My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Knight Valkyrie Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats
Giant Snowball
Bomber Bats
Zap
Bomber Bats
Barbarian Barrel
Bomber Knight Valkyrie Wizard
The Log
Bomber
Earthquake
Bomber
Arrows
Bomber Bats
Royal Delivery
Bomber Bats Knight Valkyrie Wizard P.E.K.K.A
Fireball
Bomber Wizard
Poison
Bomber Bats Wizard
Lightning
Knight Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Valkyrie Rage P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Rage Knight Fireball Valkyrie Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats Rage Knight

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Knight Valkyrie P.E.K.K.A
Bats
Knight Valkyrie Bomber Rage P.E.K.K.A
Knight
Bats Bomber Fireball Wizard
Fireball
Knight
Valkyrie
Bats Bomber Wizard P.E.K.K.A
Wizard
Knight Valkyrie Rage P.E.K.K.A
Rage
Bats Wizard
P.E.K.K.A
Bomber Bats Valkyrie Wizard

Defense Synergies 2 11

Bomber
Knight Bats Valkyrie P.E.K.K.A
Bats
Knight Bomber Valkyrie P.E.K.K.A
Knight
Bomber Bats Fireball Wizard
Fireball
Knight Valkyrie
Valkyrie
Bomber Bats Fireball Wizard P.E.K.K.A
Wizard
Knight Valkyrie P.E.K.K.A
Rage
P.E.K.K.A
Bomber Bats Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Fireball Valkyrie Wizard
P.E.K.K.A Bomber Bats Knight Valkyrie
P.E.K.K.A Bomber Bats Knight Valkyrie
P.E.K.K.A Bomber Bats Knight Valkyrie
Bomber Fireball Valkyrie P.E.K.K.A
Fireball Bomber Bats Valkyrie
Bats Fireball Wizard
Fireball Valkyrie P.E.K.K.A
P.E.K.K.A
Knight Bomber Valkyrie
Bats Valkyrie Bomber Knight Fireball Wizard
Bats Fireball Wizard
P.E.K.K.A Bomber Bats Knight Fireball Valkyrie Wizard
Bomber Fireball Valkyrie Wizard Bats P.E.K.K.A
P.E.K.K.A Knight
Fireball P.E.K.K.A
Wizard Bomber Bats Knight Fireball Valkyrie P.E.K.K.A
Fireball Bomber Bats Knight Valkyrie Wizard
Valkyrie Wizard Bomber Bats Knight Fireball
P.E.K.K.A
Bomber Valkyrie Wizard Bats Knight Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Fireball P.E.K.K.A
Fireball Bomber Knight Valkyrie Wizard
P.E.K.K.A Bats Knight Valkyrie
Valkyrie P.E.K.K.A Bats Knight Fireball
P.E.K.K.A Knight Valkyrie
Fireball Wizard Bats
P.E.K.K.A Bats Knight Fireball Valkyrie
P.E.K.K.A Knight Valkyrie
P.E.K.K.A Bats Knight Fireball Valkyrie
P.E.K.K.A
P.E.K.K.A Bats Knight Valkyrie
P.E.K.K.A Fireball Valkyrie
P.E.K.K.A Knight Fireball Valkyrie Wizard
Wizard Bomber Fireball Valkyrie
Bomber Bats Knight Fireball Valkyrie P.E.K.K.A
Bats Valkyrie Bomber Fireball Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Valkyrie
Fireball
Fireball
Knight Fireball Valkyrie
Bomber Fireball Wizard Valkyrie
Fireball Wizard Bats
Bomber Wizard
Fireball Wizard
Fireball Wizard
Bats Fireball
Knight Fireball Valkyrie Wizard
Fireball Wizard
Knight Fireball
Fireball
Fireball
Bomber Fireball Wizard
Fireball Wizard
Fireball
Bomber Bats
Bomber Fireball Wizard
Bomber Fireball Valkyrie Wizard
Fireball
Fireball Wizard
Fireball
Bomber Fireball Valkyrie Wizard
Fireball Wizard
Fireball Wizard
Fireball
Bats Fireball Wizard
Bats Fireball Wizard
Fireball
Bomber Fireball Wizard
Fireball
P.E.K.K.A
Fireball Wizard
Bats Fireball
Fireball Wizard
Fireball
Fireball Knight Valkyrie Wizard
Bomber Fireball Wizard
Fireball
P.E.K.K.A
Bats Fireball
Bats Fireball
Fireball

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