My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Battle Ram Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Elite Barbarians Battle Ram
Giant Snowball
Bomber Archers Battle Ram
Zap
Bomber Archers Battle Ram
Barbarian Barrel
Bomber Archers Elite Barbarians Battle Ram Wizard
The Log
Bomber Archers Elite Barbarians Mini P.E.K.K.A Battle Ram
Earthquake
Bomber Archers
Arrows
Bomber Archers
Royal Delivery
Bomber Archers Elite Barbarians Mini P.E.K.K.A Battle Ram Wizard
Fireball
Bomber Archers Elite Barbarians Battle Ram Wizard
Poison
Bomber Archers Wizard
Lightning
Elite Barbarians Mini P.E.K.K.A Battle Ram Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Battle Ram Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Arrows Mini P.E.K.K.A Battle Ram Poison Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Archers Arrows Mini P.E.K.K.A

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elite Barbarians Mini P.E.K.K.A Battle Ram
Archers
Arrows Elite Barbarians Mini P.E.K.K.A Battle Ram
Arrows
Elite Barbarians Archers Mini P.E.K.K.A Battle Ram
Elite Barbarians
Arrows Bomber Archers Battle Ram Wizard
Mini P.E.K.K.A
Bomber Archers Arrows Wizard
Battle Ram
Poison Bomber Archers Arrows Elite Barbarians
Wizard
Elite Barbarians Mini P.E.K.K.A
Poison
Battle Ram

Defense Synergies 0 6

Bomber
Mini P.E.K.K.A
Archers
Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A
Elite Barbarians
Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Bomber Archers Arrows Elite Barbarians Wizard
Battle Ram
Wizard
Elite Barbarians Mini P.E.K.K.A
Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard
Elite Barbarians Mini P.E.K.K.A Bomber
Mini P.E.K.K.A Bomber Archers Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Bomber
Bomber Arrows Elite Barbarians Mini P.E.K.K.A Poison
Arrows Bomber Archers
Archers Arrows Wizard Poison
Arrows Poison
Mini P.E.K.K.A Elite Barbarians
Elite Barbarians Bomber Archers Mini P.E.K.K.A
Archers Poison Bomber Arrows Wizard
Arrows Archers Wizard Poison
Mini P.E.K.K.A Bomber Elite Barbarians Wizard
Bomber Wizard Arrows Mini P.E.K.K.A Poison
Elite Barbarians Mini P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A
Wizard Bomber Arrows Elite Barbarians Mini P.E.K.K.A Poison
Arrows Bomber Archers Elite Barbarians Wizard
Arrows Wizard Poison Bomber Archers
Mini P.E.K.K.A Elite Barbarians
Bomber Wizard Archers Arrows Elite Barbarians Mini P.E.K.K.A Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Archers Elite Barbarians
Poison Bomber Archers Arrows Elite Barbarians Mini P.E.K.K.A Wizard
Elite Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A Elite Barbarians
Elite Barbarians Mini P.E.K.K.A
Arrows Wizard Poison Archers
Mini P.E.K.K.A Archers Elite Barbarians
Mini P.E.K.K.A Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Poison
Elite Barbarians Mini P.E.K.K.A
Arrows Elite Barbarians Poison
Elite Barbarians Mini P.E.K.K.A Wizard
Wizard Bomber Archers
Elite Barbarians Bomber Archers Mini P.E.K.K.A Poison
Arrows Poison Bomber Archers Elite Barbarians Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows
Arrows Poison
Arrows Poison
Arrows Poison
Bomber Wizard Poison Arrows
Arrows Wizard Poison
Bomber Archers Arrows Wizard Poison
Arrows Poison Wizard
Arrows Poison Wizard
Elite Barbarians Mini P.E.K.K.A Poison
Poison Arrows Wizard
Poison Archers Arrows Wizard
Poison Elite Barbarians
Arrows Poison
Arrows Elite Barbarians Poison
Bomber Arrows Wizard Poison
Arrows Wizard Poison
Arrows Poison
Bomber Mini P.E.K.K.A
Bomber Archers Arrows Mini P.E.K.K.A Wizard Poison
Bomber Arrows Wizard Poison
Poison
Arrows Wizard Poison
Arrows Poison
Arrows Poison Bomber Wizard
Arrows Poison Wizard
Arrows Wizard Poison
Poison Arrows
Elite Barbarians Poison Archers Arrows Wizard
Wizard Poison
Elite Barbarians Mini P.E.K.K.A
Poison Bomber Arrows Wizard
Arrows Poison
Arrows Wizard Poison
Archers
Poison Archers Arrows Wizard
Arrows
Poison Mini P.E.K.K.A Wizard
Arrows Bomber Wizard Poison
Arrows Poison
Elite Barbarians
Elite Barbarians Poison
Poison
Poison

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