Deck 4.1


Deck rating Rating

Defense Defensive potential Great!
Attack Offensive potential Great!
Versatility Deck versatility Good
Synergy Deck synergy Good

1 problems 3 warnings Why?

Missing cards in your collection

Battle Healer

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Royal Giant Musketeer Furnace Wizard

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Elite Barbarians

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Knight Elite Barbarians Miner

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Giant Snowball Bats
Zap Bats
Tornado Bats Royal Giant Elite Barbarians Miner
The Log Furnace
Arrows Bats
Fireball Musketeer Furnace Wizard
Poison Bats Musketeer Furnace Wizard
Lightning Elite Barbarians Musketeer Furnace Wizard
Rocket Elite Barbarians Musketeer Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard

Ladder info Ladder

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Miner Musketeer Furnace Wizard Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Knight Miner Musketeer

Synergies   6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats + Miner Royal Giant Knight Elite Barbarians
Knight + Musketeer Miner Elite Barbarians Wizard Bats
Royal Giant + Miner Furnace Elite Barbarians Wizard Bats
Elite Barbarians + Royal Giant Knight Bats
+ Knight Miner
+ Royal Giant Miner
+ Royal Giant Knight
+ Royal Giant Bats Knight Musketeer Furnace

Counters   48 82

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Wizard Furnace Musketeer Bats Knight
Wizard Knight Furnace
Miner
Knight Elite Barbarians Royal Giant Wizard Miner Furnace Musketeer Bats
Wizard Furnace Musketeer Knight Elite Barbarians
Wizard Furnace Musketeer
Furnace Elite Barbarians Wizard Knight
Elite Barbarians Bats Wizard Knight Furnace Musketeer
Elite Barbarians Knight Furnace Wizard Musketeer
Wizard
Wizard Musketeer Bats Furnace
Miner Musketeer Knight Wizard
Wizard Musketeer Elite Barbarians
Bats Miner Elite Barbarians Musketeer Knight
Bats Elite Barbarians Knight Musketeer Miner
Elite Barbarians Furnace Knight Musketeer Bats
Knight Musketeer Bats Wizard
Furnace Knight Wizard Musketeer Elite Barbarians
Furnace Musketeer Royal Giant Knight Miner Elite Barbarians Wizard
Bats Musketeer Wizard Furnace
Wizard
Musketeer Bats
Furnace Elite Barbarians Musketeer Knight Bats
Musketeer Royal Giant Miner Furnace Knight
Elite Barbarians Knight Musketeer Miner Wizard
Wizard Furnace Elite Barbarians
Miner
Royal Giant Musketeer Furnace
Wizard Furnace Elite Barbarians
Furnace Wizard Elite Barbarians
Wizard Furnace Bats
Furnace Musketeer Wizard Bats
Wizard Musketeer Bats Furnace Knight
Wizard
Musketeer Wizard
Wizard Knight Musketeer
Knight Musketeer Miner
Elite Barbarians Knight
Knight Elite Barbarians Musketeer Furnace Wizard
Wizard Musketeer Furnace Bats
Elite Barbarians Bats Miner Knight Musketeer
Knight Musketeer Elite Barbarians
Musketeer Wizard
Knight Elite Barbarians Musketeer Miner
Elite Barbarians Knight
Royal Giant Miner Musketeer Wizard Knight Furnace Elite Barbarians
Musketeer Knight Elite Barbarians
Knight Bats Elite Barbarians Musketeer Furnace
Furnace Elite Barbarians Bats Knight
Knight Musketeer Bats
Miner Wizard Bats Knight Musketeer
Elite Barbarians Knight Bats Furnace Musketeer
Bats Musketeer Elite Barbarians Wizard Knight
Elite Barbarians Wizard Knight Musketeer
Knight
Knight Wizard Musketeer Furnace Elite Barbarians
Musketeer Bats Wizard
Knight Elite Barbarians Wizard Musketeer
Knight Musketeer Elite Barbarians
Musketeer Wizard Elite Barbarians Furnace
Furnace Bats Knight Wizard
Elite Barbarians Miner Knight Furnace
Furnace Musketeer Wizard Bats
Elite Barbarians Furnace Knight Bats Wizard

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Furnace Wizard Musketeer Bats Knight
Wizard Furnace Bats Knight
Knight Furnace Wizard Bats Musketeer
Wizard Musketeer Knight
Wizard Furnace Bats Musketeer
Knight Furnace Wizard Musketeer
Knight Wizard Musketeer
Knight Bats Musketeer
Wizard Furnace Musketeer
Bats Knight
Musketeer Elite Barbarians Royal Giant
Musketeer Royal Giant Elite Barbarians Knight
Knight Elite Barbarians Musketeer
Royal Giant Furnace Musketeer
Royal Giant Elite Barbarians
Musketeer Miner Bats Elite Barbarians Furnace Royal Giant
Knight Bats Musketeer
Knight
Knight Musketeer

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