My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Baby Dragon Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Wizard Baby Dragon Prince Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Baby Dragon Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minion Horde Skeleton Army Prince
Giant Snowball
Skeletons Minion Horde Skeleton Army Baby Dragon Princess
Zap
Skeletons Minion Horde Skeleton Army Prince Princess
Barbarian Barrel
Skeletons Valkyrie Wizard Skeleton Army Princess
The Log
Skeletons Skeleton Army Prince Princess
Earthquake
Skeletons Skeleton Army
Arrows
Skeletons Minion Horde Skeleton Army Princess
Royal Delivery
Skeletons Minion Horde Valkyrie Wizard Skeleton Army Baby Dragon Prince Princess
Fireball
Minion Horde Wizard Skeleton Army Baby Dragon Princess
Poison
Minion Horde Wizard Skeleton Army Princess
Lightning
Valkyrie Wizard Baby Dragon Prince
Rocket
Minion Horde Valkyrie Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Baby Dragon Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Skeleton Army Princess Valkyrie Baby Dragon Minion Horde Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Skeleton Army Princess Valkyrie

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Minion Horde
Prince
Valkyrie
Prince Wizard Baby Dragon
Wizard
Valkyrie Prince
Skeleton Army
Baby Dragon
Valkyrie Prince
Prince
Valkyrie Minion Horde Wizard Baby Dragon Princess
Princess
Prince

Defense Synergies 0 14

Skeletons
Minion Horde Wizard Baby Dragon Prince Princess
Minion Horde
Skeletons
Valkyrie
Wizard Baby Dragon Prince Princess
Wizard
Skeletons Valkyrie Skeleton Army Prince
Skeleton Army
Wizard Prince Princess
Baby Dragon
Skeletons Valkyrie Prince
Prince
Skeletons Valkyrie Wizard Skeleton Army Baby Dragon
Princess
Skeletons Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Wizard Baby Dragon
Minion Horde Skeleton Army Skeletons Valkyrie Prince
Minion Horde Skeleton Army Prince Skeletons Valkyrie
Minion Horde Skeleton Army Prince Skeletons Valkyrie
Valkyrie Skeleton Army Prince Princess
Skeleton Army Skeletons Valkyrie Baby Dragon
Minion Horde Wizard Baby Dragon Princess
Valkyrie Baby Dragon
Minion Horde Skeletons Skeleton Army Prince Princess
Skeleton Army Skeletons Minion Horde Valkyrie Prince
Minion Horde Valkyrie Skeleton Army Skeletons Wizard Baby Dragon Princess
Minion Horde Wizard Baby Dragon Princess
Minion Horde Skeleton Army Prince Skeletons Valkyrie Wizard
Valkyrie Wizard Skeleton Army Minion Horde Baby Dragon Prince Princess
Skeleton Army Minion Horde Prince
Minion Horde Skeleton Army Prince
Minion Horde Wizard Skeletons Valkyrie Skeleton Army Prince
Minion Horde Valkyrie Wizard Skeleton Army Baby Dragon Prince
Valkyrie Wizard Baby Dragon Princess
Prince
Valkyrie Wizard Skeleton Army Minion Horde Baby Dragon Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Skeletons Prince
Valkyrie Wizard Baby Dragon Prince
Skeleton Army Skeletons Minion Horde Valkyrie Prince
Valkyrie Skeleton Army Prince Minion Horde
Skeletons Minion Horde Valkyrie Skeleton Army Prince
Wizard Skeletons Minion Horde Baby Dragon Princess
Skeleton Army Prince Skeletons Minion Horde Valkyrie
Minion Horde Valkyrie Skeleton Army Prince
Minion Horde Skeletons Valkyrie Skeleton Army Baby Dragon Prince
Skeletons Minion Horde Skeleton Army
Minion Horde Valkyrie Prince
Skeleton Army Valkyrie Prince
Skeleton Army Prince Skeletons Minion Horde Valkyrie Wizard
Wizard Minion Horde Valkyrie Skeleton Army Baby Dragon Princess
Skeleton Army Skeletons Minion Horde Valkyrie Baby Dragon Prince
Valkyrie Minion Horde Wizard Baby Dragon Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Minion Horde Valkyrie Baby Dragon
Baby Dragon Princess
Minion Horde Baby Dragon
Valkyrie Prince
Wizard Minion Horde Valkyrie Baby Dragon
Wizard Minion Horde Baby Dragon Princess
Minion Horde Wizard Baby Dragon Princess
Wizard Baby Dragon Princess
Wizard
Minion Horde Prince
Minion Horde Valkyrie Wizard Prince Princess
Wizard Baby Dragon Princess
Baby Dragon Princess
Minion Horde Baby Dragon Princess
Princess Baby Dragon Prince
Minion Horde Wizard Baby Dragon Princess
Minion Horde Wizard Baby Dragon Princess
Minion Horde
Wizard Baby Dragon Prince Princess
Valkyrie Wizard Baby Dragon Princess
Minion Horde Baby Dragon Prince
Wizard Princess
Prince
Minion Horde Baby Dragon
Valkyrie Wizard Baby Dragon Princess
Minion Horde
Wizard Baby Dragon Princess
Wizard Baby Dragon Prince Princess
Baby Dragon
Minion Horde Wizard Baby Dragon Princess
Minion Horde Wizard
Minion Horde
Minion Horde Wizard
Minion Horde Princess
Minion Horde Prince
Wizard Princess
Minion Horde Skeleton Army Prince Princess
Wizard Baby Dragon Princess
Minion Horde Valkyrie Wizard Baby Dragon Prince Princess
Wizard Baby Dragon Princess
Minion Horde Prince
Minion Horde Baby Dragon Princess
Princess
Baby Dragon Prince Princess

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