My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Miner Fisherman Lumberjack Graveyard Sparky Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Miner
Giant Snowball
Bomber Barbarians Miner
Zap
Bomber
Barbarian Barrel
Bomber Barbarians Wizard Electro Wizard
The Log
Bomber Barbarians
Earthquake
Bomber Barbarians
Arrows
Bomber
Royal Delivery
Bomber Barbarians Wizard P.E.K.K.A Miner Electro Wizard
Fireball
Bomber Barbarians Wizard Electro Wizard
Poison
Bomber Barbarians Wizard Electro Wizard
Lightning
Wizard Electro Wizard
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap The Log Miner Electro Wizard Barbarians Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap The Log Miner

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap P.E.K.K.A Miner
Zap
P.E.K.K.A Miner Electro Wizard Bomber The Log
Barbarians
Wizard
P.E.K.K.A Miner
P.E.K.K.A
Zap Electro Wizard Bomber Wizard The Log
The Log
Zap P.E.K.K.A Miner
Miner
Zap Bomber Wizard The Log Electro Wizard
Electro Wizard
Zap P.E.K.K.A Miner

Defense Synergies 2 15

Bomber
Zap P.E.K.K.A The Log Miner Electro Wizard
Zap
Electro Wizard Bomber Barbarians P.E.K.K.A The Log Miner
Barbarians
Zap
Wizard
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A
The Log Bomber Zap Wizard Electro Wizard
The Log
P.E.K.K.A Bomber Zap Wizard Miner Electro Wizard
Miner
Bomber Zap The Log
Electro Wizard
Zap Bomber Wizard P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Wizard The Log Electro Wizard
Barbarians P.E.K.K.A Bomber Zap The Log Electro Wizard
Barbarians P.E.K.K.A Bomber Electro Wizard
Barbarians P.E.K.K.A Bomber Electro Wizard
Bomber Barbarians P.E.K.K.A The Log
The Log Bomber Zap Electro Wizard
Electro Wizard Zap Wizard
Zap Barbarians P.E.K.K.A The Log Electro Wizard
Barbarians P.E.K.K.A
Bomber Barbarians Miner Electro Wizard
Barbarians Electro Wizard Bomber Zap Wizard The Log
Zap Wizard Electro Wizard
Barbarians P.E.K.K.A Bomber Zap Wizard The Log Electro Wizard
Bomber Wizard Zap Barbarians P.E.K.K.A The Log Electro Wizard
Barbarians P.E.K.K.A Electro Wizard
Barbarians Zap P.E.K.K.A The Log Electro Wizard
Barbarians Wizard Bomber P.E.K.K.A Electro Wizard
Bomber Zap Barbarians Wizard The Log Electro Wizard
Zap Wizard The Log Bomber Barbarians Electro Wizard
Barbarians P.E.K.K.A Electro Wizard
Bomber Wizard Barbarians P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap P.E.K.K.A Electro Wizard
Electro Wizard Bomber Zap Wizard The Log Miner
Barbarians P.E.K.K.A Zap The Log Electro Wizard
P.E.K.K.A Zap Barbarians The Log Electro Wizard
Barbarians P.E.K.K.A
Wizard Zap Electro Wizard
P.E.K.K.A Barbarians Electro Wizard
P.E.K.K.A Barbarians
Zap P.E.K.K.A Electro Wizard Barbarians The Log
P.E.K.K.A Barbarians
P.E.K.K.A Barbarians
P.E.K.K.A Zap Barbarians The Log Electro Wizard
Barbarians P.E.K.K.A Wizard
Wizard Bomber Barbarians
Barbarians Electro Wizard Bomber Zap P.E.K.K.A The Log
Bomber Zap Barbarians Wizard P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Miner Electro Wizard
The Log Miner
Barbarians The Log
Bomber Wizard Zap The Log
Wizard Zap
Bomber Wizard The Log
The Log Zap Wizard
The Log Miner Zap Wizard
Electro Wizard
Miner Zap Wizard The Log Electro Wizard
Zap Wizard
The Log Miner
Zap The Log
Bomber Zap Wizard The Log
Wizard The Log
Bomber
Bomber Zap Wizard The Log Electro Wizard
Bomber Zap Wizard The Log Miner
The Log
Wizard
The Log
Zap Barbarians The Log
Zap The Log Bomber Wizard
The Log Miner Zap Wizard Electro Wizard
Zap Wizard The Log Miner
Miner Zap The Log
Zap Wizard Electro Wizard
Zap Electro Wizard Wizard
Bomber Zap Wizard The Log Miner
Zap Electro Wizard
P.E.K.K.A
Wizard The Log
Zap Electro Wizard Barbarians
Zap Wizard Electro Wizard
The Log
Miner Wizard Electro Wizard
The Log Bomber Zap Wizard
Zap
P.E.K.K.A
Zap The Log Electro Wizard
Zap Electro Wizard
Zap The Log Miner Electro Wizard

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