My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Hunter Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Battle Ram Wizard Hunter Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Giant Skeleton Graveyard
Giant Snowball
Tombstone Battle Ram Graveyard
Zap
Tombstone Battle Ram Graveyard
Barbarian Barrel
Tombstone Battle Ram Wizard Hunter Giant Skeleton Electro Wizard Graveyard
The Log
Tombstone Battle Ram Hunter Giant Skeleton Graveyard
Earthquake
Tombstone Graveyard
Arrows
Tombstone Graveyard
Royal Delivery
Battle Ram Wizard Hunter Giant Skeleton Electro Wizard Graveyard
Fireball
Tombstone Battle Ram Wizard Hunter Electro Wizard
Poison
Tombstone Wizard Hunter Electro Wizard Graveyard
Lightning
Tombstone Battle Ram Wizard Hunter Electro Wizard
Rocket
Wizard Hunter

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Battle Ram Poison Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tombstone Battle Ram Poison Hunter Electro Wizard Wizard Graveyard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Tombstone Battle Ram Poison Hunter

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tombstone
Battle Ram
Poison Hunter Electro Wizard Graveyard
Wizard
Giant Skeleton
Poison
Battle Ram Graveyard Giant Skeleton
Hunter
Battle Ram Giant Skeleton
Giant Skeleton
Wizard Poison Hunter Electro Wizard Graveyard
Electro Wizard
Graveyard Battle Ram Giant Skeleton
Graveyard
Poison Electro Wizard Battle Ram Giant Skeleton

Defense Synergies 0 10

Tombstone
Wizard Poison Hunter Electro Wizard
Battle Ram
Wizard
Tombstone Giant Skeleton Electro Wizard
Poison
Tombstone Electro Wizard
Hunter
Tombstone Giant Skeleton Electro Wizard
Giant Skeleton
Wizard Hunter Electro Wizard
Electro Wizard
Tombstone Wizard Poison Hunter Giant Skeleton
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Wizard Electro Wizard
Hunter Tombstone Electro Wizard
Hunter Tombstone Giant Skeleton Electro Wizard
Hunter Tombstone Electro Wizard
Tombstone Poison Giant Skeleton
Hunter Electro Wizard
Hunter Electro Wizard Tombstone Wizard Poison
Poison Giant Skeleton Electro Wizard
Hunter Tombstone
Hunter Giant Skeleton Electro Wizard
Poison Electro Wizard Tombstone Wizard Hunter Giant Skeleton
Hunter Wizard Poison Electro Wizard
Tombstone Hunter Wizard Giant Skeleton Electro Wizard
Wizard Tombstone Poison Hunter Electro Wizard
Tombstone Hunter Electro Wizard
Hunter Electro Wizard
Wizard Tombstone Poison Hunter Electro Wizard
Tombstone Wizard Hunter Electro Wizard
Wizard Poison Hunter Tombstone Giant Skeleton Electro Wizard
Hunter Electro Wizard
Wizard Poison Hunter Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Giant Skeleton Electro Wizard
Poison Electro Wizard Wizard Hunter
Tombstone Giant Skeleton Hunter Electro Wizard
Hunter Giant Skeleton Electro Wizard
Giant Skeleton Tombstone Hunter
Wizard Poison Hunter Electro Wizard
Tombstone Hunter Giant Skeleton Electro Wizard
Giant Skeleton Hunter
Giant Skeleton Electro Wizard Tombstone Poison
Tombstone
Tombstone Hunter Giant Skeleton
Poison Giant Skeleton Electro Wizard
Giant Skeleton Tombstone Wizard Hunter
Wizard
Tombstone Electro Wizard Poison Hunter Giant Skeleton
Poison Wizard Hunter Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Giant Skeleton
Poison Electro Wizard
Poison Giant Skeleton
Poison Giant Skeleton
Wizard Poison
Wizard Poison Hunter
Wizard Poison
Poison Wizard Hunter
Poison Wizard
Poison Electro Wizard
Poison Wizard Electro Wizard
Poison Wizard
Poison Hunter
Poison
Poison
Wizard Poison Hunter
Wizard Poison
Poison
Wizard Poison Hunter Electro Wizard
Wizard Poison
Poison Giant Skeleton
Wizard Poison
Poison
Poison Wizard Hunter
Poison Wizard Hunter Electro Wizard
Wizard Poison
Poison
Poison Wizard Hunter Electro Wizard
Electro Wizard Wizard Poison
Poison Wizard Hunter
Poison Electro Wizard
Giant Skeleton
Wizard Poison
Electro Wizard Tombstone
Poison Wizard Hunter Electro Wizard
Poison Wizard Hunter Electro Wizard
Wizard Poison
Poison Giant Skeleton
Poison Giant Skeleton Electro Wizard
Poison Electro Wizard
Poison Giant Skeleton Electro Wizard

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