My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Wizard Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince
Giant Snowball
Tombstone Hog Rider
Zap
Tombstone Dark Prince
Barbarian Barrel
Tombstone Wizard Dark Prince
The Log
Tombstone Mini P.E.K.K.A Hog Rider Dark Prince
Earthquake
Tombstone Hog Rider
Arrows
Tombstone
Royal Delivery
Mini P.E.K.K.A Hog Rider Wizard Dark Prince
Fireball
Tombstone Hog Rider Wizard
Poison
Tombstone Wizard
Lightning
Tombstone Mini P.E.K.K.A Wizard Dark Prince
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Tornado Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Mini P.E.K.K.A Tornado Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tombstone Tornado Fireball Mini P.E.K.K.A Hog Rider Dark Prince Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Tombstone Tornado Fireball

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Tornado Mini P.E.K.K.A Dark Prince
Tombstone
Fireball
Zap Hog Rider Tornado Dark Prince
Mini P.E.K.K.A
Zap Hog Rider Wizard Tornado Dark Prince
Hog Rider
Zap Fireball Mini P.E.K.K.A Wizard Tornado Dark Prince
Wizard
Tornado Mini P.E.K.K.A Hog Rider Dark Prince
Tornado
Zap Fireball Wizard Mini P.E.K.K.A Hog Rider Dark Prince
Dark Prince
Zap Fireball Mini P.E.K.K.A Hog Rider Wizard Tornado

Defense Synergies 4 11

Zap
Fireball Mini P.E.K.K.A Tombstone Tornado Dark Prince
Tombstone
Zap Fireball Wizard
Fireball
Zap Tornado Tombstone Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A
Zap Fireball Wizard Tornado
Hog Rider
Wizard
Tornado Tombstone Mini P.E.K.K.A Dark Prince
Tornado
Fireball Wizard Zap Mini P.E.K.K.A Dark Prince
Dark Prince
Zap Fireball Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone Fireball Wizard
Mini P.E.K.K.A Zap Tombstone Dark Prince
Mini P.E.K.K.A Tornado Tombstone Dark Prince
Mini P.E.K.K.A Tombstone Dark Prince
Tombstone Fireball Mini P.E.K.K.A Tornado Dark Prince
Fireball Tornado Zap Dark Prince
Tornado Zap Tombstone Fireball Wizard
Zap Fireball
Mini P.E.K.K.A Tombstone Tornado
Tornado Mini P.E.K.K.A Dark Prince
Zap Tombstone Fireball Wizard Tornado Dark Prince
Zap Fireball Wizard Tornado
Tombstone Mini P.E.K.K.A Zap Fireball Wizard Dark Prince
Fireball Wizard Zap Tombstone Mini P.E.K.K.A Tornado Dark Prince
Mini P.E.K.K.A Tombstone
Tornado Zap Fireball Mini P.E.K.K.A
Wizard Tombstone Fireball Mini P.E.K.K.A Tornado Dark Prince
Tombstone Fireball Zap Wizard Tornado Dark Prince
Zap Wizard Tornado Tombstone Fireball Dark Prince
Mini P.E.K.K.A Tornado
Wizard Dark Prince Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Tombstone Fireball Dark Prince
Fireball Zap Mini P.E.K.K.A Wizard
Tombstone Zap Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Dark Prince Zap Fireball Tornado
Tombstone Mini P.E.K.K.A Dark Prince
Fireball Wizard Zap Tornado
Mini P.E.K.K.A Dark Prince Tombstone Fireball
Mini P.E.K.K.A Dark Prince
Zap Tombstone Fireball Mini P.E.K.K.A Tornado Dark Prince
Tombstone
Tombstone Mini P.E.K.K.A Dark Prince
Zap Fireball Tornado Dark Prince
Mini P.E.K.K.A Dark Prince Tombstone Fireball Wizard
Wizard Fireball
Tombstone Zap Fireball Mini P.E.K.K.A Tornado Dark Prince
Zap Fireball Mini P.E.K.K.A Wizard Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Tornado
Fireball
Fireball Dark Prince
Fireball Wizard Zap Dark Prince
Fireball Wizard Zap Tornado
Wizard Tornado
Fireball Zap Wizard Tornado
Fireball Zap Wizard Tornado
Fireball Mini P.E.K.K.A Tornado
Zap Fireball Wizard Tornado Dark Prince
Fireball Zap Wizard Tornado
Fireball
Fireball
Zap Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball Tornado
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Wizard Dark Prince
Zap Fireball Wizard Tornado
Fireball
Fireball Wizard Tornado
Tornado
Zap Fireball
Zap Tornado Fireball Wizard Dark Prince
Fireball Zap Wizard Tornado
Fireball Zap Wizard Tornado
Fireball Zap Tornado
Zap Fireball Wizard Tornado
Zap Fireball Wizard
Fireball Mini P.E.K.K.A
Zap Fireball Wizard
Zap Fireball
Fireball Wizard
Zap Tombstone Fireball Dark Prince
Fireball Zap Wizard Tornado
Fireball
Fireball Mini P.E.K.K.A Wizard Dark Prince
Zap Fireball Wizard
Zap Fireball Tornado
Dark Prince
Zap Fireball Tornado
Zap Fireball Tornado
Zap Fireball Tornado Dark Prince

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