My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Electro Dragon Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Electro Dragon
Zap
Barbarian Barrel
Wizard Electro Wizard
The Log
Earthquake
Arrows
Royal Delivery
Wizard Electro Dragon Electro Wizard
Fireball
Wizard Electro Dragon Electro Wizard
Poison
Wizard Electro Dragon Electro Wizard
Lightning
Wizard Electro Dragon Electro Wizard
Rocket
Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze Poison Electro Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Freeze Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Freeze Poison Electro Wizard Wizard Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage The Log Freeze Poison

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Rage Mega Knight
Rage
Wizard Electro Dragon Electro Wizard
Freeze
Poison
Poison
Freeze Electro Dragon The Log Mega Knight
Electro Dragon
Rage Poison Mega Knight
The Log
Poison Mega Knight
Electro Wizard
Rage Mega Knight
Mega Knight
Wizard Poison Electro Dragon The Log Electro Wizard

Defense Synergies 0 14

Wizard
Freeze The Log Electro Wizard Mega Knight
Rage
Freeze
Wizard Electro Wizard Mega Knight
Poison
The Log Electro Wizard Mega Knight
Electro Dragon
The Log Electro Wizard
The Log
Wizard Poison Electro Dragon Electro Wizard Mega Knight
Electro Wizard
Wizard Freeze Poison Electro Dragon The Log Mega Knight
Mega Knight
Wizard Freeze Poison The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Dragon The Log Electro Wizard
Electro Dragon The Log Electro Wizard Mega Knight
Mega Knight Freeze Electro Dragon Electro Wizard
Electro Dragon Electro Wizard Mega Knight
Poison The Log Mega Knight
Freeze The Log Electro Dragon Electro Wizard Mega Knight
Electro Wizard Wizard Freeze Poison Electro Dragon
Poison Electro Dragon The Log Electro Wizard Mega Knight
Electro Wizard Mega Knight
Poison Electro Wizard Wizard Freeze Electro Dragon The Log Mega Knight
Wizard Poison Electro Dragon Electro Wizard
Mega Knight Wizard Freeze Electro Dragon The Log Electro Wizard
Wizard Mega Knight Freeze Poison Electro Dragon The Log Electro Wizard
Electro Wizard Mega Knight
Freeze The Log Electro Wizard Mega Knight
Wizard Mega Knight Poison Electro Dragon Electro Wizard
Mega Knight Wizard Electro Dragon The Log Electro Wizard
Wizard Freeze Poison The Log Electro Dragon Electro Wizard Mega Knight
Electro Wizard
Wizard Mega Knight Poison Electro Dragon The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Electro Wizard
Poison Electro Wizard Wizard Electro Dragon The Log Mega Knight
Mega Knight Electro Dragon The Log Electro Wizard
Mega Knight The Log Electro Wizard
Mega Knight
Wizard Poison Freeze Electro Dragon Electro Wizard
Electro Wizard
Mega Knight
Freeze Electro Dragon Electro Wizard Mega Knight Poison The Log
Mega Knight Electro Dragon
Mega Knight Poison The Log Electro Wizard
Mega Knight Wizard
Wizard Electro Dragon Mega Knight
Electro Dragon Electro Wizard Freeze Poison The Log
Poison Mega Knight Wizard Freeze Electro Dragon The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Freeze Electro Dragon The Log
Poison Electro Dragon The Log Electro Wizard
Poison Electro Dragon The Log
Freeze Poison The Log
Wizard Poison The Log Mega Knight
Wizard Poison Freeze Electro Dragon
Wizard Poison The Log
Poison The Log Wizard Freeze Electro Dragon
Poison The Log Wizard Electro Dragon
Poison Electro Dragon Electro Wizard
Poison Wizard Electro Dragon The Log Electro Wizard
Poison Wizard Electro Dragon
Poison The Log
Freeze Poison Electro Dragon
Poison The Log
Wizard Poison Electro Dragon The Log
Wizard Poison Electro Dragon The Log Mega Knight
Freeze Poison
Wizard Poison Electro Dragon The Log Electro Wizard Mega Knight
Wizard Poison Electro Dragon The Log Mega Knight
Poison The Log Mega Knight
Wizard Poison
The Log
Poison Electro Dragon The Log
Freeze Poison The Log Wizard Electro Dragon Mega Knight
Poison The Log Wizard Electro Dragon Electro Wizard
Wizard Poison Electro Dragon The Log Mega Knight
Poison The Log
Poison Wizard Electro Dragon Electro Wizard
Electro Dragon Electro Wizard Wizard Freeze Poison
Poison Wizard Electro Dragon The Log Mega Knight
Freeze Poison Electro Dragon Electro Wizard
Mega Knight
Wizard Poison The Log
Electro Wizard Freeze Electro Dragon
Poison Wizard Electro Dragon Electro Wizard
Freeze
The Log
Poison Wizard Electro Dragon Electro Wizard Mega Knight
The Log Wizard Poison Electro Dragon
Poison
Electro Dragon Mega Knight
Electro Dragon Freeze Poison The Log Electro Wizard
Poison Electro Dragon Electro Wizard
Poison Electro Dragon Freeze The Log Electro Wizard Mega Knight

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