My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army
Giant Snowball
Barbarians Skeleton Army
Zap
Royal Giant Skeleton Army
Barbarian Barrel
Barbarians Wizard Skeleton Army Ice Wizard
The Log
Barbarians Royal Giant Mini P.E.K.K.A Skeleton Army
Earthquake
Barbarians Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Barbarians Mini P.E.K.K.A Wizard Skeleton Army Ice Wizard
Fireball
Barbarians Wizard Skeleton Army Ice Wizard
Poison
Barbarians Wizard Skeleton Army Ice Wizard
Lightning
Mini P.E.K.K.A Wizard Ice Wizard
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Skeleton Army Ice Wizard Mini P.E.K.K.A Barbarians Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Skeleton Army Ice Wizard

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Royal Giant Mini P.E.K.K.A The Log Ice Wizard
Barbarians
Royal Giant
Ice Wizard Zap Wizard The Log
Mini P.E.K.K.A
Zap Wizard The Log Ice Wizard
Wizard
Royal Giant Mini P.E.K.K.A
Skeleton Army
The Log
Zap Royal Giant Mini P.E.K.K.A
Ice Wizard
Royal Giant Zap Mini P.E.K.K.A

Defense Synergies 2 14

Zap
Mini P.E.K.K.A Barbarians Skeleton Army The Log Ice Wizard
Barbarians
Zap Skeleton Army
Royal Giant
Mini P.E.K.K.A
Zap The Log Wizard Skeleton Army Ice Wizard
Wizard
Mini P.E.K.K.A Skeleton Army The Log Ice Wizard
Skeleton Army
Zap Barbarians Mini P.E.K.K.A Wizard The Log Ice Wizard
The Log
Mini P.E.K.K.A Zap Wizard Skeleton Army Ice Wizard
Ice Wizard
Zap Mini P.E.K.K.A Wizard Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log
Barbarians Mini P.E.K.K.A Skeleton Army Zap The Log Ice Wizard
Barbarians Mini P.E.K.K.A Skeleton Army Ice Wizard
Barbarians Mini P.E.K.K.A Skeleton Army Ice Wizard
Barbarians Mini P.E.K.K.A Skeleton Army The Log
Skeleton Army The Log Zap Ice Wizard
Zap Wizard Ice Wizard
Zap Barbarians The Log
Barbarians Mini P.E.K.K.A Skeleton Army Ice Wizard
Skeleton Army Barbarians Mini P.E.K.K.A Ice Wizard
Barbarians Skeleton Army Ice Wizard Zap Wizard The Log
Zap Wizard Ice Wizard
Barbarians Mini P.E.K.K.A Skeleton Army Zap Wizard The Log Ice Wizard
Wizard Skeleton Army Zap Barbarians Mini P.E.K.K.A The Log
Barbarians Mini P.E.K.K.A Skeleton Army
Barbarians Skeleton Army Zap Mini P.E.K.K.A The Log
Barbarians Wizard Mini P.E.K.K.A Skeleton Army
Zap Barbarians Wizard Skeleton Army The Log Ice Wizard
Zap Wizard The Log Barbarians Ice Wizard
Barbarians Mini P.E.K.K.A
Wizard Skeleton Army Barbarians Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Skeleton Army Zap
Zap Mini P.E.K.K.A Wizard The Log
Barbarians Skeleton Army Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army Zap Barbarians The Log
Barbarians Mini P.E.K.K.A Skeleton Army
Wizard Zap Ice Wizard
Mini P.E.K.K.A Skeleton Army Barbarians Ice Wizard
Mini P.E.K.K.A Barbarians Skeleton Army
Zap Barbarians Mini P.E.K.K.A Skeleton Army The Log
Barbarians Skeleton Army
Barbarians Mini P.E.K.K.A
Skeleton Army Zap Barbarians The Log
Barbarians Mini P.E.K.K.A Skeleton Army Wizard
Wizard Barbarians Skeleton Army
Barbarians Skeleton Army Zap Mini P.E.K.K.A The Log
Zap Barbarians Mini P.E.K.K.A Wizard The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Ice Wizard
The Log
Barbarians The Log
Wizard Zap The Log
Wizard Zap Ice Wizard
Wizard The Log
The Log Zap Wizard Ice Wizard
The Log Zap Wizard
Mini P.E.K.K.A
Zap Wizard The Log
Zap Wizard
The Log
Zap The Log
Zap Wizard The Log
Wizard The Log
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard The Log
Zap Wizard The Log
The Log
Wizard
The Log
Zap Barbarians The Log
Zap The Log Wizard Ice Wizard
The Log Zap Wizard Ice Wizard
Zap Wizard The Log
Zap The Log
Zap Wizard Ice Wizard
Zap Wizard
Mini P.E.K.K.A
Zap Wizard The Log
Zap
Wizard The Log
Zap Barbarians Skeleton Army
Zap Wizard Ice Wizard
The Log
Mini P.E.K.K.A Wizard
The Log Zap Wizard
Zap
Zap The Log
Zap
Zap The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: