My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Witch P.E.K.K.A Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Hogs Skeleton Army
Giant Snowball
Bomber Royal Hogs Skeleton Army Witch
Zap
Bomber Royal Hogs Skeleton Army Witch
Barbarian Barrel
Bomber Wizard Royal Hogs Skeleton Army Witch Royal Ghost
The Log
Bomber Royal Hogs Skeleton Army Witch
Earthquake
Bomber Royal Hogs Skeleton Army Witch
Arrows
Bomber Royal Hogs Skeleton Army Witch
Royal Delivery
Bomber Wizard Royal Hogs Skeleton Army Witch P.E.K.K.A Royal Ghost
Fireball
Bomber Wizard Royal Hogs Skeleton Army Witch
Poison
Bomber Wizard Royal Hogs Skeleton Army Witch
Lightning
Wizard Witch
Rocket
Wizard Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Skeleton Army Royal Ghost Wizard Royal Hogs Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Rage Skeleton Army Royal Ghost

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Hogs P.E.K.K.A
Wizard
Royal Hogs Rage P.E.K.K.A Royal Ghost
Royal Hogs
Bomber Wizard
Rage
Witch Wizard
Skeleton Army
Witch
Rage P.E.K.K.A Royal Ghost
P.E.K.K.A
Bomber Wizard Witch
Royal Ghost
Wizard Witch

Defense Synergies 0 6

Bomber
P.E.K.K.A Royal Ghost
Wizard
Skeleton Army P.E.K.K.A Royal Ghost
Royal Hogs
Rage
Skeleton Army
Wizard
Witch
Royal Ghost
P.E.K.K.A
Bomber Wizard
Royal Ghost
Bomber Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard
Skeleton Army P.E.K.K.A Bomber Witch
Skeleton Army Witch P.E.K.K.A Bomber
Skeleton Army Witch P.E.K.K.A Bomber
Bomber Skeleton Army P.E.K.K.A
Skeleton Army Bomber Royal Ghost
Wizard Witch
P.E.K.K.A
Witch P.E.K.K.A Skeleton Army
Skeleton Army Bomber Royal Ghost
Skeleton Army Witch Bomber Wizard Royal Ghost
Wizard Witch
Skeleton Army P.E.K.K.A Bomber Wizard Witch
Bomber Wizard Skeleton Army Witch P.E.K.K.A Royal Ghost
Skeleton Army P.E.K.K.A
Skeleton Army P.E.K.K.A
Wizard Bomber Skeleton Army Witch P.E.K.K.A
Bomber Wizard Skeleton Army Witch Royal Ghost
Wizard Witch Bomber Royal Ghost
P.E.K.K.A
Bomber Wizard Skeleton Army Royal Ghost Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch P.E.K.K.A Royal Ghost
Bomber Wizard Royal Ghost
Skeleton Army P.E.K.K.A Witch
Skeleton Army P.E.K.K.A
P.E.K.K.A Skeleton Army Witch
Wizard Witch
Skeleton Army P.E.K.K.A Witch
P.E.K.K.A Skeleton Army
P.E.K.K.A Skeleton Army Witch
Witch P.E.K.K.A Skeleton Army
P.E.K.K.A Witch
Skeleton Army P.E.K.K.A
Skeleton Army P.E.K.K.A Wizard Witch
Wizard Bomber Skeleton Army Witch
Skeleton Army Witch Bomber P.E.K.K.A
Bomber Wizard Witch P.E.K.K.A Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost
Royal Ghost
Bomber Wizard
Wizard Witch
Bomber Wizard Witch
Wizard
Wizard
Wizard
Wizard
Bomber Wizard Witch
Wizard
Bomber
Bomber Wizard
Bomber Wizard Witch
Wizard
Bomber Wizard Witch
Witch
Wizard Witch Royal Ghost
Wizard Witch
Wizard Witch
Wizard Witch
Bomber Wizard
P.E.K.K.A
Wizard
Skeleton Army Witch
Wizard Witch
Wizard
Bomber Wizard
P.E.K.K.A
Witch
Witch
Witch Royal Ghost

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