My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Zappies Giant Wizard Dark Prince Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Dark Prince Prince
Giant Snowball
Zappies
Zap
Zappies Dark Prince Prince
Barbarian Barrel
Valkyrie Zappies Wizard Dark Prince
The Log
Zappies Dark Prince Prince
Earthquake
Zappies
Arrows
Zappies
Royal Delivery
Valkyrie Zappies Wizard Dark Prince Prince
Fireball
Zappies Wizard
Poison
Zappies Wizard
Lightning
Valkyrie Wizard Dark Prince Prince
Rocket
Valkyrie Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Dark Prince Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Valkyrie Zappies Dark Prince Giant Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Valkyrie Zappies

Attack Synergies 8 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Giant Prince Valkyrie Zappies Dark Prince
Arrows
Zap Giant Dark Prince Prince
Valkyrie
Prince Zap Zappies Giant Wizard Dark Prince
Zappies
Zap Valkyrie Giant Dark Prince Prince
Giant
Zap Arrows Dark Prince Prince Valkyrie Zappies Wizard
Wizard
Valkyrie Giant Dark Prince Prince
Dark Prince
Giant Prince Zap Arrows Valkyrie Zappies Wizard
Prince
Zap Valkyrie Giant Dark Prince Arrows Zappies Wizard

Defense Synergies 0 15

Zap
Arrows Valkyrie Zappies Dark Prince Prince
Arrows
Zap Valkyrie Dark Prince Prince
Valkyrie
Zap Arrows Zappies Wizard Prince
Zappies
Zap Valkyrie Prince
Giant
Wizard
Valkyrie Dark Prince Prince
Dark Prince
Zap Arrows Wizard Prince
Prince
Zap Arrows Valkyrie Zappies Wizard Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Zappies Wizard
Zap Valkyrie Zappies Dark Prince Prince
Prince Valkyrie Zappies Dark Prince
Prince Valkyrie Zappies Dark Prince
Arrows Valkyrie Dark Prince Prince
Arrows Zap Valkyrie Zappies Dark Prince
Zap Arrows Zappies Wizard
Zap Arrows Valkyrie
Zappies Prince
Valkyrie Zappies Dark Prince Prince
Valkyrie Zap Arrows Zappies Wizard Dark Prince
Arrows Zap Zappies Wizard
Prince Zap Valkyrie Zappies Wizard Dark Prince
Valkyrie Wizard Zap Arrows Zappies Dark Prince Prince
Zappies Prince
Zap Zappies Prince
Wizard Arrows Valkyrie Zappies Dark Prince Prince
Arrows Zap Valkyrie Zappies Wizard Dark Prince Prince
Zap Arrows Valkyrie Wizard Zappies Dark Prince
Zappies Prince
Valkyrie Wizard Dark Prince Arrows Zappies Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Zappies Dark Prince Prince
Zap Arrows Valkyrie Wizard Prince
Zappies Zap Valkyrie Dark Prince Prince
Valkyrie Dark Prince Prince Zap Zappies
Valkyrie Zappies Dark Prince Prince
Arrows Wizard Zap Zappies
Dark Prince Prince Valkyrie Zappies
Valkyrie Zappies Dark Prince Prince
Zap Valkyrie Zappies Dark Prince Prince
Zappies
Valkyrie Zappies Dark Prince Prince
Zap Arrows Valkyrie Dark Prince Prince
Dark Prince Prince Valkyrie Zappies Wizard
Wizard Valkyrie Zappies
Zappies Zap Valkyrie Dark Prince Prince
Arrows Valkyrie Zap Zappies Wizard Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Zap
Arrows
Arrows Valkyrie Dark Prince Prince
Wizard Zap Arrows Valkyrie Dark Prince
Arrows Wizard Zap
Arrows Wizard
Arrows Zap Wizard
Arrows Zap Wizard
Prince
Zap Arrows Valkyrie Wizard Dark Prince Prince
Zap Arrows Wizard
Arrows
Zap Arrows Prince
Zap Arrows Wizard
Arrows Wizard
Arrows
Zap Arrows Wizard Dark Prince Prince
Zap Arrows Valkyrie Wizard
Prince
Arrows Wizard
Prince
Zap Arrows
Zap Arrows Valkyrie Wizard Dark Prince
Arrows Zap Wizard
Zap Arrows Wizard Prince
Zap Arrows
Zap Arrows Wizard
Zap Zappies Wizard
Zap Arrows Wizard
Zap Arrows Zappies
Prince
Arrows Wizard
Zap Zappies Dark Prince Prince
Zap Arrows Zappies Wizard
Arrows
Valkyrie Wizard Dark Prince Prince
Arrows Zap Wizard
Zap Arrows
Dark Prince Prince
Zap Zappies
Zap Zappies
Zap Dark Prince Prince

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