My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Golem Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Skeleton Barrel Ice Golem Battle Ram Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Ice Golem Mini P.E.K.K.A Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Barrel Battle Ram
Giant Snowball
Archers Skeleton Barrel Battle Ram
Zap
Archers Skeleton Barrel Battle Ram
Barbarian Barrel
Archers Skeleton Barrel Battle Ram Wizard
The Log
Archers Skeleton Barrel Mini P.E.K.K.A Battle Ram
Earthquake
Archers
Arrows
Archers Skeleton Barrel
Royal Delivery
Archers Skeleton Barrel Mini P.E.K.K.A Battle Ram Wizard
Fireball
Archers Skeleton Barrel Battle Ram Wizard
Poison
Archers Skeleton Barrel Wizard
Lightning
Ice Golem Mini P.E.K.K.A Battle Ram Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Ice Golem Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Ice Golem Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Ice Golem Mini P.E.K.K.A Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Ice Golem Archers Skeleton Barrel Mini P.E.K.K.A Battle Ram Wizard Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Giant Snowball Ice Golem Archers Skeleton Barrel

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Battle Ram Archers Skeleton Barrel Ice Golem
Archers
Ice Golem Giant Snowball Skeleton Barrel Mini P.E.K.K.A Battle Ram
Skeleton Barrel
Giant Snowball Archers Ice Golem Mini P.E.K.K.A Battle Ram Lightning
Ice Golem
Archers Battle Ram Giant Snowball Skeleton Barrel Mini P.E.K.K.A
Mini P.E.K.K.A
Archers Skeleton Barrel Ice Golem Wizard Lightning
Battle Ram
Giant Snowball Ice Golem Archers Skeleton Barrel Lightning
Wizard
Mini P.E.K.K.A
Lightning
Skeleton Barrel Mini P.E.K.K.A Battle Ram

Defense Synergies 1 9

Giant Snowball
Archers Skeleton Barrel Ice Golem Mini P.E.K.K.A Wizard
Archers
Ice Golem Giant Snowball Mini P.E.K.K.A
Skeleton Barrel
Giant Snowball
Ice Golem
Archers Giant Snowball Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Giant Snowball Archers Ice Golem Wizard
Battle Ram
Wizard
Giant Snowball Ice Golem Mini P.E.K.K.A
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Skeleton Barrel Ice Golem Wizard
Mini P.E.K.K.A
Mini P.E.K.K.A Giant Snowball Archers Lightning
Mini P.E.K.K.A
Lightning Mini P.E.K.K.A
Giant Snowball Archers
Giant Snowball Lightning Archers Wizard
Lightning Skeleton Barrel Ice Golem
Mini P.E.K.K.A
Giant Snowball Archers Ice Golem Mini P.E.K.K.A
Archers Giant Snowball Ice Golem Wizard
Giant Snowball Archers Wizard
Mini P.E.K.K.A Giant Snowball Wizard Lightning
Wizard Giant Snowball Mini P.E.K.K.A
Mini P.E.K.K.A
Giant Snowball Mini P.E.K.K.A Lightning
Wizard Mini P.E.K.K.A
Giant Snowball Archers Wizard
Giant Snowball Wizard Archers Ice Golem
Mini P.E.K.K.A
Wizard Giant Snowball Archers Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Giant Snowball Archers Ice Golem
Giant Snowball Archers Skeleton Barrel Ice Golem Mini P.E.K.K.A Wizard Lightning
Ice Golem Mini P.E.K.K.A Lightning
Mini P.E.K.K.A Lightning Ice Golem
Mini P.E.K.K.A
Wizard Giant Snowball Archers Skeleton Barrel Ice Golem
Mini P.E.K.K.A Archers Ice Golem Lightning
Mini P.E.K.K.A
Lightning Giant Snowball Ice Golem Mini P.E.K.K.A
Mini P.E.K.K.A
Lightning Giant Snowball
Mini P.E.K.K.A Lightning Ice Golem Wizard
Wizard Archers
Archers Ice Golem Mini P.E.K.K.A Lightning
Giant Snowball Archers Ice Golem Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Lightning Ice Golem
Giant Snowball Skeleton Barrel
Lightning Skeleton Barrel
Lightning Skeleton Barrel Ice Golem
Wizard Giant Snowball
Wizard Giant Snowball Skeleton Barrel Ice Golem
Archers Wizard
Giant Snowball Skeleton Barrel Ice Golem Wizard Lightning
Giant Snowball Skeleton Barrel Wizard Lightning
Lightning Giant Snowball Mini P.E.K.K.A
Lightning Skeleton Barrel Wizard
Lightning Giant Snowball Archers Wizard
Lightning Giant Snowball Skeleton Barrel Ice Golem
Lightning Skeleton Barrel
Lightning Giant Snowball Skeleton Barrel Ice Golem
Lightning Giant Snowball Skeleton Barrel Wizard
Lightning Skeleton Barrel Wizard
Lightning Giant Snowball
Mini P.E.K.K.A Lightning
Lightning Giant Snowball Archers Skeleton Barrel Mini P.E.K.K.A Wizard
Lightning Giant Snowball Skeleton Barrel Wizard
Lightning
Lightning Giant Snowball Wizard
Lightning
Lightning Giant Snowball Skeleton Barrel
Giant Snowball Ice Golem Wizard
Giant Snowball Skeleton Barrel Wizard Lightning
Lightning Giant Snowball Skeleton Barrel Wizard
Lightning Skeleton Barrel
Lightning Giant Snowball Archers Ice Golem Wizard
Lightning Giant Snowball Skeleton Barrel Wizard
Lightning Giant Snowball Mini P.E.K.K.A
Lightning Giant Snowball Wizard
Lightning Giant Snowball
Giant Snowball Wizard Lightning
Skeleton Barrel Lightning Archers
Lightning Giant Snowball Archers Wizard
Lightning Mini P.E.K.K.A Wizard
Giant Snowball Skeleton Barrel Ice Golem Wizard Lightning
Lightning Giant Snowball
Giant Snowball Lightning
Giant Snowball Lightning
Lightning Giant Snowball Skeleton Barrel

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