My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Wizard Baby Dragon Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Mini P.E.K.K.A Baby Dragon P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde
Giant Snowball
Goblin Gang Minion Horde Baby Dragon Princess
Zap
Goblin Gang Minion Horde Princess
Barbarian Barrel
Goblin Gang Wizard Princess
The Log
Goblin Gang Mini P.E.K.K.A Princess
Earthquake
Goblin Gang
Arrows
Goblin Gang Minion Horde Princess
Royal Delivery
Goblin Gang Minion Horde Mini P.E.K.K.A Wizard Baby Dragon P.E.K.K.A Princess
Fireball
Goblin Gang Minion Horde Wizard Baby Dragon Princess
Poison
Goblin Gang Minion Horde Wizard Princess
Lightning
Mini P.E.K.K.A Wizard Baby Dragon
Rocket
Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Baby Dragon P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Gang Princess Mini P.E.K.K.A Baby Dragon Minion Horde Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Goblin Gang Princess Mini P.E.K.K.A

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Mini P.E.K.K.A Baby Dragon P.E.K.K.A Princess
Minion Horde
Rage
Mini P.E.K.K.A
Goblin Gang Wizard Rage Baby Dragon Princess
Wizard
Mini P.E.K.K.A Rage P.E.K.K.A
Rage
Minion Horde Mini P.E.K.K.A Wizard
Baby Dragon
Goblin Gang Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A
Goblin Gang Wizard Baby Dragon Princess
Princess
Goblin Gang Mini P.E.K.K.A P.E.K.K.A

Defense Synergies 0 9

Goblin Gang
Mini P.E.K.K.A P.E.K.K.A Princess
Minion Horde
Mini P.E.K.K.A
Goblin Gang Wizard Baby Dragon Princess
Wizard
Mini P.E.K.K.A P.E.K.K.A
Rage
Baby Dragon
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A
Goblin Gang Wizard Baby Dragon Princess
Princess
Goblin Gang Mini P.E.K.K.A P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Baby Dragon
Minion Horde Mini P.E.K.K.A P.E.K.K.A Goblin Gang
Goblin Gang Minion Horde Mini P.E.K.K.A P.E.K.K.A
Minion Horde Mini P.E.K.K.A P.E.K.K.A Goblin Gang
Mini P.E.K.K.A P.E.K.K.A Princess
Goblin Gang Baby Dragon
Minion Horde Goblin Gang Wizard Baby Dragon Princess
Baby Dragon P.E.K.K.A
Minion Horde Mini P.E.K.K.A P.E.K.K.A Goblin Gang Princess
Goblin Gang Minion Horde Mini P.E.K.K.A
Goblin Gang Minion Horde Wizard Baby Dragon Princess
Minion Horde Goblin Gang Wizard Baby Dragon Princess
Minion Horde Mini P.E.K.K.A P.E.K.K.A Goblin Gang Wizard
Wizard Goblin Gang Minion Horde Mini P.E.K.K.A Baby Dragon P.E.K.K.A Princess
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Minion Horde
Minion Horde Goblin Gang Mini P.E.K.K.A P.E.K.K.A
Minion Horde Wizard Goblin Gang Mini P.E.K.K.A P.E.K.K.A
Goblin Gang Minion Horde Wizard Baby Dragon
Wizard Baby Dragon Princess
Mini P.E.K.K.A P.E.K.K.A
Goblin Gang Wizard Minion Horde Mini P.E.K.K.A Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Wizard Baby Dragon
Goblin Gang P.E.K.K.A Minion Horde Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Minion Horde
P.E.K.K.A Goblin Gang Minion Horde Mini P.E.K.K.A
Wizard Goblin Gang Minion Horde Baby Dragon Princess
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Minion Horde
Mini P.E.K.K.A P.E.K.K.A Minion Horde
Minion Horde P.E.K.K.A Mini P.E.K.K.A Baby Dragon
P.E.K.K.A Goblin Gang Minion Horde
P.E.K.K.A Minion Horde Mini P.E.K.K.A
P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Minion Horde Wizard
Wizard Minion Horde Baby Dragon Princess
Goblin Gang Minion Horde Mini P.E.K.K.A Baby Dragon P.E.K.K.A
Minion Horde Mini P.E.K.K.A Wizard Baby Dragon P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Minion Horde Baby Dragon
Baby Dragon Princess
Minion Horde Baby Dragon
Wizard Minion Horde Baby Dragon
Wizard Minion Horde Baby Dragon Princess
Minion Horde Wizard Baby Dragon Princess
Wizard Baby Dragon Princess
Wizard
Goblin Gang Minion Horde Mini P.E.K.K.A
Minion Horde Wizard Princess
Wizard Baby Dragon Princess
Baby Dragon Princess
Minion Horde Baby Dragon Princess
Princess Baby Dragon
Minion Horde Wizard Baby Dragon Princess
Minion Horde Wizard Baby Dragon Princess
Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Baby Dragon Princess
Wizard Baby Dragon Princess
Minion Horde Baby Dragon
Wizard Princess
Minion Horde Baby Dragon
Wizard Baby Dragon Princess
Minion Horde
Wizard Baby Dragon Princess
Wizard Baby Dragon Princess
Baby Dragon
Minion Horde Wizard Baby Dragon Princess
Minion Horde Wizard
Minion Horde Mini P.E.K.K.A
Minion Horde Wizard
Minion Horde Princess
P.E.K.K.A Minion Horde
Wizard Princess
Minion Horde Goblin Gang Princess
Wizard Baby Dragon Princess
Goblin Gang Minion Horde Mini P.E.K.K.A Wizard Baby Dragon Princess
Wizard Baby Dragon Princess
Minion Horde P.E.K.K.A
Goblin Gang Minion Horde Baby Dragon Princess
Princess
Baby Dragon Princess

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