My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Cannon Cart Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Cannon Cart Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Cannon Cart Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Guards Cannon Cart
Giant Snowball
Minions Guards Lumberjack
Zap
Minions Royal Giant Guards Cannon Cart
Barbarian Barrel
Wizard Guards Cannon Cart Lumberjack
The Log
Royal Giant Guards Cannon Cart Lumberjack
Earthquake
Guards
Arrows
Minions Guards
Royal Delivery
Minions Wizard Guards Cannon Cart Lumberjack
Fireball
Minions Wizard Cannon Cart Lumberjack
Poison
Minions Wizard Guards
Lightning
Wizard Cannon Cart Lumberjack
Rocket
Wizard Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Guards Fireball Lumberjack Wizard Cannon Cart Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Minions Guards Fireball

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Fireball Cannon Cart Lumberjack
Minions
Royal Giant Cannon Cart Lumberjack
Royal Giant
Arrows Minions Fireball Wizard Guards Cannon Cart Lumberjack
Fireball
Arrows Royal Giant
Wizard
Royal Giant Lumberjack
Guards
Royal Giant Lumberjack
Cannon Cart
Arrows Minions Royal Giant Lumberjack
Lumberjack
Arrows Minions Royal Giant Wizard Guards Cannon Cart

Defense Synergies 0 12

Arrows
Fireball Cannon Cart Lumberjack
Minions
Cannon Cart Lumberjack
Royal Giant
Fireball
Arrows Lumberjack
Wizard
Guards Cannon Cart Lumberjack
Guards
Wizard Cannon Cart Lumberjack
Cannon Cart
Arrows Minions Wizard Guards Lumberjack
Lumberjack
Arrows Minions Fireball Wizard Guards Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Minions Fireball Wizard
Lumberjack Minions Cannon Cart
Lumberjack Minions Cannon Cart
Lumberjack Minions Guards Cannon Cart
Arrows Fireball Lumberjack
Arrows Fireball Minions Guards Cannon Cart Lumberjack
Minions Arrows Fireball Wizard
Arrows Fireball Cannon Cart
Minions Lumberjack
Guards Cannon Cart Lumberjack
Minions Guards Arrows Fireball Wizard Cannon Cart Lumberjack
Arrows Minions Fireball Wizard
Lumberjack Minions Fireball Wizard Guards Cannon Cart
Fireball Wizard Arrows Minions Guards Cannon Cart Lumberjack
Cannon Cart Lumberjack
Fireball Lumberjack
Wizard Arrows Minions Fireball Cannon Cart Lumberjack
Arrows Fireball Minions Wizard Guards Cannon Cart Lumberjack
Arrows Wizard Minions Fireball Guards Cannon Cart Lumberjack
Cannon Cart Lumberjack
Wizard Arrows Minions Fireball Guards Cannon Cart Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Fireball Cannon Cart
Fireball Arrows Wizard Cannon Cart Lumberjack
Guards Lumberjack Minions Cannon Cart
Guards Lumberjack Fireball Cannon Cart
Guards Cannon Cart Lumberjack
Arrows Fireball Wizard Minions
Guards Minions Fireball Cannon Cart Lumberjack
Cannon Cart Lumberjack
Minions Fireball Cannon Cart
Guards
Minions Guards Cannon Cart Lumberjack
Arrows Fireball Guards
Cannon Cart Fireball Wizard Guards Lumberjack
Wizard Fireball Cannon Cart
Guards Minions Fireball Cannon Cart Lumberjack
Arrows Minions Fireball Wizard Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Guards
Arrows Fireball
Arrows Fireball Cannon Cart
Cannon Cart Arrows Fireball Guards
Fireball Wizard Arrows
Arrows Fireball Wizard Minions
Arrows Wizard
Arrows Fireball Wizard
Arrows Fireball Wizard
Minions Fireball Guards Lumberjack
Arrows Fireball Wizard Cannon Cart
Fireball Arrows Wizard
Fireball Cannon Cart
Arrows Minions Fireball Cannon Cart
Arrows Fireball Cannon Cart
Arrows Fireball Wizard Cannon Cart
Arrows Fireball Wizard Cannon Cart
Arrows Fireball
Minions
Arrows Fireball Wizard
Arrows Fireball Wizard
Minions Fireball
Arrows Fireball Wizard
Arrows Fireball Cannon Cart
Arrows Fireball Wizard
Arrows Fireball Wizard
Fireball Arrows Wizard
Fireball Arrows
Arrows Fireball Wizard
Minions Fireball Wizard Guards
Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Minions Fireball Guards Cannon Cart
Fireball Arrows Wizard
Arrows Fireball
Fireball Wizard Cannon Cart Lumberjack
Arrows Fireball Wizard
Arrows Fireball
Cannon Cart
Minions Fireball Guards
Fireball
Fireball Cannon Cart

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