My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Battle Ram Furnace Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Battle Ram Guards
Giant Snowball
Bomber Bats Battle Ram Furnace Guards
Zap
Bomber Bats Battle Ram Furnace Guards
Barbarian Barrel
Bomber Battle Ram Furnace Wizard Guards
The Log
Bomber Battle Ram Furnace Guards
Earthquake
Bomber Furnace Guards
Arrows
Bomber Bats Furnace Guards
Royal Delivery
Bomber Bats Battle Ram Wizard Guards
Fireball
Bomber Battle Ram Furnace Wizard
Poison
Bomber Bats Furnace Wizard Guards
Lightning
Battle Ram Furnace Wizard
Rocket
Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Furnace Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats The Log Guards Battle Ram Furnace Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats The Log Guards

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Battle Ram Mega Knight
Bats
Mega Knight Bomber Battle Ram
Battle Ram
The Log Bomber Bats Furnace
Furnace
Battle Ram
Wizard
Mega Knight
Guards
The Log
The Log
Battle Ram Guards Mega Knight
Mega Knight
Bats Bomber Wizard The Log

Defense Synergies 0 11

Bomber
Bats Guards The Log
Bats
Bomber The Log Mega Knight
Battle Ram
Furnace
Guards
Wizard
Guards The Log Mega Knight
Guards
Bomber Furnace Wizard The Log
The Log
Bomber Bats Wizard Guards Mega Knight
Mega Knight
Bats Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard The Log
Bomber Bats Furnace The Log Mega Knight
Furnace Mega Knight Bomber Bats
Bomber Bats Furnace Guards Mega Knight
Bomber The Log Mega Knight
The Log Bomber Bats Furnace Guards Mega Knight
Bats Furnace Wizard
The Log Mega Knight
Furnace
Guards Bomber Mega Knight
Bats Guards Bomber Furnace Wizard The Log Mega Knight
Bats Furnace Wizard
Furnace Mega Knight Bomber Bats Wizard Guards The Log
Bomber Wizard Mega Knight Bats Furnace Guards The Log
Furnace Mega Knight
Furnace The Log Mega Knight
Wizard Mega Knight Bomber Bats Furnace
Mega Knight Bomber Bats Furnace Wizard Guards The Log
Furnace Wizard The Log Bomber Bats Guards Mega Knight
Bomber Wizard Mega Knight Bats Furnace Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Furnace
Bomber Wizard The Log Mega Knight
Guards Mega Knight Bats Furnace The Log
Guards Mega Knight Bats The Log
Guards Mega Knight
Furnace Wizard Bats
Guards Bats Furnace
Mega Knight
Mega Knight Bats The Log
Guards
Mega Knight Bats Guards
Mega Knight Guards The Log
Mega Knight Wizard Guards
Wizard Bomber Furnace Mega Knight
Guards Bomber Bats Furnace The Log
Bats Mega Knight Bomber Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards The Log
The Log
The Log
Guards The Log
Bomber Wizard Furnace The Log Mega Knight
Wizard Bats Furnace
Bomber Furnace Wizard The Log
The Log Wizard
The Log Wizard
Bats Guards
Wizard The Log
Wizard
The Log
Furnace The Log
Bomber Furnace Wizard The Log
Furnace Wizard The Log Mega Knight
Bomber Bats
Bomber Wizard The Log Mega Knight
Bomber Wizard The Log Mega Knight
The Log Mega Knight
Wizard
The Log
The Log
The Log Bomber Furnace Wizard Mega Knight
The Log Wizard
Wizard The Log Mega Knight
The Log
Bats Furnace Wizard
Bats Wizard Guards
Bomber Wizard The Log Mega Knight
Mega Knight
Wizard The Log
Bats Guards
Wizard
The Log
Wizard Mega Knight
The Log Bomber Wizard
Mega Knight
Bats Guards The Log
Bats
The Log Mega Knight

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