My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Ice Golem Wizard Princess Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Ice Golem Wizard Princess Ice Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Princess Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Rascals Ice Golem Princess Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Princess Ram Rider
Zap
Mortar Princess Ram Rider
Barbarian Barrel
Mortar Rascals Wizard Princess Ice Wizard
The Log
Rascals Princess Ram Rider
Earthquake
Mortar
Arrows
Rascals Princess
Royal Delivery
Rascals Wizard Princess Ice Wizard Ram Rider
Fireball
Mortar Rascals Wizard Princess Ice Wizard Ram Rider
Poison
Mortar Rascals Wizard Princess Ice Wizard
Lightning
Mortar Ice Golem Wizard Ice Wizard Ram Rider
Rocket
Mortar Rascals Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Wizard Rocket Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Ice Golem Wizard Rocket Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Rocket Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Princess Ice Wizard Mortar Rascals Wizard Ram Rider Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Golem Princess Ice Wizard Mortar

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Ice Golem Rocket Ram Rider
Rascals
Ram Rider
Ice Golem
Mortar Ram Rider
Wizard
Ram Rider
Rocket
Mortar
Princess
Ice Wizard
Ram Rider
Ram Rider
Mortar Rascals Ice Golem Wizard Ice Wizard

Defense Synergies 0 10

Mortar
Ice Golem Wizard Princess Ice Wizard
Rascals
Princess
Ice Golem
Mortar Wizard Princess Ice Wizard
Wizard
Mortar Ice Golem Ice Wizard
Rocket
Princess
Mortar Rascals Ice Golem Ice Wizard
Ice Wizard
Mortar Ice Golem Wizard Princess
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Mortar Ice Golem Wizard Ram Rider
Mortar Rascals Ice Wizard Ram Rider
Mortar Rocket Ram Rider Rascals Ice Wizard
Mortar Rascals Ice Wizard Ram Rider
Rocket Princess
Rascals Ice Wizard
Rocket Ram Rider Mortar Rascals Wizard Princess Ice Wizard
Rocket Rascals Ice Golem Ram Rider
Mortar Rascals Princess Ice Wizard
Rascals Ice Golem Ice Wizard
Ice Wizard Rascals Ice Golem Wizard Princess Ram Rider
Rascals Wizard Princess Ice Wizard Ram Rider
Mortar Rascals Wizard Rocket Ice Wizard Ram Rider
Wizard Rocket Mortar Rascals Princess
Mortar Rascals Ram Rider
Rocket Mortar Rascals Ram Rider
Wizard Mortar Rascals
Mortar Rascals Wizard Ice Wizard Ram Rider
Mortar Wizard Rascals Ice Golem Princess Ice Wizard Ram Rider
Mortar Ram Rider
Rascals Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Ice Golem
Mortar Ice Golem Wizard Rocket
Rascals Ice Golem Rocket Ram Rider
Rocket Rascals Ice Golem Ram Rider
Rascals Ram Rider
Wizard Rocket Rascals Ice Golem Princess Ice Wizard Ram Rider
Rascals Rocket Ice Golem Ice Wizard Ram Rider
Rascals
Rocket Mortar Ice Golem
Rascals
Rocket
Rascals Rocket Ice Golem Wizard Ram Rider
Wizard Rascals Princess
Rascals Mortar Ice Golem Rocket
Rascals Ice Golem Wizard Princess Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Mortar Rascals Ice Golem Rocket
Mortar Princess Ice Wizard Ram Rider
Rocket
Rascals Ice Golem Rocket
Wizard Rocket Mortar
Wizard Ice Golem Rocket Princess Ice Wizard Ram Rider
Mortar Wizard Princess
Ice Golem Wizard Princess Ice Wizard Ram Rider
Mortar Wizard Ram Rider
Rocket
Rocket Mortar Wizard Princess Ram Rider
Wizard Rocket Princess
Rocket Mortar Ice Golem Princess
Mortar Rocket Princess
Princess Mortar Ice Golem
Rocket Mortar Wizard Princess
Mortar Wizard Rocket Princess
Mortar Rocket
Rocket
Rocket Mortar Wizard Princess
Rocket Mortar Wizard Princess
Rocket
Rocket Wizard Princess
Rocket
Rocket Mortar
Ice Golem Mortar Wizard Princess Ice Wizard
Mortar Wizard Princess Ice Wizard Ram Rider
Mortar Wizard Princess Ram Rider
Rocket Mortar
Ice Golem Wizard Princess Ice Wizard
Rocket Wizard
Mortar Wizard Rocket
Rocket Princess
Rocket Wizard Princess
Rocket Princess
Rocket Wizard Princess Ice Wizard Ram Rider
Rascals Wizard Rocket Princess
Mortar Ice Golem Wizard Princess
Rocket
Rascals Rocket Princess
Rocket Princess
Mortar Rocket Princess

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