My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider
Giant Snowball
Minion Horde Musketeer Hog Rider
Zap
Minion Horde
Barbarian Barrel
Musketeer Valkyrie Wizard
The Log
Musketeer Hog Rider
Earthquake
Hog Rider
Arrows
Minion Horde
Royal Delivery
Minion Horde Musketeer Valkyrie Hog Rider Wizard
Fireball
Minion Horde Musketeer Hog Rider Wizard
Poison
Minion Horde Musketeer Wizard
Lightning
Musketeer Valkyrie Wizard
Rocket
Minion Horde Musketeer Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Fireball Musketeer Valkyrie Hog Rider Minion Horde Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage The Log Fireball Musketeer

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Hog Rider
Fireball
Hog Rider The Log
Musketeer
Valkyrie Hog Rider The Log
Valkyrie
Musketeer Hog Rider Wizard
Hog Rider
Fireball Musketeer Valkyrie Rage The Log Minion Horde Wizard
Wizard
Valkyrie Hog Rider Rage
Rage
Minion Horde Hog Rider Wizard
The Log
Hog Rider Fireball Musketeer

Defense Synergies 3 6

Minion Horde
The Log
Fireball
The Log Musketeer Valkyrie
Musketeer
Valkyrie The Log Fireball
Valkyrie
Musketeer Fireball Wizard The Log
Hog Rider
Wizard
Valkyrie The Log
Rage
The Log
Fireball Musketeer Minion Horde Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Musketeer Valkyrie Wizard The Log
Minion Horde Musketeer Valkyrie The Log
Minion Horde Musketeer Valkyrie
Minion Horde Musketeer Valkyrie
Fireball Valkyrie The Log
Fireball The Log Musketeer Valkyrie
Minion Horde Musketeer Fireball Wizard
Fireball Musketeer Valkyrie The Log
Minion Horde Musketeer
Minion Horde Musketeer Valkyrie
Minion Horde Valkyrie Fireball Musketeer Wizard The Log
Minion Horde Musketeer Fireball Wizard
Minion Horde Fireball Musketeer Valkyrie Wizard The Log
Fireball Valkyrie Wizard Minion Horde The Log
Minion Horde
Minion Horde Fireball The Log
Minion Horde Wizard Fireball Musketeer Valkyrie
Fireball Minion Horde Musketeer Valkyrie Wizard The Log
Valkyrie Wizard The Log Fireball Musketeer
Musketeer
Valkyrie Wizard Minion Horde Fireball Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball
Fireball Musketeer Valkyrie Wizard The Log
Minion Horde Musketeer Valkyrie The Log
Valkyrie Minion Horde Fireball Musketeer The Log
Minion Horde Musketeer Valkyrie
Fireball Wizard Minion Horde Musketeer
Minion Horde Fireball Musketeer Valkyrie
Minion Horde Valkyrie
Minion Horde Fireball Valkyrie The Log
Minion Horde Musketeer
Minion Horde Musketeer Valkyrie
Fireball Valkyrie The Log
Minion Horde Fireball Valkyrie Wizard
Wizard Minion Horde Fireball Musketeer Valkyrie
Minion Horde Fireball Musketeer Valkyrie The Log
Valkyrie Minion Horde Fireball Musketeer Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Musketeer Valkyrie The Log
Fireball Musketeer The Log
Minion Horde Fireball The Log
Fireball Musketeer Valkyrie The Log
Fireball Wizard Minion Horde Valkyrie The Log
Fireball Wizard Minion Horde Musketeer
Minion Horde Musketeer Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Minion Horde Fireball Musketeer
Minion Horde Fireball Musketeer Valkyrie Wizard The Log
Fireball Musketeer Wizard
Fireball Musketeer The Log
Minion Horde Fireball Musketeer
Fireball Musketeer The Log
Minion Horde Fireball Musketeer Wizard The Log
Minion Horde Fireball Musketeer Wizard The Log
Fireball
Minion Horde
Fireball Musketeer Wizard The Log
Fireball Valkyrie Wizard The Log
Minion Horde Fireball Musketeer The Log
Fireball Wizard
Musketeer The Log
Minion Horde Fireball Musketeer The Log
The Log Fireball Valkyrie Wizard
Minion Horde
Fireball The Log Musketeer Wizard
Fireball Musketeer Wizard The Log
Fireball Musketeer The Log
Minion Horde Fireball Musketeer Wizard
Minion Horde Fireball Musketeer Wizard
Minion Horde Fireball
Minion Horde Fireball Musketeer Wizard The Log
Minion Horde Fireball
Minion Horde
Fireball Wizard The Log
Minion Horde Fireball Musketeer
Fireball Musketeer Wizard
The Log Fireball
Fireball Minion Horde Musketeer Valkyrie Wizard
The Log Fireball Musketeer Wizard
Fireball
Minion Horde Musketeer
Minion Horde Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log

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