My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Goblin Hut Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Prince Miner
Giant Snowball
Minion Horde Goblin Hut Miner
Zap
Minion Horde Goblin Hut Prince
Barbarian Barrel
Knight Goblin Hut Wizard
The Log
Goblin Hut Prince
Earthquake
Goblin Hut
Arrows
Minion Horde Goblin Hut
Royal Delivery
Knight Minion Horde Goblin Hut Wizard Prince Miner
Fireball
Minion Horde Goblin Hut Wizard
Poison
Minion Horde Goblin Hut Wizard
Lightning
Knight Goblin Hut Wizard Prince
Rocket
Minion Horde Goblin Hut Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Prince Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Tornado Miner Fireball Minion Horde Goblin Hut Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Tornado Miner Fireball

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minion Horde Fireball Goblin Hut Wizard Prince Miner
Minion Horde
Miner Knight Prince
Fireball
Tornado Knight Miner
Goblin Hut
Knight Prince Miner
Wizard
Tornado Knight Prince Miner
Tornado
Fireball Wizard
Prince
Knight Minion Horde Goblin Hut Wizard Miner
Miner
Minion Horde Knight Fireball Goblin Hut Wizard Prince

Defense Synergies 2 11

Knight
Minion Horde Fireball Goblin Hut Wizard Tornado
Minion Horde
Knight Tornado
Fireball
Tornado Knight Goblin Hut Miner
Goblin Hut
Knight Fireball Wizard
Wizard
Tornado Knight Goblin Hut Prince
Tornado
Fireball Wizard Knight Minion Horde Prince
Prince
Wizard Tornado
Miner
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde Fireball Goblin Hut Wizard
Minion Horde Knight Goblin Hut Prince
Minion Horde Goblin Hut Tornado Prince Knight
Minion Horde Goblin Hut Prince Knight
Fireball Tornado Prince
Fireball Tornado
Minion Horde Tornado Fireball Goblin Hut Wizard
Fireball
Minion Horde Goblin Hut Tornado Prince
Knight Tornado Minion Horde Prince Miner
Minion Horde Knight Fireball Goblin Hut Wizard Tornado
Minion Horde Fireball Goblin Hut Wizard Tornado
Minion Horde Goblin Hut Prince Knight Fireball Wizard
Fireball Wizard Minion Horde Goblin Hut Tornado Prince
Knight Minion Horde Goblin Hut Prince
Minion Horde Tornado Fireball Goblin Hut Prince
Minion Horde Wizard Knight Fireball Goblin Hut Tornado Prince
Fireball Knight Minion Horde Goblin Hut Wizard Tornado Prince
Wizard Tornado Knight Fireball Goblin Hut
Goblin Hut Tornado Prince
Wizard Knight Minion Horde Fireball Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Goblin Hut Prince
Fireball Knight Wizard Prince Miner
Knight Minion Horde Goblin Hut Prince
Prince Knight Minion Horde Fireball Tornado
Knight Minion Horde Goblin Hut Prince
Fireball Wizard Minion Horde Goblin Hut Tornado
Prince Knight Minion Horde Fireball Goblin Hut
Knight Minion Horde Prince
Minion Horde Knight Fireball Goblin Hut Tornado Prince
Minion Horde Goblin Hut
Knight Minion Horde Goblin Hut Prince
Fireball Tornado Prince
Prince Knight Minion Horde Fireball Wizard
Wizard Minion Horde Fireball
Goblin Hut Knight Minion Horde Fireball Tornado Prince
Minion Horde Fireball Goblin Hut Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Minion Horde
Fireball Tornado Miner
Minion Horde Fireball Goblin Hut Miner
Knight Fireball Prince
Fireball Wizard Minion Horde
Fireball Wizard Minion Horde Tornado
Minion Horde Wizard Tornado
Fireball Wizard Tornado
Fireball Miner Wizard Tornado
Minion Horde Fireball Tornado Prince
Miner Knight Minion Horde Fireball Wizard Tornado Prince
Fireball Wizard Tornado
Knight Fireball Goblin Hut Miner
Minion Horde Fireball
Fireball Goblin Hut Prince
Minion Horde Fireball Goblin Hut Wizard
Minion Horde Fireball Goblin Hut Wizard
Fireball Tornado
Minion Horde
Fireball Wizard Prince
Fireball Wizard Tornado Miner
Minion Horde Fireball Prince
Fireball Wizard Tornado
Tornado Prince
Minion Horde Fireball
Tornado Fireball Wizard
Minion Horde
Fireball Miner Wizard Tornado
Fireball Wizard Tornado Prince Miner
Fireball Miner Tornado
Minion Horde Fireball Wizard Tornado
Minion Horde Fireball Goblin Hut Wizard
Minion Horde Fireball
Minion Horde Fireball Wizard Miner
Minion Horde Fireball
Minion Horde Prince
Fireball Wizard
Minion Horde Fireball Goblin Hut Prince
Fireball Wizard Tornado
Fireball
Fireball Miner Knight Minion Horde Wizard Prince
Fireball Wizard
Fireball Tornado
Minion Horde Prince
Minion Horde Fireball Tornado
Fireball Tornado
Fireball Tornado Prince Miner

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