My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Wizard P.E.K.K.A Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Musketeer Lumberjack
Zap
Barbarian Barrel
Knight Musketeer Wizard Electro Wizard Lumberjack
The Log
Musketeer Lumberjack
Earthquake
Arrows
Royal Delivery
Knight Musketeer Wizard P.E.K.K.A Electro Wizard Lumberjack
Fireball
Musketeer Wizard Electro Wizard Lumberjack
Poison
Musketeer Wizard Electro Wizard
Lightning
Knight Musketeer Wizard Electro Wizard Lumberjack
Rocket
Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Musketeer Electro Wizard Lumberjack Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Knight Musketeer

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Electro Wizard Knight Musketeer Lumberjack
Arrows
Zap P.E.K.K.A Knight Lumberjack
Knight
Musketeer Zap Arrows Wizard Electro Wizard Lumberjack
Musketeer
Knight Zap P.E.K.K.A Lumberjack
Wizard
Knight P.E.K.K.A Lumberjack
P.E.K.K.A
Zap Arrows Electro Wizard Musketeer Wizard Lumberjack
Electro Wizard
Zap P.E.K.K.A Knight Lumberjack
Lumberjack
Zap Arrows Knight Musketeer Wizard P.E.K.K.A Electro Wizard

Defense Synergies 4 17

Zap
Electro Wizard Arrows Knight Musketeer P.E.K.K.A Lumberjack
Arrows
Zap Knight P.E.K.K.A Lumberjack
Knight
Musketeer Electro Wizard Zap Arrows Wizard Lumberjack
Musketeer
Knight Lumberjack Zap P.E.K.K.A Electro Wizard
Wizard
Knight P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A
Zap Arrows Musketeer Wizard Electro Wizard
Electro Wizard
Zap Knight Musketeer Wizard P.E.K.K.A Lumberjack
Lumberjack
Musketeer Zap Arrows Knight Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Musketeer Wizard Electro Wizard
P.E.K.K.A Lumberjack Zap Knight Musketeer Electro Wizard
P.E.K.K.A Lumberjack Knight Musketeer Electro Wizard
P.E.K.K.A Lumberjack Knight Musketeer Electro Wizard
Arrows P.E.K.K.A Lumberjack
Arrows Zap Musketeer Electro Wizard Lumberjack
Musketeer Electro Wizard Zap Arrows Wizard
Zap Arrows Musketeer P.E.K.K.A Electro Wizard
P.E.K.K.A Musketeer Lumberjack
Knight Musketeer Electro Wizard Lumberjack
Electro Wizard Zap Arrows Knight Musketeer Wizard Lumberjack
Arrows Musketeer Zap Wizard Electro Wizard
P.E.K.K.A Lumberjack Zap Knight Musketeer Wizard Electro Wizard
Wizard Zap Arrows P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Knight Electro Wizard Lumberjack
Zap P.E.K.K.A Electro Wizard Lumberjack
Wizard Arrows Knight Musketeer P.E.K.K.A Electro Wizard Lumberjack
Arrows Zap Knight Musketeer Wizard Electro Wizard Lumberjack
Zap Arrows Wizard Knight Musketeer Electro Wizard Lumberjack
P.E.K.K.A Musketeer Electro Wizard Lumberjack
Wizard Arrows Knight Musketeer P.E.K.K.A Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Arrows Knight Musketeer Wizard Lumberjack
P.E.K.K.A Lumberjack Zap Knight Musketeer Electro Wizard
P.E.K.K.A Lumberjack Zap Knight Musketeer Electro Wizard
P.E.K.K.A Knight Musketeer Lumberjack
Arrows Wizard Zap Musketeer Electro Wizard
P.E.K.K.A Knight Musketeer Electro Wizard Lumberjack
P.E.K.K.A Knight Lumberjack
Zap P.E.K.K.A Electro Wizard Knight
P.E.K.K.A Musketeer
P.E.K.K.A Knight Musketeer Lumberjack
P.E.K.K.A Zap Arrows Electro Wizard
P.E.K.K.A Knight Wizard Lumberjack
Wizard Musketeer
Electro Wizard Zap Knight Musketeer P.E.K.K.A Lumberjack
Arrows Zap Musketeer Wizard P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer
Arrows Zap Musketeer Electro Wizard
Arrows
Arrows Knight Musketeer
Wizard Zap Arrows
Arrows Wizard Zap Musketeer
Arrows Musketeer Wizard
Arrows Zap Wizard
Arrows Zap Wizard
Musketeer Electro Wizard Lumberjack
Zap Arrows Knight Musketeer Wizard Electro Wizard
Zap Arrows Musketeer Wizard
Knight Musketeer
Arrows Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer Wizard
Arrows Musketeer Wizard
Arrows
Zap Arrows Musketeer Wizard Electro Wizard
Zap Arrows Wizard
Musketeer
Arrows Wizard
Musketeer
Zap Arrows Musketeer
Zap Arrows Wizard
Arrows Zap Musketeer Wizard Electro Wizard
Zap Arrows Musketeer Wizard
Zap Arrows Musketeer
Zap Arrows Musketeer Wizard Electro Wizard
Zap Electro Wizard Musketeer Wizard
Zap Arrows Musketeer Wizard
Zap Arrows Electro Wizard
P.E.K.K.A
Arrows Wizard
Zap Electro Wizard Musketeer
Zap Arrows Musketeer Wizard Electro Wizard
Arrows
Knight Musketeer Wizard Electro Wizard Lumberjack
Arrows Zap Musketeer Wizard
Zap Arrows
Musketeer P.E.K.K.A
Zap Musketeer Electro Wizard
Zap Musketeer Electro Wizard
Zap Musketeer Electro Wizard

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