My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Battle Ram Wizard Executioner P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Battle Ram
Giant Snowball
Bats Archers Battle Ram Lumberjack
Zap
Bats Archers Battle Ram
Barbarian Barrel
Archers Battle Ram Wizard Executioner Lumberjack
The Log
Archers Battle Ram Lumberjack
Earthquake
Archers
Arrows
Bats Archers
Royal Delivery
Bats Archers Battle Ram Wizard Executioner P.E.K.K.A Lumberjack
Fireball
Archers Battle Ram Wizard Executioner Lumberjack
Poison
Bats Archers Wizard Executioner
Lightning
Battle Ram Wizard Executioner Lumberjack
Rocket
Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Battle Ram Lumberjack Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Archers Battle Ram

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Battle Ram P.E.K.K.A Lumberjack
Zap
Battle Ram P.E.K.K.A Bats Archers Executioner Lumberjack
Archers
Zap Battle Ram P.E.K.K.A Lumberjack
Battle Ram
Zap Bats Archers P.E.K.K.A Lumberjack
Wizard
P.E.K.K.A Lumberjack
Executioner
Zap P.E.K.K.A
P.E.K.K.A
Zap Bats Archers Battle Ram Wizard Executioner Lumberjack
Lumberjack
Bats Zap Archers Battle Ram Wizard P.E.K.K.A

Defense Synergies 0 12

Bats
Zap P.E.K.K.A Lumberjack
Zap
Bats Archers Executioner P.E.K.K.A Lumberjack
Archers
Zap P.E.K.K.A Lumberjack
Battle Ram
Wizard
P.E.K.K.A Lumberjack
Executioner
Zap Lumberjack
P.E.K.K.A
Bats Zap Archers Wizard
Lumberjack
Bats Zap Archers Wizard Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Executioner
P.E.K.K.A Lumberjack Bats Zap Executioner
P.E.K.K.A Lumberjack Bats Archers Executioner
P.E.K.K.A Lumberjack Bats
P.E.K.K.A Lumberjack
Bats Zap Archers Executioner Lumberjack
Bats Zap Archers Wizard Executioner
Zap P.E.K.K.A
P.E.K.K.A Lumberjack
Archers Lumberjack
Bats Archers Executioner Zap Wizard Lumberjack
Executioner Bats Zap Archers Wizard
P.E.K.K.A Lumberjack Bats Zap Wizard
Wizard Executioner Bats Zap P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Lumberjack
Wizard Bats Executioner P.E.K.K.A Lumberjack
Bats Zap Archers Wizard Executioner Lumberjack
Zap Wizard Executioner Bats Archers Lumberjack
P.E.K.K.A Lumberjack
Wizard Bats Archers Executioner P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Archers P.E.K.K.A
Zap Archers Wizard Executioner Lumberjack
P.E.K.K.A Lumberjack Bats Zap
P.E.K.K.A Lumberjack Bats Zap
P.E.K.K.A Executioner Lumberjack
Wizard Executioner Bats Zap Archers
P.E.K.K.A Bats Archers Lumberjack
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Bats
P.E.K.K.A
P.E.K.K.A Bats Lumberjack
P.E.K.K.A Zap
P.E.K.K.A Wizard Executioner Lumberjack
Wizard Archers Executioner
Bats Zap Archers Executioner P.E.K.K.A Lumberjack
Bats Executioner Zap Archers Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Executioner
Wizard Executioner Zap
Wizard Executioner Bats Zap
Archers Wizard Executioner
Zap Wizard Executioner
Zap Wizard
Bats Lumberjack
Zap Wizard
Zap Archers Wizard Executioner
Executioner
Zap
Zap Wizard Executioner
Wizard Executioner
Bats
Zap Archers Wizard Executioner
Zap Wizard
Wizard
Zap
Zap Wizard Executioner
Zap Wizard Executioner
Zap Wizard
Zap
Bats Zap Archers Wizard Executioner
Zap Bats Wizard
Zap Wizard
Zap
P.E.K.K.A
Wizard
Zap Bats Archers
Zap Archers Wizard Executioner
Wizard Executioner Lumberjack
Zap Wizard Executioner
Zap
Executioner P.E.K.K.A
Zap Bats
Bats Zap Executioner
Zap Executioner

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