My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Rascals Inferno Tower Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Hog Rider Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Minions Hog Rider
Zap
Minions Inferno Tower
Barbarian Barrel
Rascals Inferno Tower Wizard Magic Archer
The Log
Rascals Hog Rider
Earthquake
Hog Rider Inferno Tower
Arrows
Minions Rascals
Royal Delivery
Minions Rascals Hog Rider Wizard Magic Archer
Fireball
Minions Rascals Hog Rider Inferno Tower Wizard Magic Archer
Poison
Minions Rascals Inferno Tower Wizard Magic Archer
Lightning
Inferno Tower Wizard Magic Archer
Rocket
Rascals Hog Rider Inferno Tower Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Hog Rider Magic Archer Rascals Inferno Tower Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Minions Hog Rider Magic Archer

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mega Knight
Minions
Hog Rider Mega Knight Rascals
Rascals
Minions Hog Rider Magic Archer
Hog Rider
Arrows Minions Rascals Wizard Magic Archer Mega Knight
Inferno Tower
Wizard
Hog Rider Mega Knight
Magic Archer
Rascals Hog Rider Mega Knight
Mega Knight
Minions Arrows Hog Rider Wizard Magic Archer

Defense Synergies 1 7

Arrows
Mega Knight Inferno Tower
Minions
Inferno Tower Mega Knight
Rascals
Inferno Tower
Hog Rider
Inferno Tower
Arrows Minions Rascals Mega Knight
Wizard
Mega Knight
Magic Archer
Mega Knight
Mega Knight
Arrows Minions Inferno Tower Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Inferno Tower Wizard Magic Archer
Inferno Tower Minions Rascals Mega Knight
Inferno Tower Mega Knight Minions Rascals
Inferno Tower Minions Rascals Mega Knight
Arrows Mega Knight
Arrows Minions Rascals Magic Archer Mega Knight
Minions Inferno Tower Arrows Rascals Wizard Magic Archer
Arrows Rascals Inferno Tower Magic Archer Mega Knight
Inferno Tower Minions Rascals
Rascals Inferno Tower Mega Knight
Minions Arrows Rascals Wizard Magic Archer Mega Knight
Arrows Minions Inferno Tower Rascals Wizard Magic Archer
Inferno Tower Mega Knight Minions Rascals Wizard
Wizard Mega Knight Arrows Minions Rascals Magic Archer
Inferno Tower Rascals Mega Knight
Inferno Tower Rascals Mega Knight
Wizard Mega Knight Arrows Minions Rascals Inferno Tower
Arrows Mega Knight Minions Rascals Wizard Magic Archer
Arrows Wizard Minions Rascals Magic Archer Mega Knight
Inferno Tower
Rascals Wizard Mega Knight Arrows Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Mega Knight Inferno Tower
Arrows Wizard Magic Archer Mega Knight
Mega Knight Minions Rascals Inferno Tower
Mega Knight Rascals Inferno Tower
Inferno Tower Rascals Mega Knight
Arrows Wizard Minions Rascals Magic Archer
Rascals Minions Inferno Tower
Inferno Tower Mega Knight Rascals
Mega Knight Minions Inferno Tower Magic Archer
Inferno Tower
Mega Knight Minions Rascals Inferno Tower
Mega Knight Arrows
Rascals Mega Knight Inferno Tower Wizard
Wizard Rascals Magic Archer Mega Knight
Rascals Inferno Tower Minions Magic Archer
Arrows Minions Mega Knight Rascals Inferno Tower Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Rascals
Arrows Magic Archer
Arrows Magic Archer
Arrows Rascals
Wizard Arrows Magic Archer Mega Knight
Arrows Wizard Minions Magic Archer
Arrows Wizard Magic Archer
Arrows Wizard Magic Archer
Arrows Wizard
Minions
Arrows Wizard Magic Archer
Arrows Wizard Magic Archer
Magic Archer
Arrows Minions Magic Archer
Arrows Magic Archer
Arrows Wizard Magic Archer
Magic Archer Arrows Wizard Mega Knight
Arrows
Minions
Arrows Wizard Magic Archer Mega Knight
Arrows Wizard Magic Archer Mega Knight
Minions Magic Archer Mega Knight
Arrows Wizard
Arrows
Arrows Wizard Magic Archer Mega Knight
Arrows Wizard Magic Archer
Arrows Wizard Magic Archer Mega Knight
Arrows Magic Archer
Arrows Wizard Magic Archer
Minions Wizard
Arrows Wizard Magic Archer Mega Knight
Arrows Magic Archer
Mega Knight
Arrows Wizard Magic Archer
Minions Magic Archer
Arrows Wizard Magic Archer
Arrows
Rascals Wizard Magic Archer Mega Knight
Arrows Wizard Magic Archer
Arrows
Mega Knight
Minions Rascals Magic Archer
Magic Archer
Magic Archer Mega Knight

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