My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Dart Goblin Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions Dart Goblin Musketeer
Zap
Minions Dart Goblin
Barbarian Barrel
Dart Goblin Musketeer Wizard
The Log
Dart Goblin Musketeer
Earthquake
Arrows
Minions Dart Goblin
Royal Delivery
Minions Dart Goblin Musketeer Wizard P.E.K.K.A
Fireball
Minions Dart Goblin Musketeer Wizard
Poison
Minions Dart Goblin Musketeer Wizard
Lightning
Musketeer Wizard
Rocket
Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin Fireball Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Dart Goblin Fireball Musketeer Freeze Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Dart Goblin Fireball

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball P.E.K.K.A Minions Dart Goblin Musketeer Freeze
Minions
Zap P.E.K.K.A
Dart Goblin
Zap P.E.K.K.A
Fireball
Zap Freeze
Musketeer
Zap P.E.K.K.A
Wizard
P.E.K.K.A
Freeze
Zap Fireball
P.E.K.K.A
Zap Minions Dart Goblin Musketeer Wizard

Defense Synergies 1 15

Zap
Fireball Minions Dart Goblin Musketeer P.E.K.K.A
Minions
Zap Dart Goblin Musketeer Freeze P.E.K.K.A
Dart Goblin
Zap Minions Musketeer P.E.K.K.A
Fireball
Zap Musketeer Freeze
Musketeer
Zap Minions Dart Goblin Fireball P.E.K.K.A
Wizard
Freeze P.E.K.K.A
Freeze
Minions Fireball Wizard
P.E.K.K.A
Zap Minions Dart Goblin Musketeer Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Dart Goblin Fireball Musketeer Wizard
P.E.K.K.A Zap Minions Dart Goblin Musketeer
P.E.K.K.A Minions Dart Goblin Musketeer Freeze
P.E.K.K.A Minions Dart Goblin Musketeer
Fireball P.E.K.K.A
Fireball Freeze Zap Minions Dart Goblin Musketeer
Minions Dart Goblin Musketeer Zap Fireball Wizard Freeze
Zap Dart Goblin Fireball Musketeer P.E.K.K.A
P.E.K.K.A Minions Musketeer
Dart Goblin Musketeer
Minions Dart Goblin Zap Fireball Musketeer Wizard Freeze
Minions Musketeer Zap Dart Goblin Fireball Wizard
P.E.K.K.A Zap Minions Fireball Musketeer Wizard Freeze
Fireball Wizard Zap Minions Dart Goblin Freeze P.E.K.K.A
P.E.K.K.A
Zap Fireball Freeze P.E.K.K.A
Wizard Minions Fireball Musketeer P.E.K.K.A
Fireball Zap Minions Dart Goblin Musketeer Wizard
Zap Wizard Freeze Minions Dart Goblin Fireball Musketeer
P.E.K.K.A Dart Goblin Musketeer
Wizard Minions Dart Goblin Fireball Musketeer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball P.E.K.K.A
Fireball Zap Musketeer Wizard
P.E.K.K.A Zap Minions Musketeer
P.E.K.K.A Zap Fireball Musketeer
P.E.K.K.A Musketeer
Fireball Wizard Zap Minions Dart Goblin Musketeer Freeze
P.E.K.K.A Minions Dart Goblin Fireball Musketeer
P.E.K.K.A
Zap Freeze P.E.K.K.A Minions Fireball
P.E.K.K.A Dart Goblin Musketeer
P.E.K.K.A Minions Dart Goblin Musketeer
P.E.K.K.A Zap Fireball
P.E.K.K.A Fireball Wizard
Wizard Dart Goblin Fireball Musketeer
Zap Minions Dart Goblin Fireball Musketeer Freeze P.E.K.K.A
Minions Zap Dart Goblin Fireball Musketeer Wizard Freeze P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin Musketeer Freeze
Fireball Zap Dart Goblin Musketeer
Dart Goblin Fireball
Dart Goblin Fireball Musketeer Freeze
Fireball Wizard Zap
Fireball Wizard Zap Minions Dart Goblin Musketeer Freeze
Dart Goblin Musketeer Wizard
Fireball Zap Dart Goblin Wizard Freeze
Fireball Zap Dart Goblin Wizard
Minions Fireball Musketeer
Zap Dart Goblin Fireball Musketeer Wizard
Fireball Zap Dart Goblin Musketeer Wizard
Dart Goblin Fireball Musketeer
Minions Dart Goblin Fireball Musketeer Freeze
Zap Dart Goblin Fireball Musketeer
Zap Dart Goblin Fireball Musketeer Wizard
Dart Goblin Fireball Musketeer Wizard
Fireball Freeze
Minions
Zap Dart Goblin Fireball Musketeer Wizard
Zap Dart Goblin Fireball Wizard
Minions Fireball Musketeer
Fireball Wizard
Musketeer
Zap Fireball Musketeer
Zap Freeze Fireball Wizard
Fireball Zap Dart Goblin Musketeer Wizard
Fireball Zap Musketeer Wizard
Fireball Zap Dart Goblin Musketeer
Zap Dart Goblin Fireball Musketeer Wizard
Zap Minions Dart Goblin Fireball Musketeer Wizard Freeze
Fireball
Zap Dart Goblin Fireball Musketeer Wizard
Zap Fireball Freeze
P.E.K.K.A
Fireball Wizard
Zap Minions Dart Goblin Fireball Musketeer Freeze
Fireball Zap Dart Goblin Musketeer Wizard
Freeze
Fireball
Fireball Dart Goblin Musketeer Wizard
Zap Dart Goblin Fireball Musketeer Wizard
Zap Fireball
Dart Goblin Musketeer P.E.K.K.A
Zap Minions Dart Goblin Fireball Musketeer Freeze
Zap Dart Goblin Fireball Musketeer
Zap Dart Goblin Fireball Musketeer Freeze

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