Deck rating Rating

Defense Defensive potential Godly!
Attack Offensive potential Great!
Versatility Deck versatility Godly!
Synergy Deck synergy Mediocre

1 warnings Why?

Missing cards in your collection

Fisherman

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Princess Electro Wizard Mega Knight

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Princess Mega Knight

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Miner Electro Wizard

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Bats Guards Miner
Giant Snowball Bats Guards Miner Princess
Zap Bats Guards Princess
Barbarian Barrel Wizard Guards Princess Electro Wizard
The Log Guards Princess
Earthquake Guards
Arrows Bats Guards Princess
Royal Delivery Bats Wizard Guards Miner Princess Electro Wizard
Fireball Wizard Princess Electro Wizard
Poison Bats Wizard Guards Princess Electro Wizard
Lightning Wizard Electro Wizard
Rocket Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Princess Mega Knight

Ladder info Ladder

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Miner Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Guards Miner Princess Electro Wizard Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Guards Miner

Synergies   4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats + Miner Mega Knight
Wizard +
Guards + Electro Wizard Miner
The Log + Princess Mega Knight
+ Electro Wizard Bats Guards Mega Knight
+ The Log Mega Knight
+ Miner Guards Mega Knight
+ Bats Miner Electro Wizard Princess The Log

Counters   48 84

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Mega Knight Princess Bats The Log Electro Wizard
Electro Wizard Guards The Log Princess Wizard Bats
Princess Mega Knight Wizard Electro Wizard The Log Guards
Electro Wizard The Log Princess Miner
Wizard Electro Wizard Mega Knight Bats Guards Miner
Electro Wizard Wizard
Princess Wizard Mega Knight The Log Electro Wizard
Princess Wizard Electro Wizard
Mega Knight Guards Electro Wizard Princess Wizard The Log
The Log Wizard Electro Wizard Bats
Mega Knight Guards Electro Wizard Wizard The Log
Mega Knight Wizard The Log
Wizard Princess Bats Electro Wizard
The Log Princess Miner Wizard Electro Wizard Mega Knight
Wizard Mega Knight
Guards Electro Wizard Mega Knight Bats Miner
Electro Wizard Bats The Log Mega Knight Guards Princess Miner
Electro Wizard Guards Bats Mega Knight The Log
Electro Wizard Princess Guards Bats Wizard Mega Knight
Mega Knight Guards Electro Wizard Wizard The Log
Princess Electro Wizard Wizard The Log Miner
Electro Wizard Bats Princess Wizard
Princess
Mega Knight Electro Wizard The Log Guards Wizard Princess
Bats
Bats Guards Electro Wizard
Princess Miner Electro Wizard The Log
Electro Wizard Miner Bats Princess Guards
Electro Wizard Mega Knight The Log Princess Miner Wizard
Mega Knight Wizard Guards The Log Princess Electro Wizard
Miner
The Log Princess Electro Wizard
Mega Knight Princess Guards Wizard
Mega Knight Electro Wizard The Log Guards Wizard
Mega Knight Princess Electro Wizard Wizard The Log Bats Guards
Electro Wizard The Log Mega Knight Guards Bats Princess Wizard
Wizard Guards Bats Princess The Log Electro Wizard Mega Knight
Princess The Log Electro Wizard Wizard
Wizard Electro Wizard Princess
Wizard Mega Knight Princess
Mega Knight Miner Electro Wizard Guards The Log
Guards The Log Electro Wizard Mega Knight
Princess Electro Wizard Wizard The Log Mega Knight
Electro Wizard Wizard Bats Princess
Bats Electro Wizard Miner Mega Knight
Mega Knight Electro Wizard Guards The Log
Electro Wizard Wizard
Electro Wizard Mega Knight Miner Princess
Guards Electro Wizard Mega Knight
Electro Wizard Wizard Miner Mega Knight
Mega Knight
Guards Bats Electro Wizard The Log
Bats Electro Wizard
Guards Electro Wizard Bats The Log Mega Knight
Electro Wizard Princess The Log Miner Mega Knight Guards Wizard Bats
Guards Electro Wizard Mega Knight Bats
Guards Mega Knight Bats Wizard Electro Wizard
Guards Electro Wizard Wizard Mega Knight
The Log Electro Wizard Mega Knight
Wizard Electro Wizard Princess Mega Knight Guards
Electro Wizard Princess Bats Wizard
Guards Wizard Electro Wizard Mega Knight
Mega Knight The Log Princess Electro Wizard Guards
Electro Wizard Wizard Mega Knight The Log
Guards Electro Wizard Princess The Log Bats Mega Knight Wizard
Guards Electro Wizard Miner Princess Mega Knight
Wizard Princess Electro Wizard Bats
Guards Wizard Mega Knight Bats

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Electro Wizard Wizard The Log Mega Knight Princess Bats
The Log Wizard Bats Mega Knight Electro Wizard
Mega Knight The Log Wizard Guards Electro Wizard Bats Princess
Princess The Log Electro Wizard Mega Knight Wizard Guards
Electro Wizard Princess Bats Wizard
The Log Princess Electro Wizard Wizard
Princess Mega Knight Guards Electro Wizard The Log Wizard
Guards Miner Wizard Princess Electro Wizard Bats Mega Knight
Wizard Princess Electro Wizard
Princess
Guards Electro Wizard
The Log Wizard Princess
Mega Knight Electro Wizard
The Log Princess Electro Wizard
Electro Wizard Mega Knight Princess