My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Three Musketeers Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Three Musketeers Witch Balloon Princess Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Princess Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Princess Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Clone Balloon
Giant Snowball
Three Musketeers Clone Witch Balloon Princess Lumberjack
Zap
Three Musketeers Clone Witch Balloon Princess
Barbarian Barrel
Wizard Three Musketeers Clone Witch Princess Lumberjack
The Log
Three Musketeers Clone Witch Princess Lumberjack
Earthquake
Clone Witch
Arrows
Clone Witch Princess
Royal Delivery
Wizard Three Musketeers Clone Witch Balloon Princess Lumberjack
Fireball
Wizard Three Musketeers Clone Witch Balloon Princess Lumberjack
Poison
Wizard Three Musketeers Clone Witch Balloon Princess
Lightning
Wizard Three Musketeers Witch Balloon Lumberjack
Rocket
Wizard Three Musketeers Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Three Musketeers Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Clone Princess Lumberjack Wizard Witch Balloon Mega Knight Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Clone Princess Lumberjack Wizard

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Balloon Lumberjack Mega Knight
Three Musketeers
Clone
Clone
Balloon Three Musketeers Witch Lumberjack
Witch
Clone Lumberjack Mega Knight
Balloon
Clone Lumberjack Wizard Princess Mega Knight
Princess
Balloon Mega Knight
Lumberjack
Balloon Wizard Clone Witch Mega Knight
Mega Knight
Wizard Witch Balloon Princess Lumberjack

Defense Synergies 0 5

Wizard
Lumberjack Mega Knight
Three Musketeers
Clone
Witch
Lumberjack Mega Knight
Balloon
Princess
Mega Knight
Lumberjack
Wizard Witch
Mega Knight
Wizard Witch Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Lumberjack Three Musketeers Witch Mega Knight
Three Musketeers Witch Lumberjack Mega Knight
Three Musketeers Witch Lumberjack Mega Knight
Princess Lumberjack Mega Knight
Lumberjack Mega Knight
Three Musketeers Wizard Witch Princess
Mega Knight
Three Musketeers Witch Princess Lumberjack
Lumberjack Mega Knight
Witch Wizard Princess Lumberjack Mega Knight
Three Musketeers Wizard Witch Princess
Lumberjack Mega Knight Wizard Three Musketeers Witch
Wizard Three Musketeers Mega Knight Witch Princess Lumberjack
Three Musketeers Lumberjack Mega Knight
Three Musketeers Lumberjack Mega Knight
Wizard Three Musketeers Mega Knight Witch Lumberjack
Mega Knight Wizard Three Musketeers Witch Lumberjack
Wizard Witch Princess Lumberjack Mega Knight
Three Musketeers Lumberjack
Wizard Mega Knight Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Witch
Wizard Lumberjack Mega Knight
Lumberjack Mega Knight Witch
Lumberjack Mega Knight
Three Musketeers Witch Lumberjack Mega Knight
Wizard Three Musketeers Witch Princess
Witch Lumberjack
Mega Knight Lumberjack
Mega Knight Witch
Witch Three Musketeers
Mega Knight Witch Lumberjack
Mega Knight
Mega Knight Wizard Three Musketeers Witch Lumberjack
Wizard Three Musketeers Witch Princess Mega Knight
Witch Three Musketeers Lumberjack
Mega Knight Wizard Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Princess
Wizard Mega Knight
Wizard Witch Princess
Wizard Witch Princess
Wizard Princess
Wizard
Three Musketeers Lumberjack
Wizard Princess
Wizard Princess
Three Musketeers Princess
Princess
Princess
Wizard Three Musketeers Witch Princess
Wizard Three Musketeers Princess Mega Knight
Three Musketeers
Wizard Three Musketeers Princess Mega Knight
Wizard Witch Princess Mega Knight
Mega Knight
Wizard Princess
Wizard Witch Princess Mega Knight
Witch
Wizard Witch Princess
Wizard Witch Princess Mega Knight
Wizard Witch Princess
Wizard Witch
Wizard Mega Knight
Princess
Mega Knight
Wizard Princess
Witch Princess
Wizard Three Musketeers Witch Princess
Wizard Three Musketeers Princess Lumberjack Mega Knight
Wizard Princess
Three Musketeers Mega Knight
Witch Princess
Witch Princess
Witch Princess Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: