My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Wizard Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Zappies Wizard Prince Goblin Giant Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Goblin Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Prince Goblin Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Zappies
Zap
Zappies Prince Goblin Giant
Barbarian Barrel
Ice Spirit Knight Zappies Wizard Royal Ghost
The Log
Ice Spirit Zappies Prince
Earthquake
Zappies
Arrows
Ice Spirit Zappies
Royal Delivery
Ice Spirit Knight Zappies Wizard Prince Royal Ghost
Fireball
Zappies Wizard
Poison
Zappies Wizard
Lightning
Knight Wizard Prince
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Prince Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Knight Royal Ghost Zappies Wizard Prince Lightning Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Knight Royal Ghost Zappies

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Prince Goblin Giant Royal Ghost
Knight
Ice Spirit Zappies Wizard Prince
Zappies
Knight Prince Goblin Giant Royal Ghost
Wizard
Knight Prince Goblin Giant Royal Ghost
Prince
Ice Spirit Knight Zappies Wizard Lightning Royal Ghost
Lightning
Prince Goblin Giant
Goblin Giant
Ice Spirit Zappies Wizard Lightning
Royal Ghost
Ice Spirit Zappies Wizard Prince

Defense Synergies 0 11

Ice Spirit
Knight Zappies Wizard Prince Goblin Giant Royal Ghost
Knight
Ice Spirit Zappies Wizard
Zappies
Ice Spirit Knight Prince
Wizard
Ice Spirit Knight Prince Royal Ghost
Prince
Ice Spirit Zappies Wizard
Lightning
Goblin Giant
Ice Spirit
Royal Ghost
Ice Spirit Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Zappies Wizard Goblin Giant
Ice Spirit Knight Zappies Prince
Prince Knight Zappies Lightning
Prince Knight Zappies
Lightning Prince
Zappies Royal Ghost
Lightning Ice Spirit Zappies Wizard
Lightning Goblin Giant
Zappies Prince
Knight Ice Spirit Zappies Prince Royal Ghost
Knight Zappies Wizard Goblin Giant Royal Ghost
Zappies Wizard
Prince Ice Spirit Knight Zappies Wizard Lightning
Wizard Ice Spirit Zappies Prince Royal Ghost
Knight Zappies Prince
Ice Spirit Zappies Prince Lightning
Wizard Knight Zappies Prince
Ice Spirit Knight Zappies Wizard Prince Royal Ghost
Wizard Ice Spirit Knight Zappies Royal Ghost
Zappies Prince
Wizard Royal Ghost Knight Zappies Prince Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zappies Prince Royal Ghost
Knight Wizard Prince Lightning Royal Ghost
Zappies Ice Spirit Knight Prince Lightning Goblin Giant
Prince Lightning Knight Zappies Goblin Giant
Knight Zappies Prince Goblin Giant
Wizard Ice Spirit Zappies Goblin Giant
Prince Knight Zappies Lightning Goblin Giant
Knight Zappies Prince Goblin Giant
Lightning Ice Spirit Knight Zappies Prince
Zappies Goblin Giant
Knight Zappies Prince
Lightning Prince Goblin Giant
Prince Lightning Knight Zappies Wizard Goblin Giant
Wizard Zappies
Zappies Ice Spirit Knight Prince Lightning Goblin Giant
Zappies Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight Royal Ghost
Royal Ghost
Lightning Goblin Giant
Lightning Knight Prince
Wizard
Wizard Ice Spirit Goblin Giant
Wizard
Ice Spirit Wizard Lightning
Wizard Lightning
Lightning Prince
Lightning Knight Wizard Prince
Lightning Wizard
Lightning Knight
Lightning
Lightning Prince
Lightning Wizard
Lightning Wizard
Lightning
Lightning
Lightning Wizard Prince
Lightning Wizard
Lightning Prince
Lightning Wizard
Prince Lightning
Lightning
Ice Spirit Wizard
Wizard Lightning Royal Ghost
Lightning Wizard Prince
Lightning
Lightning Wizard
Lightning Ice Spirit Zappies Wizard
Lightning
Lightning Wizard
Lightning Ice Spirit Zappies
Prince
Wizard Lightning
Lightning Ice Spirit Zappies Prince
Lightning Zappies Wizard
Lightning Knight Wizard Prince
Wizard Lightning
Lightning
Prince
Ice Spirit Zappies Lightning
Zappies Lightning
Lightning Prince Goblin Giant Royal Ghost

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