My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Godly!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Tesla Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarians Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Skeleton Army
Giant Snowball
Bomber Bats Barbarians Skeleton Army
Zap
Bomber Bats Mortar Skeleton Army
Barbarian Barrel
Bomber Mortar Tesla Barbarians Wizard Skeleton Army
The Log
Bomber Barbarians Skeleton Army
Earthquake
Bomber Mortar Tesla Barbarians Skeleton Army
Arrows
Bomber Bats Skeleton Army
Royal Delivery
Bomber Bats Barbarians Wizard Skeleton Army
Fireball
Bomber Mortar Tesla Barbarians Wizard Skeleton Army
Poison
Bomber Bats Mortar Barbarians Wizard Skeleton Army
Lightning
Mortar Tesla Wizard
Rocket
Mortar Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Mortar Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Skeleton Army Mortar Tesla Barbarians Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Bats Skeleton Army Mortar

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Mortar Mega Knight
Bats
Mega Knight Bomber Mortar
Mortar
Bomber Bats
Tesla
Barbarians
Wizard
Mega Knight
Skeleton Army
Mega Knight
Bats Bomber Wizard

Defense Synergies 0 14

Bomber
Bats Mortar Tesla
Bats
Bomber Mortar Tesla Mega Knight
Mortar
Bomber Bats Tesla Wizard Skeleton Army
Tesla
Bomber Bats Mortar Wizard Skeleton Army
Barbarians
Skeleton Army
Wizard
Mortar Tesla Skeleton Army Mega Knight
Skeleton Army
Mortar Tesla Barbarians Wizard
Mega Knight
Bats Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Mortar Tesla Wizard
Barbarians Skeleton Army Bomber Bats Mortar Tesla Mega Knight
Mortar Tesla Barbarians Skeleton Army Mega Knight Bomber Bats
Tesla Barbarians Skeleton Army Bomber Bats Mortar Mega Knight
Bomber Barbarians Skeleton Army Mega Knight
Skeleton Army Bomber Bats Tesla Mega Knight
Bats Tesla Mortar Wizard
Tesla Barbarians Mega Knight
Tesla Barbarians Mortar Skeleton Army
Skeleton Army Bomber Tesla Barbarians Mega Knight
Bats Barbarians Skeleton Army Bomber Tesla Wizard Mega Knight
Tesla Bats Wizard
Mortar Tesla Barbarians Skeleton Army Mega Knight Bomber Bats Wizard
Bomber Wizard Skeleton Army Mega Knight Bats Mortar Tesla Barbarians
Barbarians Skeleton Army Mortar Tesla Mega Knight
Barbarians Skeleton Army Mortar Tesla Mega Knight
Tesla Barbarians Wizard Mega Knight Bomber Bats Mortar Skeleton Army
Mortar Tesla Mega Knight Bomber Bats Barbarians Wizard Skeleton Army
Mortar Wizard Bomber Bats Tesla Barbarians Mega Knight
Barbarians Mortar Tesla
Bomber Wizard Skeleton Army Mega Knight Bats Tesla Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Mega Knight Tesla
Bomber Mortar Tesla Wizard Mega Knight
Barbarians Skeleton Army Mega Knight Bats
Skeleton Army Mega Knight Bats Tesla Barbarians
Barbarians Tesla Skeleton Army Mega Knight
Wizard Bats Tesla
Skeleton Army Bats Tesla Barbarians
Mega Knight Tesla Barbarians Skeleton Army
Mega Knight Bats Mortar Barbarians Skeleton Army
Tesla Barbarians Skeleton Army
Mega Knight Bats Tesla Barbarians
Skeleton Army Mega Knight Barbarians
Barbarians Skeleton Army Mega Knight Tesla Wizard
Wizard Bomber Tesla Barbarians Skeleton Army Mega Knight
Tesla Barbarians Skeleton Army Bomber Bats Mortar
Bats Mega Knight Bomber Tesla Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar
Mortar
Barbarians
Bomber Wizard Mortar Mega Knight
Wizard Bats
Bomber Mortar Wizard
Wizard
Mortar Wizard
Bats
Mortar Wizard
Wizard
Mortar
Mortar
Mortar
Bomber Mortar Wizard
Mortar Wizard Mega Knight
Mortar
Bomber Bats
Bomber Mortar Wizard Mega Knight
Bomber Mortar Wizard Mega Knight
Mega Knight
Wizard
Mortar Barbarians
Bomber Mortar Wizard Mega Knight
Mortar Wizard
Mortar Wizard Mega Knight
Mortar
Bats Wizard
Bats Wizard
Bomber Mortar Wizard Mega Knight
Mega Knight
Wizard
Bats Barbarians Skeleton Army
Wizard
Wizard Mega Knight
Bomber Mortar Wizard
Mega Knight
Bats
Bats
Mortar Mega Knight

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