My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Balloon Executioner P.E.K.K.A Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Inferno Dragon
Giant Snowball
Witch Balloon Inferno Dragon Lumberjack
Zap
Witch Balloon Inferno Dragon
Barbarian Barrel
Wizard Witch Executioner Lumberjack
The Log
Witch Lumberjack
Earthquake
Witch
Arrows
Witch
Royal Delivery
Wizard Witch Balloon Executioner P.E.K.K.A Inferno Dragon Lumberjack
Fireball
Wizard Witch Balloon Executioner Inferno Dragon Lumberjack
Poison
Wizard Witch Balloon Executioner
Lightning
Wizard Witch Balloon Executioner Inferno Dragon Lumberjack
Rocket
Wizard Witch Balloon Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Executioner P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Inferno Dragon Lumberjack Wizard Witch Balloon Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Rage Inferno Dragon Lumberjack Wizard

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Rage Balloon P.E.K.K.A Lumberjack
Rage
Witch Balloon Wizard
Witch
Rage P.E.K.K.A Lumberjack
Balloon
Rage Lumberjack Wizard Executioner
Executioner
Balloon P.E.K.K.A
P.E.K.K.A
Wizard Witch Executioner Lumberjack
Inferno Dragon
Lumberjack
Balloon Wizard Witch P.E.K.K.A

Defense Synergies 0 4

Wizard
P.E.K.K.A Lumberjack
Rage
Witch
Lumberjack
Balloon
Executioner
Lumberjack
P.E.K.K.A
Wizard
Inferno Dragon
Lumberjack
Wizard Witch Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Executioner
P.E.K.K.A Inferno Dragon Lumberjack Witch Executioner
Witch P.E.K.K.A Lumberjack Executioner Inferno Dragon
Witch P.E.K.K.A Inferno Dragon Lumberjack
P.E.K.K.A Lumberjack
Executioner Lumberjack
Inferno Dragon Wizard Witch Executioner
P.E.K.K.A
Witch P.E.K.K.A Inferno Dragon Lumberjack
Lumberjack
Witch Executioner Wizard Lumberjack
Executioner Inferno Dragon Wizard Witch
P.E.K.K.A Lumberjack Wizard Witch
Wizard Executioner Witch P.E.K.K.A Lumberjack
P.E.K.K.A Inferno Dragon Lumberjack
P.E.K.K.A Inferno Dragon Lumberjack
Wizard Witch Executioner P.E.K.K.A Lumberjack
Wizard Witch Executioner Lumberjack
Wizard Witch Executioner Inferno Dragon Lumberjack
P.E.K.K.A Inferno Dragon Lumberjack
Wizard Witch Executioner P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Witch P.E.K.K.A
Wizard Executioner Inferno Dragon Lumberjack
P.E.K.K.A Lumberjack Witch
P.E.K.K.A Lumberjack
P.E.K.K.A Witch Executioner Inferno Dragon Lumberjack
Wizard Executioner Witch
P.E.K.K.A Witch Lumberjack
P.E.K.K.A Inferno Dragon Lumberjack
P.E.K.K.A Witch Inferno Dragon
Witch P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Witch Lumberjack
P.E.K.K.A
P.E.K.K.A Wizard Witch Executioner Lumberjack
Wizard Witch Executioner
Witch Executioner P.E.K.K.A Inferno Dragon Lumberjack
Executioner Wizard Witch P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Executioner
Wizard Executioner
Wizard Executioner Witch
Wizard Witch Executioner
Wizard Executioner
Wizard
Lumberjack
Wizard
Wizard Executioner
Executioner
Wizard Witch Executioner
Wizard Executioner
Wizard Executioner
Wizard Witch
Wizard
Wizard Witch Executioner
Witch Inferno Dragon
Wizard Witch Executioner
Wizard Witch
Wizard Witch Executioner
Wizard Witch
Wizard
P.E.K.K.A
Wizard
Witch
Wizard Witch Executioner
Wizard Executioner Lumberjack
Wizard Executioner
Executioner P.E.K.K.A
Witch
Witch Executioner
Witch Executioner

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