My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Baby Dragon Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Skeleton Army Prince
Giant Snowball
Bomber Skeleton Army Baby Dragon
Zap
Bomber Mortar Skeleton Army Prince
Barbarian Barrel
Bomber Mortar Wizard Skeleton Army Electro Wizard
The Log
Bomber Skeleton Army Prince
Earthquake
Bomber Mortar Skeleton Army
Arrows
Bomber Skeleton Army
Royal Delivery
Bomber Wizard Skeleton Army Baby Dragon Prince Electro Wizard
Fireball
Bomber Mortar Wizard Skeleton Army Baby Dragon Electro Wizard
Poison
Bomber Mortar Wizard Skeleton Army Electro Wizard
Lightning
Mortar Wizard Baby Dragon Prince Electro Wizard
Rocket
Mortar Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Mortar Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Baby Dragon Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Skeleton Army Mortar Baby Dragon Electro Wizard Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Arrows Skeleton Army Mortar

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mortar Baby Dragon Prince
Arrows
Mortar Prince
Mortar
Bomber Arrows Baby Dragon
Wizard
Prince
Skeleton Army
Baby Dragon
Bomber Mortar Prince Electro Wizard
Prince
Bomber Arrows Wizard Baby Dragon Electro Wizard
Electro Wizard
Baby Dragon Prince

Defense Synergies 0 15

Bomber
Mortar Electro Wizard
Arrows
Mortar Prince
Mortar
Bomber Arrows Wizard Skeleton Army Baby Dragon Electro Wizard
Wizard
Mortar Skeleton Army Prince Electro Wizard
Skeleton Army
Mortar Wizard Prince Electro Wizard
Baby Dragon
Mortar Prince
Prince
Arrows Wizard Skeleton Army Baby Dragon Electro Wizard
Electro Wizard
Bomber Mortar Wizard Skeleton Army Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Mortar Wizard Baby Dragon Electro Wizard
Skeleton Army Bomber Mortar Prince Electro Wizard
Mortar Skeleton Army Prince Bomber Electro Wizard
Skeleton Army Prince Bomber Mortar Electro Wizard
Bomber Arrows Skeleton Army Prince
Arrows Skeleton Army Bomber Baby Dragon Electro Wizard
Electro Wizard Arrows Mortar Wizard Baby Dragon
Arrows Baby Dragon Electro Wizard
Mortar Skeleton Army Prince
Skeleton Army Bomber Prince Electro Wizard
Skeleton Army Electro Wizard Bomber Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon Electro Wizard
Mortar Skeleton Army Prince Bomber Wizard Electro Wizard
Bomber Wizard Skeleton Army Arrows Mortar Baby Dragon Prince Electro Wizard
Skeleton Army Mortar Prince Electro Wizard
Skeleton Army Mortar Prince Electro Wizard
Wizard Bomber Arrows Mortar Skeleton Army Prince Electro Wizard
Arrows Mortar Bomber Wizard Skeleton Army Baby Dragon Prince Electro Wizard
Arrows Mortar Wizard Baby Dragon Bomber Electro Wizard
Mortar Prince Electro Wizard
Bomber Wizard Skeleton Army Arrows Baby Dragon Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Prince Electro Wizard
Electro Wizard Bomber Arrows Mortar Wizard Baby Dragon Prince
Skeleton Army Prince Electro Wizard
Skeleton Army Prince Electro Wizard
Skeleton Army Prince
Arrows Wizard Baby Dragon Electro Wizard
Skeleton Army Prince Electro Wizard
Skeleton Army Prince
Electro Wizard Mortar Skeleton Army Baby Dragon Prince
Skeleton Army
Prince
Skeleton Army Arrows Prince Electro Wizard
Skeleton Army Prince Wizard
Wizard Bomber Skeleton Army Baby Dragon
Skeleton Army Electro Wizard Bomber Mortar Baby Dragon Prince
Arrows Bomber Wizard Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Baby Dragon
Arrows Mortar Baby Dragon Electro Wizard
Arrows Baby Dragon
Arrows Prince
Bomber Wizard Arrows Mortar Baby Dragon
Arrows Wizard Baby Dragon
Bomber Arrows Mortar Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Mortar Wizard
Prince Electro Wizard
Arrows Mortar Wizard Prince Electro Wizard
Arrows Wizard Baby Dragon
Mortar Baby Dragon
Arrows Mortar Baby Dragon
Arrows Mortar Baby Dragon Prince
Bomber Arrows Mortar Wizard Baby Dragon
Arrows Mortar Wizard Baby Dragon
Arrows Mortar
Bomber
Bomber Arrows Mortar Wizard Baby Dragon Prince Electro Wizard
Bomber Arrows Mortar Wizard Baby Dragon
Baby Dragon Prince
Arrows Wizard
Prince
Arrows Mortar Baby Dragon
Arrows Bomber Mortar Wizard Baby Dragon
Arrows Mortar Wizard Baby Dragon Electro Wizard
Arrows Mortar Wizard Baby Dragon Prince
Arrows Mortar Baby Dragon
Arrows Wizard Baby Dragon Electro Wizard
Electro Wizard Wizard
Bomber Arrows Mortar Wizard
Arrows Electro Wizard
Prince
Arrows Wizard
Electro Wizard Skeleton Army Prince
Arrows Wizard Baby Dragon Electro Wizard
Arrows
Wizard Baby Dragon Prince Electro Wizard
Arrows Bomber Mortar Wizard Baby Dragon
Arrows
Prince
Baby Dragon Electro Wizard
Electro Wizard
Mortar Baby Dragon Prince Electro Wizard

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