My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Hog Rider
Zap
Barbarian Barrel
Elite Barbarians Wizard Ice Wizard
The Log
Elite Barbarians Mini P.E.K.K.A Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Elite Barbarians Mini P.E.K.K.A Hog Rider Wizard Ice Wizard
Fireball
Elite Barbarians Hog Rider Wizard Ice Wizard
Poison
Wizard Ice Wizard
Lightning
Elite Barbarians Mini P.E.K.K.A Wizard Ice Wizard
Rocket
Elite Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Tornado Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Tornado Freeze Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Ice Wizard Fireball Mini P.E.K.K.A Hog Rider Freeze Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Tornado Ice Wizard Fireball Mini P.E.K.K.A

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Fireball Hog Rider Wizard
Fireball
Hog Rider Tornado Elite Barbarians Freeze
Mini P.E.K.K.A
Hog Rider Wizard Tornado Ice Wizard
Hog Rider
Fireball Freeze Elite Barbarians Mini P.E.K.K.A Wizard Tornado
Wizard
Tornado Elite Barbarians Mini P.E.K.K.A Hog Rider
Tornado
Fireball Wizard Mini P.E.K.K.A Hog Rider Freeze Ice Wizard
Freeze
Hog Rider Fireball Tornado
Ice Wizard
Mini P.E.K.K.A Tornado

Defense Synergies 3 11

Elite Barbarians
Mini P.E.K.K.A Wizard
Fireball
Tornado Mini P.E.K.K.A Freeze Ice Wizard
Mini P.E.K.K.A
Elite Barbarians Fireball Wizard Tornado Freeze Ice Wizard
Hog Rider
Wizard
Tornado Elite Barbarians Mini P.E.K.K.A Freeze Ice Wizard
Tornado
Fireball Wizard Ice Wizard Mini P.E.K.K.A
Freeze
Fireball Mini P.E.K.K.A Wizard
Ice Wizard
Tornado Fireball Mini P.E.K.K.A Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard
Elite Barbarians Mini P.E.K.K.A Ice Wizard
Mini P.E.K.K.A Tornado Elite Barbarians Freeze Ice Wizard
Elite Barbarians Mini P.E.K.K.A Ice Wizard
Elite Barbarians Fireball Mini P.E.K.K.A Tornado
Fireball Tornado Freeze Ice Wizard
Tornado Fireball Wizard Freeze Ice Wizard
Fireball
Mini P.E.K.K.A Elite Barbarians Tornado Ice Wizard
Elite Barbarians Tornado Mini P.E.K.K.A Ice Wizard
Ice Wizard Fireball Wizard Tornado Freeze
Fireball Wizard Tornado Ice Wizard
Mini P.E.K.K.A Elite Barbarians Fireball Wizard Freeze Ice Wizard
Fireball Wizard Mini P.E.K.K.A Tornado Freeze
Elite Barbarians Mini P.E.K.K.A
Tornado Elite Barbarians Fireball Mini P.E.K.K.A Freeze
Wizard Elite Barbarians Fireball Mini P.E.K.K.A Tornado
Fireball Elite Barbarians Wizard Tornado Ice Wizard
Wizard Tornado Freeze Fireball Ice Wizard
Mini P.E.K.K.A Elite Barbarians Tornado
Wizard Elite Barbarians Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Elite Barbarians Fireball
Fireball Elite Barbarians Mini P.E.K.K.A Wizard
Elite Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A Elite Barbarians Fireball Tornado
Elite Barbarians Mini P.E.K.K.A
Fireball Wizard Tornado Freeze Ice Wizard
Mini P.E.K.K.A Elite Barbarians Fireball Ice Wizard
Mini P.E.K.K.A Elite Barbarians
Freeze Elite Barbarians Fireball Mini P.E.K.K.A Tornado
Elite Barbarians Mini P.E.K.K.A
Elite Barbarians Fireball Tornado
Elite Barbarians Mini P.E.K.K.A Fireball Wizard
Wizard Fireball
Elite Barbarians Fireball Mini P.E.K.K.A Tornado Freeze
Elite Barbarians Fireball Mini P.E.K.K.A Wizard Freeze Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze
Fireball Tornado Ice Wizard
Fireball
Fireball Freeze
Fireball Wizard
Fireball Wizard Tornado Freeze Ice Wizard
Wizard Tornado
Fireball Wizard Tornado Freeze Ice Wizard
Fireball Wizard Tornado
Elite Barbarians Fireball Mini P.E.K.K.A Tornado
Fireball Wizard Tornado
Fireball Wizard Tornado
Elite Barbarians Fireball
Fireball Freeze
Elite Barbarians Fireball
Fireball Wizard
Fireball Wizard
Fireball Tornado Freeze
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard
Fireball Wizard Tornado
Fireball
Fireball Wizard Tornado
Tornado
Fireball
Tornado Freeze Fireball Wizard Ice Wizard
Fireball Wizard Tornado Ice Wizard
Fireball Wizard Tornado
Fireball Tornado
Elite Barbarians Fireball Wizard Tornado Ice Wizard
Fireball Wizard Freeze
Elite Barbarians Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball Freeze
Fireball Wizard
Fireball Freeze
Fireball Wizard Tornado Ice Wizard
Freeze
Fireball
Fireball Mini P.E.K.K.A Wizard
Fireball Wizard
Fireball Tornado
Elite Barbarians
Elite Barbarians Fireball Tornado Freeze
Fireball Tornado
Fireball Tornado Freeze

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