My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Wizard Dark Prince Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Dark Prince Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Dark Prince Prince
Giant Snowball
Spear Goblins
Zap
Spear Goblins Dark Prince Prince
Barbarian Barrel
Ice Spirit Spear Goblins Wizard Dark Prince
The Log
Ice Spirit Spear Goblins Dark Prince Prince
Earthquake
Spear Goblins
Arrows
Ice Spirit Spear Goblins
Royal Delivery
Ice Spirit Spear Goblins Wizard Dark Prince Prince P.E.K.K.A
Fireball
Wizard
Poison
Spear Goblins Wizard
Lightning
Wizard Dark Prince Prince
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Wizard Tornado Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Tornado Dark Prince Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Spear Goblins Zap Tornado Dark Prince Wizard Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Spear Goblins Zap Tornado

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap P.E.K.K.A Spear Goblins Dark Prince Prince
Spear Goblins
Ice Spirit Zap Dark Prince Prince
Zap
Ice Spirit Tornado Prince P.E.K.K.A Spear Goblins Dark Prince
Wizard
Tornado Dark Prince Prince P.E.K.K.A
Tornado
Zap Wizard P.E.K.K.A Dark Prince
Dark Prince
Prince Ice Spirit Spear Goblins Zap Wizard Tornado
Prince
Zap Dark Prince Ice Spirit Spear Goblins Wizard
P.E.K.K.A
Ice Spirit Zap Tornado Wizard

Defense Synergies 3 20

Ice Spirit
Zap Spear Goblins Wizard Tornado Dark Prince Prince P.E.K.K.A
Spear Goblins
Ice Spirit Zap Dark Prince Prince P.E.K.K.A
Zap
Ice Spirit Spear Goblins Tornado Dark Prince Prince P.E.K.K.A
Wizard
Tornado Ice Spirit Dark Prince Prince P.E.K.K.A
Tornado
Wizard P.E.K.K.A Ice Spirit Zap Dark Prince Prince
Dark Prince
Ice Spirit Spear Goblins Zap Wizard Tornado Prince
Prince
Ice Spirit Spear Goblins Zap Wizard Tornado Dark Prince
P.E.K.K.A
Tornado Ice Spirit Spear Goblins Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Wizard
P.E.K.K.A Ice Spirit Zap Dark Prince Prince
Tornado Prince P.E.K.K.A Dark Prince
Prince P.E.K.K.A Dark Prince
Tornado Dark Prince Prince P.E.K.K.A
Tornado Spear Goblins Zap Dark Prince
Tornado Ice Spirit Spear Goblins Zap Wizard
Zap P.E.K.K.A
P.E.K.K.A Tornado Prince
Tornado Ice Spirit Spear Goblins Dark Prince Prince
Spear Goblins Zap Wizard Tornado Dark Prince
Spear Goblins Zap Wizard Tornado
Prince P.E.K.K.A Ice Spirit Zap Wizard Dark Prince
Wizard Ice Spirit Zap Tornado Dark Prince Prince P.E.K.K.A
P.E.K.K.A Prince
Tornado Ice Spirit Zap Prince P.E.K.K.A
Wizard Tornado Dark Prince Prince P.E.K.K.A
Ice Spirit Spear Goblins Zap Wizard Tornado Dark Prince Prince
Zap Wizard Tornado Ice Spirit Spear Goblins Dark Prince
P.E.K.K.A Tornado Prince
Wizard Dark Prince Spear Goblins Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Dark Prince Prince P.E.K.K.A
Zap Wizard Prince
P.E.K.K.A Ice Spirit Spear Goblins Zap Dark Prince Prince
Dark Prince Prince P.E.K.K.A Zap Tornado
P.E.K.K.A Dark Prince Prince
Wizard Ice Spirit Zap Tornado
Dark Prince Prince P.E.K.K.A Spear Goblins
P.E.K.K.A Dark Prince Prince
Zap P.E.K.K.A Ice Spirit Spear Goblins Tornado Dark Prince Prince
P.E.K.K.A
P.E.K.K.A Dark Prince Prince
P.E.K.K.A Zap Tornado Dark Prince Prince
Dark Prince Prince P.E.K.K.A Wizard
Wizard
Ice Spirit Spear Goblins Zap Tornado Dark Prince Prince P.E.K.K.A
Zap Wizard Dark Prince P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado
Dark Prince Prince
Wizard Zap Dark Prince
Wizard Ice Spirit Spear Goblins Zap Tornado
Wizard Tornado
Ice Spirit Zap Wizard Tornado
Zap Wizard Tornado
Tornado Prince
Zap Wizard Tornado Dark Prince Prince
Zap Wizard Tornado
Zap Prince
Spear Goblins Zap Wizard
Wizard
Tornado
Zap Wizard Dark Prince Prince
Zap Wizard Tornado
Prince
Wizard Tornado
Tornado Prince
Zap
Zap Tornado Ice Spirit Wizard Dark Prince
Zap Wizard Tornado
Zap Wizard Tornado Prince
Zap Tornado
Zap Wizard Tornado
Zap Ice Spirit Wizard
Zap Wizard
Zap Ice Spirit
P.E.K.K.A Prince
Wizard
Zap Ice Spirit Spear Goblins Dark Prince Prince
Zap Wizard Tornado
Wizard Dark Prince Prince
Zap Wizard
Zap Tornado
Dark Prince Prince P.E.K.K.A
Zap Ice Spirit Tornado
Zap Tornado
Zap Tornado Dark Prince Prince

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