My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Ice Wizard Lumberjack Ram Rider Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider Sparky
Giant Snowball
Lumberjack Ram Rider
Zap
Ram Rider Sparky
Barbarian Barrel
Wizard Ice Wizard Lumberjack Sparky
The Log
Lumberjack Ram Rider Sparky
Earthquake
Arrows
Royal Delivery
Wizard Ice Wizard Lumberjack Ram Rider Sparky
Fireball
Wizard Ice Wizard Lumberjack Ram Rider Sparky
Poison
Wizard Ice Wizard Sparky
Lightning
Wizard Ice Wizard Lumberjack Ram Rider Sparky
Rocket
Wizard Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Ice Wizard Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Ice Wizard Lumberjack Wizard Ram Rider Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror The Log Ice Wizard Lumberjack

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Lumberjack Ram Rider Sparky Mega Knight
Mirror
The Log Lumberjack Ram Rider Sparky
The Log
Mirror Lumberjack Ram Rider Sparky Mega Knight
Ice Wizard
Lumberjack Ram Rider
Lumberjack
Wizard Mirror The Log Ice Wizard Ram Rider Sparky Mega Knight
Ram Rider
Wizard Mirror The Log Ice Wizard Lumberjack Mega Knight
Sparky
Wizard Mirror The Log Lumberjack
Mega Knight
Wizard The Log Lumberjack Ram Rider

Defense Synergies 0 17

Wizard
The Log Ice Wizard Lumberjack Mega Knight
Mirror
The Log Ice Wizard Lumberjack Sparky Mega Knight
The Log
Wizard Mirror Ice Wizard Lumberjack Ram Rider Sparky Mega Knight
Ice Wizard
Wizard Mirror The Log Lumberjack Mega Knight
Lumberjack
Wizard Mirror The Log Ice Wizard Ram Rider
Ram Rider
The Log Lumberjack
Sparky
Mirror The Log
Mega Knight
Wizard Mirror The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Ram Rider Sparky
Lumberjack Sparky The Log Ice Wizard Ram Rider Mega Knight
Lumberjack Ram Rider Sparky Mega Knight Ice Wizard
Lumberjack Sparky Ice Wizard Ram Rider Mega Knight
The Log Lumberjack Sparky Mega Knight
The Log Ice Wizard Lumberjack Mega Knight
Ram Rider Wizard Ice Wizard
The Log Ram Rider Sparky Mega Knight
Sparky Ice Wizard Lumberjack
Ice Wizard Lumberjack Sparky Mega Knight
Ice Wizard Wizard The Log Lumberjack Ram Rider Mega Knight
Wizard Ice Wizard Ram Rider
Lumberjack Sparky Mega Knight Wizard The Log Ice Wizard Ram Rider
Wizard Sparky Mega Knight The Log Lumberjack
Sparky Lumberjack Ram Rider Mega Knight
The Log Lumberjack Ram Rider Sparky Mega Knight
Wizard Sparky Mega Knight Lumberjack
Mega Knight Wizard The Log Ice Wizard Lumberjack Ram Rider
Wizard The Log Ice Wizard Lumberjack Ram Rider Mega Knight
Sparky Lumberjack Ram Rider
Wizard Mega Knight The Log Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Sparky
Wizard The Log Lumberjack Mega Knight
Lumberjack Mega Knight The Log Ram Rider Sparky
Lumberjack Mega Knight The Log Ram Rider Sparky
Lumberjack Ram Rider Sparky Mega Knight
Wizard Ice Wizard Ram Rider
Sparky Ice Wizard Lumberjack Ram Rider
Mega Knight Lumberjack Sparky
Mega Knight The Log Sparky
Sparky
Mega Knight Lumberjack Sparky
Mega Knight The Log
Mega Knight Wizard Lumberjack Ram Rider Sparky
Wizard Sparky Mega Knight
Sparky The Log Lumberjack
Mega Knight Wizard The Log Ice Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Sparky
The Log Ice Wizard Ram Rider
The Log Sparky
The Log Sparky
Wizard The Log Sparky Mega Knight
Wizard Ice Wizard Ram Rider
Wizard The Log Sparky
The Log Wizard Ice Wizard Ram Rider
The Log Wizard Ram Rider
Lumberjack Sparky
Wizard The Log Ram Rider Sparky
Wizard
The Log Sparky
The Log Sparky
Wizard The Log Sparky
Wizard The Log Sparky Mega Knight
Sparky
Sparky
Wizard The Log Sparky Mega Knight
Wizard The Log Mega Knight
The Log Sparky Mega Knight
Wizard
The Log Sparky
The Log
The Log Wizard Ice Wizard Sparky Mega Knight
The Log Wizard Ice Wizard Ram Rider Sparky
Wizard The Log Ram Rider Sparky Mega Knight
The Log Sparky
Wizard Ice Wizard Sparky
Wizard
Sparky
Wizard The Log Sparky Mega Knight
Sparky
Sparky Mega Knight
Wizard The Log Sparky
Wizard Ice Wizard Ram Rider
The Log
Wizard Lumberjack Sparky Mega Knight
The Log Wizard
Sparky
Sparky Mega Knight
The Log Sparky
The Log Sparky Mega Knight

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