My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Musketeer Skeleton Army
Zap
Skeleton Army
Barbarian Barrel
Musketeer Wizard Skeleton Army Electro Wizard
The Log
Musketeer Skeleton Army
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Musketeer Wizard Skeleton Army P.E.K.K.A Electro Wizard
Fireball
Musketeer Wizard Skeleton Army Electro Wizard
Poison
Musketeer Wizard Skeleton Army Electro Wizard
Lightning
Musketeer Wizard Electro Wizard
Rocket
Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage The Log Skeleton Army Musketeer Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Rage The Log Skeleton Army

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Electro Wizard Musketeer The Log
Musketeer
Zap P.E.K.K.A The Log
Wizard
Rage P.E.K.K.A
Rage
Wizard Electro Wizard
Skeleton Army
P.E.K.K.A
Zap Electro Wizard Musketeer Wizard The Log
The Log
Zap Musketeer P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A Rage

Defense Synergies 3 15

Zap
Electro Wizard Musketeer Skeleton Army P.E.K.K.A The Log
Musketeer
The Log Zap Skeleton Army P.E.K.K.A Electro Wizard
Wizard
Skeleton Army P.E.K.K.A The Log Electro Wizard
Rage
Skeleton Army
Zap Musketeer Wizard The Log Electro Wizard
P.E.K.K.A
The Log Zap Musketeer Wizard Electro Wizard
The Log
Musketeer P.E.K.K.A Zap Wizard Skeleton Army Electro Wizard
Electro Wizard
Zap Musketeer Wizard Skeleton Army P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Wizard The Log Electro Wizard
Skeleton Army P.E.K.K.A Zap Musketeer The Log Electro Wizard
Skeleton Army P.E.K.K.A Musketeer Electro Wizard
Skeleton Army P.E.K.K.A Musketeer Electro Wizard
Skeleton Army P.E.K.K.A The Log
Skeleton Army The Log Zap Musketeer Electro Wizard
Musketeer Electro Wizard Zap Wizard
Zap Musketeer P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Musketeer Skeleton Army
Skeleton Army Musketeer Electro Wizard
Skeleton Army Electro Wizard Zap Musketeer Wizard The Log
Musketeer Zap Wizard Electro Wizard
Skeleton Army P.E.K.K.A Zap Musketeer Wizard The Log Electro Wizard
Wizard Skeleton Army Zap P.E.K.K.A The Log Electro Wizard
Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army Zap P.E.K.K.A The Log Electro Wizard
Wizard Musketeer Skeleton Army P.E.K.K.A Electro Wizard
Zap Musketeer Wizard Skeleton Army The Log Electro Wizard
Zap Wizard The Log Musketeer Electro Wizard
P.E.K.K.A Musketeer Electro Wizard
Wizard Skeleton Army Musketeer P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Musketeer Wizard The Log
Skeleton Army P.E.K.K.A Zap Musketeer The Log Electro Wizard
Skeleton Army P.E.K.K.A Zap Musketeer The Log Electro Wizard
P.E.K.K.A Musketeer Skeleton Army
Wizard Zap Musketeer Electro Wizard
Skeleton Army P.E.K.K.A Musketeer Electro Wizard
P.E.K.K.A Skeleton Army
Zap P.E.K.K.A Electro Wizard Skeleton Army The Log
P.E.K.K.A Musketeer Skeleton Army
P.E.K.K.A Musketeer
Skeleton Army P.E.K.K.A Zap The Log Electro Wizard
Skeleton Army P.E.K.K.A Wizard
Wizard Musketeer Skeleton Army
Skeleton Army Electro Wizard Zap Musketeer P.E.K.K.A The Log
Zap Musketeer Wizard P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Zap Musketeer The Log Electro Wizard
The Log
Musketeer The Log
Wizard Zap The Log
Wizard Zap Musketeer
Musketeer Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Musketeer Electro Wizard
Zap Musketeer Wizard The Log Electro Wizard
Zap Musketeer Wizard
Musketeer The Log
Musketeer
Zap Musketeer The Log
Zap Musketeer Wizard The Log
Musketeer Wizard The Log
Zap Musketeer Wizard The Log Electro Wizard
Zap Wizard The Log
Musketeer The Log
Wizard
Musketeer The Log
Zap Musketeer The Log
Zap The Log Wizard
The Log Zap Musketeer Wizard Electro Wizard
Zap Musketeer Wizard The Log
Zap Musketeer The Log
Zap Musketeer Wizard Electro Wizard
Zap Electro Wizard Musketeer Wizard
Zap Musketeer Wizard The Log
Zap Electro Wizard
P.E.K.K.A
Wizard The Log
Zap Electro Wizard Musketeer Skeleton Army
Zap Musketeer Wizard Electro Wizard
The Log
Musketeer Wizard Electro Wizard
The Log Zap Musketeer Wizard
Zap
Musketeer P.E.K.K.A
Zap Musketeer The Log Electro Wizard
Zap Musketeer Electro Wizard
Zap Musketeer The Log Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: