My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Barbarian Hut Baby Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Wall Breakers Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Wall Breakers Night Witch
Giant Snowball
Fire Spirit Wall Breakers Baby Dragon Night Witch
Zap
Fire Spirit Royal Giant Wall Breakers Night Witch
Barbarian Barrel
Fire Spirit Wizard Barbarian Hut Wall Breakers Night Witch
The Log
Fire Spirit Royal Giant Barbarian Hut Wall Breakers
Earthquake
Barbarian Hut
Arrows
Fire Spirit Wall Breakers Night Witch
Royal Delivery
Fire Spirit Wizard Wall Breakers Baby Dragon Night Witch
Fireball
Wizard Barbarian Hut Wall Breakers Baby Dragon Night Witch
Poison
Wizard Barbarian Hut Night Witch
Lightning
Wizard Barbarian Hut Baby Dragon Night Witch
Rocket
Wizard Barbarian Hut Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Baby Dragon Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Wall Breakers Baby Dragon Night Witch Wizard Royal Giant Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Wall Breakers Baby Dragon

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Zap Barbarian Hut Wall Breakers Baby Dragon
Zap
Fire Spirit Royal Giant Barbarian Hut Wall Breakers Baby Dragon Night Witch
Royal Giant
Fire Spirit Zap Wizard Barbarian Hut Baby Dragon Night Witch
Wizard
Royal Giant
Barbarian Hut
Fire Spirit Zap Royal Giant Wall Breakers Baby Dragon
Wall Breakers
Fire Spirit Zap Barbarian Hut Baby Dragon
Baby Dragon
Fire Spirit Zap Royal Giant Barbarian Hut Wall Breakers
Night Witch
Zap Royal Giant

Defense Synergies 0 5

Fire Spirit
Zap
Zap
Fire Spirit Barbarian Hut Baby Dragon Night Witch
Royal Giant
Wizard
Barbarian Hut
Zap Baby Dragon
Wall Breakers
Baby Dragon
Zap Barbarian Hut
Night Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Zap Wizard Baby Dragon
Barbarian Hut Zap Night Witch
Barbarian Hut Fire Spirit Night Witch
Barbarian Hut Night Witch
Fire Spirit Zap Baby Dragon Night Witch
Fire Spirit Zap Wizard Barbarian Hut Baby Dragon Night Witch
Barbarian Hut Zap Baby Dragon
Barbarian Hut Night Witch
Fire Spirit Night Witch
Zap Wizard Baby Dragon Night Witch
Zap Wizard Barbarian Hut Baby Dragon Night Witch
Barbarian Hut Night Witch Fire Spirit Zap Wizard
Fire Spirit Wizard Barbarian Hut Zap Baby Dragon Night Witch
Barbarian Hut
Barbarian Hut Zap
Wizard Barbarian Hut Night Witch
Fire Spirit Zap Wizard Barbarian Hut Baby Dragon Night Witch
Zap Wizard Baby Dragon Fire Spirit Barbarian Hut
Barbarian Hut
Wizard Fire Spirit Baby Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Zap
Zap Wizard Baby Dragon
Zap Barbarian Hut
Zap Barbarian Hut Night Witch
Barbarian Hut Night Witch
Fire Spirit Wizard Zap Baby Dragon
Barbarian Hut Night Witch
Barbarian Hut
Zap Barbarian Hut Baby Dragon
Barbarian Hut
Zap
Wizard Barbarian Hut Night Witch
Wizard Barbarian Hut Baby Dragon
Zap Barbarian Hut Baby Dragon Night Witch
Zap Wizard Barbarian Hut Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Hut Baby Dragon
Zap Baby Dragon
Barbarian Hut Baby Dragon
Barbarian Hut
Wizard Fire Spirit Zap Baby Dragon
Wizard Fire Spirit Zap Baby Dragon
Fire Spirit Wizard Baby Dragon
Fire Spirit Zap Wizard Barbarian Hut Baby Dragon
Zap Wizard
Fire Spirit Night Witch
Zap Wizard
Fire Spirit Zap Wizard Baby Dragon
Fire Spirit Barbarian Hut Baby Dragon
Baby Dragon
Zap Barbarian Hut Baby Dragon
Zap Wizard Barbarian Hut Baby Dragon
Wizard Barbarian Hut Baby Dragon
Night Witch
Fire Spirit Zap Wizard Baby Dragon
Fire Spirit Zap Wizard Baby Dragon
Baby Dragon Night Witch
Wizard
Zap Barbarian Hut Baby Dragon
Zap Fire Spirit Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap Baby Dragon
Fire Spirit Zap Wizard Baby Dragon Night Witch
Zap Wizard
Night Witch
Zap Wizard Night Witch
Zap
Wizard
Zap Fire Spirit Barbarian Hut Night Witch
Fire Spirit Zap Wizard Baby Dragon
Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap
Zap Baby Dragon
Zap
Zap Baby Dragon

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