My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Wizard Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Prince
Giant Snowball
Fire Spirit Bomber Witch
Zap
Fire Spirit Bomber Witch Prince
Barbarian Barrel
Fire Spirit Bomber Valkyrie Wizard Witch
The Log
Fire Spirit Bomber Mini P.E.K.K.A Witch Prince
Earthquake
Bomber Witch
Arrows
Fire Spirit Bomber Witch
Royal Delivery
Fire Spirit Bomber Mini P.E.K.K.A Valkyrie Wizard Witch Prince
Fireball
Bomber Wizard Witch
Poison
Bomber Wizard Witch
Lightning
Mini P.E.K.K.A Valkyrie Wizard Witch Prince
Rocket
Valkyrie Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Valkyrie Wizard Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Valkyrie Rocket Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Mini P.E.K.K.A Valkyrie Wizard Witch Prince Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Bomber Mini P.E.K.K.A Valkyrie

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Mini P.E.K.K.A Prince
Bomber
Mini P.E.K.K.A Valkyrie Prince
Mini P.E.K.K.A
Fire Spirit Bomber Valkyrie Wizard
Valkyrie
Fire Spirit Prince Bomber Mini P.E.K.K.A Wizard Witch
Wizard
Mini P.E.K.K.A Valkyrie Prince
Rocket
Witch
Valkyrie Prince
Prince
Valkyrie Fire Spirit Bomber Wizard Witch

Defense Synergies 0 12

Fire Spirit
Mini P.E.K.K.A Valkyrie
Bomber
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Fire Spirit Bomber Valkyrie Wizard Witch
Valkyrie
Fire Spirit Bomber Mini P.E.K.K.A Wizard Witch Prince
Wizard
Mini P.E.K.K.A Valkyrie Prince
Rocket
Witch
Mini P.E.K.K.A Valkyrie Prince
Prince
Valkyrie Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Valkyrie Wizard
Mini P.E.K.K.A Bomber Valkyrie Witch Prince
Mini P.E.K.K.A Rocket Witch Prince Fire Spirit Bomber Valkyrie
Mini P.E.K.K.A Witch Prince Bomber Valkyrie
Bomber Mini P.E.K.K.A Valkyrie Rocket Prince
Fire Spirit Bomber Valkyrie
Rocket Fire Spirit Wizard Witch
Rocket Valkyrie
Mini P.E.K.K.A Witch Prince
Fire Spirit Bomber Mini P.E.K.K.A Valkyrie Prince
Valkyrie Witch Bomber Wizard
Wizard Witch
Mini P.E.K.K.A Prince Fire Spirit Bomber Valkyrie Wizard Rocket Witch
Fire Spirit Bomber Valkyrie Wizard Rocket Mini P.E.K.K.A Witch Prince
Mini P.E.K.K.A Prince
Rocket Mini P.E.K.K.A Prince
Wizard Bomber Mini P.E.K.K.A Valkyrie Witch Prince
Fire Spirit Bomber Valkyrie Wizard Witch Prince
Valkyrie Wizard Witch Fire Spirit Bomber
Mini P.E.K.K.A Prince
Bomber Valkyrie Wizard Fire Spirit Mini P.E.K.K.A Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Witch Prince
Bomber Mini P.E.K.K.A Valkyrie Wizard Rocket Prince
Mini P.E.K.K.A Valkyrie Rocket Witch Prince
Mini P.E.K.K.A Valkyrie Rocket Prince
Mini P.E.K.K.A Valkyrie Witch Prince
Fire Spirit Wizard Rocket Witch
Mini P.E.K.K.A Rocket Prince Valkyrie Witch
Mini P.E.K.K.A Valkyrie Prince
Rocket Mini P.E.K.K.A Valkyrie Witch Prince
Witch
Mini P.E.K.K.A Valkyrie Witch Prince
Rocket Valkyrie Prince
Mini P.E.K.K.A Rocket Prince Valkyrie Wizard Witch
Wizard Bomber Valkyrie Witch
Witch Bomber Mini P.E.K.K.A Valkyrie Rocket Prince
Valkyrie Bomber Mini P.E.K.K.A Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket
Rocket
Valkyrie Rocket Prince
Bomber Wizard Rocket Fire Spirit Valkyrie
Wizard Fire Spirit Rocket Witch
Fire Spirit Bomber Wizard Witch
Fire Spirit Wizard
Wizard
Rocket Fire Spirit Mini P.E.K.K.A Prince
Rocket Valkyrie Wizard Prince
Fire Spirit Wizard Rocket
Rocket Fire Spirit
Rocket
Prince
Rocket Bomber Wizard Witch
Wizard Rocket
Rocket
Bomber Mini P.E.K.K.A Rocket
Rocket Fire Spirit Bomber Mini P.E.K.K.A Wizard Prince
Rocket Fire Spirit Bomber Valkyrie Wizard Witch
Rocket Prince
Rocket Wizard
Rocket Prince
Rocket
Fire Spirit Bomber Valkyrie Wizard Witch
Witch
Wizard Witch
Wizard Witch Prince
Rocket
Fire Spirit Wizard Witch
Rocket Wizard Witch
Mini P.E.K.K.A
Bomber Wizard Rocket
Rocket
Prince
Rocket Wizard
Fire Spirit Rocket Witch Prince
Rocket Fire Spirit Wizard Witch
Mini P.E.K.K.A Valkyrie Wizard Rocket Prince
Bomber Wizard
Rocket
Prince
Rocket Witch
Rocket Witch
Rocket Witch Prince

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