My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Goblin Barrel Guards Night Witch
Giant Snowball
Bats Goblin Barrel Guards Night Witch
Zap
Bats Royal Giant Goblin Barrel Guards Night Witch
Barbarian Barrel
Wizard Goblin Barrel Guards Night Witch
The Log
Royal Giant Goblin Barrel Guards
Earthquake
Goblin Barrel Guards
Arrows
Bats Goblin Barrel Guards Night Witch
Royal Delivery
Bats Wizard Goblin Barrel Guards Night Witch
Fireball
Wizard Goblin Barrel Night Witch
Poison
Bats Wizard Guards Night Witch
Lightning
Wizard Night Witch
Rocket
Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Barrel Guards Fireball Night Witch Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Barrel Guards

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Zap Goblin Barrel
Zap
Fireball Bats Royal Giant Guards Night Witch
Royal Giant
Bats Fireball Goblin Barrel Zap Wizard Guards Night Witch
Fireball
Zap Royal Giant
Wizard
Royal Giant
Goblin Barrel
Royal Giant Bats Guards
Guards
Zap Royal Giant Goblin Barrel
Night Witch
Zap Royal Giant

Defense Synergies 1 4

Bats
Zap
Zap
Fireball Bats Guards Night Witch
Royal Giant
Fireball
Zap
Wizard
Guards
Goblin Barrel
Guards
Zap Wizard
Night Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard
Bats Zap Night Witch
Bats Night Witch
Night Witch Bats Guards
Fireball
Fireball Bats Zap Guards Night Witch
Bats Zap Fireball Wizard Night Witch
Zap Fireball
Night Witch
Guards Night Witch
Bats Guards Zap Fireball Wizard Night Witch
Bats Zap Fireball Wizard Night Witch
Night Witch Bats Zap Fireball Wizard Guards
Fireball Wizard Bats Zap Guards Night Witch
Zap Fireball
Wizard Bats Fireball Night Witch
Fireball Bats Zap Wizard Guards Night Witch
Zap Wizard Bats Fireball Guards
Wizard Bats Fireball Guards Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Fireball
Fireball Zap Wizard
Guards Bats Zap
Guards Bats Zap Fireball Night Witch
Guards Night Witch
Fireball Wizard Bats Zap
Guards Bats Fireball Night Witch
Zap Bats Fireball
Guards
Bats Guards
Zap Fireball Guards
Fireball Wizard Guards Night Witch
Wizard Fireball
Guards Bats Zap Fireball Night Witch
Bats Zap Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards
Fireball Zap
Fireball
Fireball Guards
Fireball Wizard Zap
Fireball Wizard Bats Zap
Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Bats Fireball Guards Night Witch
Zap Fireball Wizard
Fireball Zap Wizard
Fireball
Fireball
Zap Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball
Bats Night Witch
Zap Fireball Wizard
Zap Fireball Wizard
Fireball Night Witch
Fireball Wizard
Zap Fireball
Zap Fireball Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap
Bats Zap Fireball Wizard Night Witch
Zap Bats Fireball Wizard Guards
Fireball Night Witch
Zap Fireball Wizard Night Witch
Zap Fireball
Fireball Wizard
Zap Bats Fireball Guards Night Witch
Fireball Zap Wizard
Fireball
Fireball Wizard
Zap Fireball Wizard
Zap Fireball
Zap Bats Fireball Guards
Bats Zap Fireball
Zap Fireball

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