My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Wizard Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Mortar Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider
Giant Snowball
Goblins Bomber Hog Rider
Zap
Goblins Bomber Mortar
Barbarian Barrel
Goblins Bomber Knight Mortar Wizard Ice Wizard
The Log
Goblins Bomber Hog Rider
Earthquake
Bomber Mortar Hog Rider
Arrows
Goblins Bomber
Royal Delivery
Goblins Bomber Knight Hog Rider Wizard Ice Wizard
Fireball
Bomber Mortar Hog Rider Wizard Ice Wizard
Poison
Bomber Mortar Wizard Ice Wizard
Lightning
Knight Mortar Wizard Ice Wizard
Rocket
Mortar Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Mortar Wizard Rocket Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bomber Knight Ice Wizard Mortar Hog Rider Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Bomber Knight Ice Wizard

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider
Bomber
Knight Mortar Hog Rider
Knight
Mortar Hog Rider Bomber Wizard Ice Wizard
Mortar
Knight Bomber Hog Rider Rocket
Hog Rider
Goblins Knight Bomber Mortar Wizard Rocket
Wizard
Knight Hog Rider
Rocket
Mortar Hog Rider
Ice Wizard
Knight

Defense Synergies 2 11

Goblins
Bomber Knight Mortar Wizard Ice Wizard
Bomber
Knight Goblins Mortar
Knight
Bomber Ice Wizard Goblins Mortar Wizard
Mortar
Goblins Bomber Knight Wizard Ice Wizard
Hog Rider
Wizard
Goblins Knight Mortar Ice Wizard
Rocket
Ice Wizard
Knight Goblins Mortar Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Knight Mortar Wizard
Goblins Bomber Knight Mortar Ice Wizard
Mortar Rocket Goblins Bomber Knight Ice Wizard
Goblins Bomber Knight Mortar Ice Wizard
Bomber Rocket
Goblins Bomber Ice Wizard
Rocket Mortar Wizard Ice Wizard
Rocket
Goblins Mortar Ice Wizard
Knight Goblins Bomber Ice Wizard
Goblins Ice Wizard Bomber Knight Wizard
Wizard Ice Wizard
Mortar Bomber Knight Wizard Rocket Ice Wizard
Bomber Wizard Rocket Goblins Mortar
Knight Mortar
Rocket Mortar
Wizard Goblins Bomber Knight Mortar
Mortar Goblins Bomber Knight Wizard Ice Wizard
Mortar Wizard Bomber Knight Ice Wizard
Mortar
Bomber Wizard Goblins Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins
Bomber Knight Mortar Wizard Rocket
Goblins Knight Rocket
Rocket Knight
Knight
Wizard Rocket Ice Wizard
Rocket Goblins Knight Ice Wizard
Knight
Rocket Goblins Knight Mortar
Knight
Rocket
Rocket Knight Wizard
Wizard Bomber
Goblins Bomber Knight Mortar Rocket
Bomber Wizard Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Mortar Rocket
Mortar Ice Wizard
Rocket
Knight Rocket
Bomber Wizard Rocket Mortar
Wizard Rocket Ice Wizard
Bomber Mortar Wizard
Wizard Ice Wizard
Mortar Wizard
Rocket Goblins
Rocket Knight Mortar Wizard
Wizard Rocket
Rocket Knight Mortar
Mortar Rocket
Mortar
Rocket Bomber Mortar Wizard
Mortar Wizard Rocket
Mortar Rocket
Bomber Rocket
Rocket Bomber Mortar Wizard
Rocket Bomber Mortar Wizard
Rocket
Rocket Wizard
Rocket
Rocket Mortar
Bomber Mortar Wizard Ice Wizard
Mortar Wizard Ice Wizard
Mortar Wizard
Rocket Mortar
Wizard Ice Wizard
Rocket Wizard
Bomber Mortar Wizard Rocket
Rocket
Rocket Wizard
Rocket
Rocket Wizard Ice Wizard
Knight Wizard Rocket
Bomber Mortar Wizard
Rocket
Rocket
Rocket
Mortar Rocket

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