My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Wizard Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army
Giant Snowball
Barbarians Minion Horde Musketeer Skeleton Army
Zap
Minion Horde Skeleton Army
Barbarian Barrel
Barbarians Musketeer Valkyrie Wizard Skeleton Army Executioner
The Log
Barbarians Musketeer Skeleton Army
Earthquake
Barbarians Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Barbarians Minion Horde Musketeer Valkyrie Wizard Skeleton Army Executioner
Fireball
Barbarians Minion Horde Musketeer Wizard Skeleton Army Executioner
Poison
Barbarians Minion Horde Musketeer Wizard Skeleton Army Executioner
Lightning
Musketeer Valkyrie Wizard Executioner
Rocket
Barbarians Minion Horde Musketeer Valkyrie Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Skeleton Army Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Skeleton Army Musketeer Valkyrie Barbarians Minion Horde Wizard Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Skeleton Army Musketeer Valkyrie

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Minion Horde
Rage
Musketeer
Valkyrie
Valkyrie
Musketeer Wizard Executioner
Wizard
Valkyrie Rage
Rage
Minion Horde Wizard
Skeleton Army
Executioner
Valkyrie

Defense Synergies 1 7

Barbarians
Minion Horde Skeleton Army
Minion Horde
Barbarians
Musketeer
Valkyrie Skeleton Army
Valkyrie
Musketeer Wizard Executioner
Wizard
Valkyrie Skeleton Army
Rage
Skeleton Army
Barbarians Musketeer Wizard Executioner
Executioner
Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Musketeer Valkyrie Wizard Executioner
Barbarians Minion Horde Skeleton Army Musketeer Valkyrie Executioner
Barbarians Minion Horde Skeleton Army Musketeer Valkyrie Executioner
Barbarians Minion Horde Skeleton Army Musketeer Valkyrie
Barbarians Valkyrie Skeleton Army
Skeleton Army Musketeer Valkyrie Executioner
Minion Horde Musketeer Wizard Executioner
Barbarians Musketeer Valkyrie
Barbarians Minion Horde Musketeer Skeleton Army
Skeleton Army Barbarians Minion Horde Musketeer Valkyrie
Barbarians Minion Horde Valkyrie Skeleton Army Executioner Musketeer Wizard
Minion Horde Musketeer Executioner Wizard
Barbarians Minion Horde Skeleton Army Musketeer Valkyrie Wizard
Valkyrie Wizard Skeleton Army Executioner Barbarians Minion Horde
Barbarians Skeleton Army Minion Horde
Barbarians Minion Horde Skeleton Army
Barbarians Minion Horde Wizard Musketeer Valkyrie Skeleton Army Executioner
Barbarians Minion Horde Musketeer Valkyrie Wizard Skeleton Army Executioner
Valkyrie Wizard Executioner Barbarians Musketeer
Barbarians Musketeer
Valkyrie Wizard Skeleton Army Barbarians Minion Horde Musketeer Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Skeleton Army
Musketeer Valkyrie Wizard Executioner
Barbarians Skeleton Army Minion Horde Musketeer Valkyrie
Valkyrie Skeleton Army Barbarians Minion Horde Musketeer
Barbarians Minion Horde Musketeer Valkyrie Skeleton Army Executioner
Wizard Executioner Minion Horde Musketeer
Skeleton Army Barbarians Minion Horde Musketeer Valkyrie
Barbarians Minion Horde Valkyrie Skeleton Army
Minion Horde Barbarians Valkyrie Skeleton Army
Barbarians Minion Horde Musketeer Skeleton Army
Barbarians Minion Horde Musketeer Valkyrie
Skeleton Army Barbarians Valkyrie
Barbarians Skeleton Army Minion Horde Valkyrie Wizard Executioner
Wizard Barbarians Minion Horde Musketeer Valkyrie Skeleton Army Executioner
Barbarians Skeleton Army Minion Horde Musketeer Valkyrie Executioner
Valkyrie Executioner Barbarians Minion Horde Musketeer Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Musketeer Valkyrie
Musketeer Executioner
Minion Horde
Barbarians Musketeer Valkyrie
Wizard Executioner Minion Horde Valkyrie
Wizard Executioner Minion Horde Musketeer
Minion Horde Musketeer Wizard Executioner
Wizard Executioner
Wizard
Minion Horde Musketeer
Minion Horde Musketeer Valkyrie Wizard
Musketeer Wizard Executioner
Musketeer Executioner
Minion Horde Musketeer
Musketeer
Minion Horde Musketeer Wizard Executioner
Minion Horde Musketeer Wizard Executioner
Minion Horde
Musketeer Wizard Executioner
Valkyrie Wizard
Minion Horde Musketeer
Wizard
Musketeer
Barbarians Minion Horde Musketeer
Valkyrie Wizard Executioner
Minion Horde
Musketeer Wizard Executioner
Musketeer Wizard
Musketeer
Minion Horde Musketeer Wizard Executioner
Minion Horde Musketeer Wizard
Minion Horde
Minion Horde Musketeer Wizard
Minion Horde
Minion Horde
Wizard
Minion Horde Barbarians Musketeer Skeleton Army
Musketeer Wizard Executioner
Minion Horde Musketeer Valkyrie Wizard Executioner
Musketeer Wizard Executioner
Minion Horde Musketeer Executioner
Minion Horde Musketeer
Musketeer Executioner
Musketeer Executioner

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