Deck rating Rating

Defense Defensive potential Good
Attack Offensive potential Mediocre
Versatility Deck versatility Great!
Synergy Deck synergy Bad

1 problems Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks Similar

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Wizard Elixir Collector Mega Knight

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Bats Skeleton Army
Giant Snowball Bats Furnace Skeleton Army
Zap Bats Furnace Skeleton Army
Barbarian Barrel Furnace Wizard Skeleton Army
The Log Furnace Skeleton Army
Earthquake Furnace Elixir Collector Skeleton Army
Arrows Bats Furnace Skeleton Army
Royal Delivery Bats Wizard Skeleton Army
Fireball Furnace Wizard Elixir Collector Skeleton Army
Poison Bats Furnace Wizard Elixir Collector Skeleton Army
Lightning Furnace Wizard Elixir Collector
Rocket Furnace Wizard Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Wizard Poison Mega Knight

Ladder info Ladder

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Collector Skeleton Army Poison Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Bats Skeleton Army Furnace Poison Wizard Elixir Collector Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Bats Skeleton Army Furnace

Synergies   2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap + Poison Mega Knight
Bats + Mega Knight
Furnace + Skeleton Army
Wizard +
+
+ Furnace
+ Zap
+ Zap Bats

Counters   60 81

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Mega Knight Bats Poison
Poison Zap Wizard Bats Furnace Skeleton Army
Mega Knight Poison Skeleton Army Zap Wizard Furnace
Poison
Wizard Mega Knight Skeleton Army Poison Furnace Bats
Wizard Poison
Mega Knight Furnace Poison Wizard Skeleton Army
Furnace Poison Wizard Zap
Mega Knight Poison Wizard Furnace Skeleton Army
Skeleton Army Furnace Bats Wizard
Skeleton Army Mega Knight Wizard Furnace
Mega Knight Skeleton Army Wizard Poison
Wizard Bats Poison Zap Furnace
Poison Mega Knight Zap Skeleton Army Wizard
Wizard Mega Knight Skeleton Army
Skeleton Army Mega Knight Bats
Mega Knight Bats Skeleton Army Poison
Skeleton Army Furnace Mega Knight Bats
Mega Knight Wizard Bats
Mega Knight Skeleton Army Furnace Zap Wizard
Furnace Poison Wizard
Poison Furnace Wizard Bats
Poison
Mega Knight Poison Skeleton Army Zap Wizard
Bats Skeleton Army
Poison
Skeleton Army Furnace Bats
Furnace Poison
Skeleton Army Zap Furnace Bats
Poison Mega Knight Wizard
Wizard Mega Knight Poison Furnace Skeleton Army
Elixir Collector Poison
Furnace Poison
Poison Skeleton Army Wizard Furnace Mega Knight
Furnace Mega Knight Skeleton Army Wizard Zap Poison
Skeleton Army Wizard Mega Knight Poison Zap Furnace Bats
Mega Knight Skeleton Army Zap Bats Furnace Wizard
Poison Wizard Skeleton Army Bats Mega Knight Furnace
Zap Poison Wizard
Wizard Poison
Poison Wizard Mega Knight
Skeleton Army Zap Mega Knight
Skeleton Army Zap Mega Knight
Poison Furnace Wizard Mega Knight
Wizard Poison Zap Furnace Bats
Skeleton Army Mega Knight Bats
Mega Knight Skeleton Army
Wizard Poison
Mega Knight Skeleton Army
Skeleton Army Mega Knight
Skeleton Army Poison Mega Knight Wizard Furnace
Mega Knight
Skeleton Army Furnace Bats
Furnace Skeleton Army Bats
Skeleton Army Mega Knight Bats
Wizard Bats Poison Mega Knight
Skeleton Army Furnace Mega Knight Poison Bats Zap
Mega Knight Poison Zap Skeleton Army Bats Wizard
Wizard Mega Knight Poison Skeleton Army
Poison Mega Knight Zap
Poison Furnace Skeleton Army Mega Knight Wizard Zap
Zap Wizard Poison Bats Skeleton Army
Skeleton Army Wizard Mega Knight
Skeleton Army Poison Mega Knight
Skeleton Army Mega Knight Furnace Wizard Zap
Poison Skeleton Army Wizard Zap Mega Knight Furnace Bats
Zap Mega Knight Skeleton Army Furnace
Bats Poison Wizard Zap Furnace
Furnace Mega Knight Bats Wizard

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Furnace Zap Wizard Poison Mega Knight Skeleton Army Bats
Wizard Poison Mega Knight Bats Furnace
Zap Wizard Furnace Skeleton Army Mega Knight Bats Poison
Zap Mega Knight Wizard Poison
Poison Zap Furnace Wizard Bats
Zap Poison Furnace Wizard
Poison Mega Knight Wizard
Skeleton Army Wizard Bats Mega Knight
Wizard Furnace Poison
Skeleton Army Poison
Skeleton Army
Wizard
Mega Knight
Poison Zap Furnace
Mega Knight Poison