My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Goblin Cage

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Hog Rider
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang Inferno Tower
Barbarian Barrel
Goblin Gang Elite Barbarians Valkyrie Inferno Tower Wizard
The Log
Goblin Gang Elite Barbarians Hog Rider
Earthquake
Goblin Gang Hog Rider Inferno Tower
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Elite Barbarians Valkyrie Hog Rider Wizard
Fireball
Goblin Gang Elite Barbarians Hog Rider Inferno Tower Wizard
Poison
Goblin Gang Inferno Tower Wizard
Lightning
Elite Barbarians Valkyrie Inferno Tower Wizard
Rocket
Elite Barbarians Valkyrie Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Valkyrie Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Earthquake Valkyrie Hog Rider Inferno Tower Wizard Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Earthquake Valkyrie Hog Rider

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Valkyrie
Elite Barbarians
Valkyrie Hog Rider Wizard
Earthquake
Hog Rider
Valkyrie
Elite Barbarians Hog Rider Goblin Gang Wizard
Hog Rider
Goblin Gang Earthquake Valkyrie Elite Barbarians Wizard Rocket
Inferno Tower
Wizard
Elite Barbarians Valkyrie Hog Rider
Rocket
Hog Rider

Defense Synergies 2 5

Goblin Gang
Inferno Tower Valkyrie
Elite Barbarians
Valkyrie Wizard
Earthquake
Inferno Tower
Valkyrie
Elite Barbarians Goblin Gang Inferno Tower Wizard
Hog Rider
Inferno Tower
Goblin Gang Earthquake Valkyrie
Wizard
Elite Barbarians Valkyrie
Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Rocket Valkyrie Inferno Tower Wizard
Elite Barbarians Inferno Tower Goblin Gang Valkyrie
Goblin Gang Inferno Tower Rocket Elite Barbarians Valkyrie
Elite Barbarians Inferno Tower Goblin Gang Valkyrie
Elite Barbarians Earthquake Valkyrie Rocket
Goblin Gang Earthquake Valkyrie
Inferno Tower Rocket Goblin Gang Wizard
Earthquake Rocket Valkyrie Inferno Tower
Inferno Tower Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Valkyrie Inferno Tower
Goblin Gang Valkyrie Earthquake Wizard
Inferno Tower Goblin Gang Wizard
Inferno Tower Goblin Gang Elite Barbarians Earthquake Valkyrie Wizard Rocket
Valkyrie Wizard Rocket Goblin Gang Earthquake
Elite Barbarians Inferno Tower Goblin Gang
Inferno Tower Rocket Goblin Gang Elite Barbarians
Wizard Goblin Gang Elite Barbarians Valkyrie Inferno Tower
Goblin Gang Elite Barbarians Valkyrie Wizard
Earthquake Valkyrie Wizard
Elite Barbarians Inferno Tower
Goblin Gang Valkyrie Wizard Elite Barbarians Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Elite Barbarians Inferno Tower
Goblin Gang Elite Barbarians Valkyrie Wizard Rocket
Goblin Gang Elite Barbarians Valkyrie Inferno Tower Rocket
Goblin Gang Valkyrie Rocket Elite Barbarians Inferno Tower
Inferno Tower Goblin Gang Elite Barbarians Valkyrie
Wizard Rocket Goblin Gang
Goblin Gang Rocket Elite Barbarians Valkyrie Inferno Tower
Inferno Tower Elite Barbarians Valkyrie
Rocket Elite Barbarians Valkyrie Inferno Tower
Inferno Tower Goblin Gang
Elite Barbarians Valkyrie Inferno Tower
Rocket Elite Barbarians Valkyrie
Elite Barbarians Rocket Goblin Gang Valkyrie Inferno Tower Wizard
Wizard Valkyrie
Goblin Gang Elite Barbarians Inferno Tower Valkyrie Rocket
Valkyrie Elite Barbarians Earthquake Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Valkyrie Rocket
Earthquake Rocket
Earthquake Valkyrie Rocket
Wizard Rocket Earthquake Valkyrie
Wizard Rocket
Earthquake Wizard
Earthquake Wizard
Wizard
Rocket Goblin Gang Elite Barbarians
Rocket Earthquake Valkyrie Wizard
Wizard Rocket
Earthquake Rocket Elite Barbarians
Earthquake Rocket
Earthquake Elite Barbarians
Earthquake Rocket Wizard
Earthquake Wizard Rocket
Earthquake Rocket
Rocket
Rocket Earthquake Wizard
Rocket Earthquake Valkyrie Wizard
Rocket Earthquake
Rocket Wizard
Rocket
Earthquake Rocket
Earthquake Valkyrie Wizard
Earthquake Wizard
Wizard
Rocket
Elite Barbarians Wizard
Rocket Wizard
Elite Barbarians
Earthquake Wizard Rocket
Rocket
Rocket Earthquake Wizard
Earthquake Goblin Gang Rocket
Rocket Wizard
Goblin Gang Valkyrie Wizard Rocket
Earthquake Wizard
Rocket
Elite Barbarians
Goblin Gang Elite Barbarians Rocket
Rocket
Rocket

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