My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Elixir Collector Golem Electro Wizard Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Inferno Dragon Night Witch
Giant Snowball
Clone Inferno Dragon Night Witch
Zap
Clone Inferno Dragon Night Witch
Barbarian Barrel
Wizard Clone Electro Wizard Night Witch
The Log
Clone
Earthquake
Elixir Collector Clone
Arrows
Clone Night Witch
Royal Delivery
Wizard Clone Electro Wizard Inferno Dragon Night Witch
Fireball
Wizard Elixir Collector Clone Electro Wizard Inferno Dragon Night Witch
Poison
Wizard Elixir Collector Clone Electro Wizard Night Witch
Lightning
Wizard Elixir Collector Electro Wizard Inferno Dragon Night Witch
Rocket
Wizard Elixir Collector Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Clone Tornado Golem Inferno Dragon Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Clone Tornado Electro Wizard Inferno Dragon Night Witch Wizard Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Clone Tornado Electro Wizard Inferno Dragon

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Tornado Golem
Elixir Collector
Clone
Golem Night Witch Electro Wizard Inferno Dragon
Tornado
Wizard Golem Night Witch
Golem
Clone Night Witch Wizard Tornado Electro Wizard
Electro Wizard
Clone Golem
Inferno Dragon
Clone
Night Witch
Clone Golem Tornado

Defense Synergies 1 5

Wizard
Tornado Electro Wizard
Elixir Collector
Clone
Tornado
Wizard Electro Wizard Inferno Dragon
Golem
Electro Wizard
Wizard Tornado Inferno Dragon Night Witch
Inferno Dragon
Tornado Electro Wizard
Night Witch
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Wizard
Inferno Dragon Electro Wizard Night Witch
Tornado Electro Wizard Inferno Dragon Night Witch
Inferno Dragon Night Witch Electro Wizard
Tornado
Tornado Electro Wizard Night Witch
Tornado Electro Wizard Inferno Dragon Wizard Night Witch
Electro Wizard
Inferno Dragon Tornado Night Witch
Tornado Electro Wizard Night Witch
Electro Wizard Wizard Tornado Night Witch
Inferno Dragon Wizard Tornado Electro Wizard Night Witch
Night Witch Wizard Electro Wizard
Wizard Tornado Electro Wizard Night Witch
Inferno Dragon Electro Wizard
Tornado Electro Wizard Inferno Dragon
Wizard Tornado Electro Wizard Night Witch
Wizard Tornado Electro Wizard Night Witch
Wizard Tornado Electro Wizard Inferno Dragon
Tornado Electro Wizard Inferno Dragon
Wizard Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Electro Wizard
Electro Wizard Wizard Inferno Dragon
Electro Wizard
Tornado Electro Wizard Night Witch
Inferno Dragon Night Witch
Wizard Tornado Electro Wizard
Electro Wizard Night Witch
Inferno Dragon
Electro Wizard Tornado Inferno Dragon
Inferno Dragon
Inferno Dragon
Tornado Electro Wizard
Wizard Night Witch
Wizard
Electro Wizard Tornado Inferno Dragon Night Witch
Wizard Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Tornado Electro Wizard
Wizard
Wizard Tornado
Wizard Tornado
Wizard Tornado
Wizard Tornado
Tornado Electro Wizard Night Witch
Wizard Tornado Electro Wizard
Wizard Tornado
Wizard
Wizard
Tornado
Night Witch
Wizard Electro Wizard
Wizard Tornado
Night Witch
Wizard Tornado
Tornado
Tornado Wizard
Inferno Dragon
Wizard Tornado Electro Wizard
Wizard Tornado
Tornado
Wizard Tornado Electro Wizard Night Witch
Electro Wizard Wizard
Night Witch
Wizard Night Witch
Electro Wizard
Wizard
Electro Wizard Night Witch
Wizard Tornado Electro Wizard
Wizard Electro Wizard
Wizard
Tornado
Tornado Electro Wizard
Tornado Electro Wizard
Tornado Electro Wizard

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