyard
Tornado P.E.K.K.A

Defense Synergies 4 1

Barbarians
Wizard
Tornado P.E.K.K.A
Rocket
Tornado
Elixir Collector
Tornado
Wizard Rocket Executioner P.E.K.K.A
Executioner
Tornado
P.E.K.K.A
Tornado Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard Executioner
Barbarians P.E.K.K.A Executioner
Barbarians Rocket Tornado P.E.K.K.A Executioner
Barbarians P.E.K.K.A
Barbarians Rocket Tornado P.E.K.K.A
Tornado Executioner
Rocket Tornado Wizard Executioner
Rocket Barbarians P.E.K.K.A
Barbarians P.E.K.K.A Tornado
Tornado Barbarians
Barbarians Executioner Wizard Tornado
Executioner Wizard Tornado
Barbarians P.E.K.K.A Wizard Rocket
Wizard Rocket Executioner Barbarians Tornado P.E.K.K.A
Barbarians P.E.K.K.A
Barbarians Rocket Tornado P.E.K.K.A
Barbarians Wizard Tornado Executioner P.E.K.K.A
Barbarians Wizard Tornado Executioner
Wizard Tornado Executioner Barbarians
Barbarians P.E.K.K.A Tornado
Wizard Barbarians Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians P.E.K.K.A
Wizard Rocket Executioner
Barbarians P.E.K.K.A Rocket
Rocket P.E.K.K.A Barbarians Tornado
Barbarians P.E.K.K.A Executioner
Wizard Rocket Executioner Tornado
Rocket P.E.K.K.A Barbarians
P.E.K.K.A Barbarians
Rocket P.E.K.K.A Barbarians Tornado
P.E.K.K.A Barbarians
P.E.K.K.A Barbarians
Rocket P.E.K.K.A Barbarians Tornado
Barbarians Rocket P.E.K.K.A Wizard Executioner
Wizard Barbarians Executioner
Barbarians Rocket Tornado Executioner P.E.K.K.A
Executioner Barbarians Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Tornado Executioner
Rocket
Barbarians Rocket
Wizard Rocket Executioner
Wizard Executioner Rocket Tornado
Wizard Tornado Executioner
Wizard Tornado Executioner
Wizard Tornado
Rocket Tornado
Rocket Wizard Tornado
Wizard Rocket Tornado Executioner
Rocket Executioner
Rocket
Rocket Wizard Executioner
Wizard Rocket Executioner
Rocket Tornado
Rocket
Rocket Wizard Executioner
Rocket Wizard Tornado
Rocket
Rocket Wizard Tornado
Rocket Tornado
Rocket Barbarians
Tornado Wizard Executioner
Wizard Tornado Executioner
Wizard Tornado
Rocket Tornado
Wizard Tornado Executioner
Rocket Wizard
Wizard Rocket
Rocket
P.E.K.K.A
Rocket Wizard
Barbarians Rocket
Rocket Wizard Tornado Executioner
Wizard Rocket Executioner
Wizard Executioner
Rocket Tornado
Executioner P.E.K.K.A
Rocket Tornado
Rocket Tornado Executioner
Rocket Tornado Executioner

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