My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Executioner Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Balloon Executioner Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon Miner Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Balloon Miner Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Balloon Miner Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Balloon Miner Ram Rider
Giant Snowball
Goblin Barrel Witch Balloon Miner Ram Rider
Zap
Goblin Barrel Witch Balloon Ram Rider
Barbarian Barrel
Wizard Goblin Barrel Witch Executioner
The Log
Goblin Barrel Witch Ram Rider
Earthquake
Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Wizard Goblin Barrel Witch Balloon Executioner Miner Ram Rider
Fireball
Wizard Goblin Barrel Witch Balloon Executioner Ram Rider
Poison
Wizard Witch Balloon Executioner
Lightning
Wizard Witch Balloon Executioner Ram Rider
Rocket
Wizard Witch Balloon Executioner Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Executioner Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Miner Wizard Witch Balloon Executioner Ram Rider Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Goblin Barrel Miner Wizard Witch

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Balloon Miner Ram Rider
Rocket
Miner
Goblin Barrel
Balloon Miner Ram Rider
Witch
Miner Ram Rider
Balloon
Miner Wizard Goblin Barrel Executioner
Executioner
Balloon Miner
Miner
Balloon Wizard Rocket Goblin Barrel Witch Executioner
Ram Rider
Wizard Goblin Barrel Witch

Defense Synergies 0 0

Wizard
Rocket
Goblin Barrel
Witch
Balloon
Executioner
Miner
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard Executioner Ram Rider
Witch Executioner Ram Rider
Rocket Witch Ram Rider Executioner
Witch Ram Rider
Rocket
Executioner
Rocket Ram Rider Wizard Witch Executioner
Rocket Ram Rider
Witch
Miner
Witch Executioner Wizard Ram Rider
Executioner Wizard Witch Ram Rider
Wizard Rocket Witch Ram Rider
Wizard Rocket Executioner Witch
Ram Rider
Rocket Ram Rider
Wizard Witch Executioner
Wizard Witch Executioner Ram Rider
Wizard Witch Executioner Ram Rider
Ram Rider
Wizard Witch Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch
Wizard Rocket Executioner Miner
Rocket Witch Ram Rider
Rocket Ram Rider
Witch Executioner Ram Rider
Wizard Rocket Executioner Witch Ram Rider
Rocket Witch Ram Rider
Rocket Witch
Witch
Witch
Rocket
Rocket Wizard Witch Executioner Ram Rider
Wizard Witch Executioner
Witch Rocket Executioner
Executioner Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Executioner Miner Ram Rider
Rocket Miner
Rocket
Wizard Rocket Executioner
Wizard Executioner Rocket Witch Ram Rider
Wizard Witch Executioner
Wizard Executioner Ram Rider
Miner Wizard Ram Rider
Rocket
Rocket Miner Wizard Ram Rider
Wizard Rocket Executioner
Rocket Executioner Miner
Rocket
Rocket Wizard Witch Executioner
Wizard Rocket Executioner
Rocket
Rocket
Rocket Wizard Executioner
Rocket Wizard Witch Miner
Rocket
Rocket Wizard
Rocket
Rocket
Wizard Witch Executioner
Witch
Miner Wizard Witch Executioner Ram Rider
Wizard Witch Miner Ram Rider
Rocket Miner
Wizard Witch Executioner
Rocket Wizard Witch
Wizard Rocket Miner
Rocket
Rocket Wizard
Rocket Witch
Rocket Wizard Witch Executioner Ram Rider
Miner Wizard Rocket Executioner
Wizard Executioner
Rocket
Executioner
Rocket Witch
Rocket Witch Executioner
Rocket Witch Executioner Miner

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