My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Witch Balloon Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Balloon Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Balloon Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Balloon Prince
Giant Snowball
Goblin Barrel Baby Dragon Witch Balloon
Zap
Goblin Barrel Witch Balloon Prince
Barbarian Barrel
Wizard Goblin Barrel Witch
The Log
Goblin Barrel Witch Prince
Earthquake
Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Wizard Goblin Barrel Baby Dragon Witch Balloon Prince
Fireball
Wizard Goblin Barrel Baby Dragon Witch Balloon
Poison
Wizard Witch Balloon
Lightning
Wizard Baby Dragon Witch Balloon Prince
Rocket
Wizard Witch Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Baby Dragon Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Baby Dragon Wizard Witch Balloon Prince Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Goblin Barrel Baby Dragon Wizard Witch

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Balloon Prince Mega Knight
Rocket
Goblin Barrel
Prince Baby Dragon Balloon Mega Knight
Baby Dragon
Goblin Barrel Witch Balloon Prince Mega Knight
Witch
Baby Dragon Prince Mega Knight
Balloon
Wizard Goblin Barrel Baby Dragon Mega Knight
Prince
Goblin Barrel Mega Knight Wizard Baby Dragon Witch
Mega Knight
Prince Wizard Goblin Barrel Baby Dragon Witch Balloon

Defense Synergies 0 7

Wizard
Prince Mega Knight
Rocket
Goblin Barrel
Baby Dragon
Witch Prince Mega Knight
Witch
Baby Dragon Prince Mega Knight
Balloon
Prince
Wizard Baby Dragon Witch
Mega Knight
Wizard Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard Baby Dragon
Witch Prince Mega Knight
Rocket Witch Prince Mega Knight
Witch Prince Mega Knight
Rocket Prince Mega Knight
Baby Dragon Mega Knight
Rocket Wizard Baby Dragon Witch
Rocket Baby Dragon Mega Knight
Witch Prince
Prince Mega Knight
Witch Wizard Baby Dragon Mega Knight
Wizard Baby Dragon Witch
Prince Mega Knight Wizard Rocket Witch
Wizard Rocket Mega Knight Baby Dragon Witch Prince
Prince Mega Knight
Rocket Prince Mega Knight
Wizard Mega Knight Witch Prince
Mega Knight Wizard Baby Dragon Witch Prince
Wizard Baby Dragon Witch Mega Knight
Prince
Wizard Mega Knight Baby Dragon Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch Prince
Wizard Rocket Baby Dragon Prince Mega Knight
Mega Knight Rocket Witch Prince
Rocket Prince Mega Knight
Witch Prince Mega Knight
Wizard Rocket Baby Dragon Witch
Rocket Prince Witch
Mega Knight Prince
Rocket Mega Knight Baby Dragon Witch Prince
Witch
Mega Knight Witch Prince
Rocket Mega Knight Prince
Rocket Prince Mega Knight Wizard Witch
Wizard Baby Dragon Witch Mega Knight
Witch Rocket Baby Dragon Prince
Mega Knight Wizard Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Baby Dragon
Baby Dragon
Rocket Baby Dragon
Rocket Prince
Wizard Rocket Baby Dragon Mega Knight
Wizard Rocket Baby Dragon Witch
Wizard Baby Dragon Witch
Wizard Baby Dragon
Wizard
Rocket Prince
Rocket Wizard Prince
Wizard Rocket Baby Dragon
Rocket Baby Dragon
Rocket Baby Dragon
Baby Dragon Prince
Rocket Wizard Baby Dragon Witch
Wizard Rocket Baby Dragon Mega Knight
Rocket
Rocket
Rocket Wizard Baby Dragon Prince Mega Knight
Rocket Wizard Baby Dragon Witch Mega Knight
Rocket Baby Dragon Prince Mega Knight
Rocket Wizard
Rocket Prince
Rocket Baby Dragon
Wizard Baby Dragon Witch Mega Knight
Witch
Wizard Baby Dragon Witch
Wizard Baby Dragon Witch Prince Mega Knight
Rocket Baby Dragon
Wizard Baby Dragon Witch
Rocket Wizard Witch
Wizard Rocket Mega Knight
Rocket
Prince Mega Knight
Rocket Wizard
Rocket Witch Prince
Rocket Wizard Baby Dragon Witch
Wizard Rocket Baby Dragon Prince Mega Knight
Wizard Baby Dragon
Rocket
Prince Mega Knight
Rocket Baby Dragon Witch
Rocket Witch
Rocket Baby Dragon Witch Prince Mega Knight

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